Abyss Foscari is the second stage in the Tides of the Foscari DLC for Vampire Survivors. It is unlocked after breaking the green crystal (Seal of the Lake) in Lake Foscari with Keitha Muort and her evolved base weapon, Millionaire.
Description[]
Sealed by Luminaire in ancient times to contain the darkness within, these underground ruins are now accessible, but so is the outside world to the evil from the depths.
Hyper Mode[]
The hyper mode for this stage can be unlocked by defeating the Je-Ne-Viv in normal mode.
Hyper mode in Abyss Foscari has a +100% Gold and +10% Luck bonus.
Items[]
The following items can be found in this stage:
- The map has a red crystal (Seal of the Abyss) that has to be destroyed by Maruto Cuts and his evolved base weapon. It opens up the section of the map that is covered in darkness.
- After destroying the red crystal, a blue crystal (Seal of the Banished) is unlocked as the darkness recedes. It has to be destroyed by Eleanor Uziron and her united base weapon. Destroying the blue crystal unlocks the Je-Ne-Viv boss fight.
Stage items[]
- Armor: south of starting area in the upper path.
- Empty Tome: 10%, 10%, 10%, 10% chance for more Empty Tome to spawn. West of starting area at the top of the hidden room. The entrance to the room is slightly south of the Empty Tome.
- Attractorb: 20%, 20%, 20%, 20%, 20% chance for more Attractorb to spawn. West of the starting area along the right wall leading towards Je-Ne-Viv.
- Crown: 20%, 20%, 20%, 20% chance for more Crown to spawn. Far south of the starting area.
- Stone Mask: 20%, 20%, 20% chance for more Stone Mask to spawn. West of the starting area along the left wall leading towards Je-Ne-Viv.
- Skull O'Maniac: 20%, 20%, 20%, 20% chance for more Skull O'Maniac to spawn. Southwest of the starting area in the upper path before the Arcana treasure chest.
- Torrona's Box: Far southwest of the starting area at the bottom of the hidden room. The entrance to the room is lightly south of the Empty Tome.
- Academy Badge
- Available after Maruto has broken the Seal of the Abyss southwest of the starting area in the lower path and is located there.
- Prismatic Missile: Southwest of the starting area in the lower path.
- Shadow Servant
- Available after Eleanor has broken the Seal of the Banished and is located near Je-Ni-Viv west of the starting area.
- Arcana Treasure Chest: southwest of the starting area in the middle of the upper path.
The 4 hidden stage items are also present, if the player has obtained the Yellow Sign.
- Silver Ring: southwest of starting area.
- Metaglio Right: southwest of starting area.
- Gold Ring: southwest of starting area.
- Metaglio Left: southwest of starting area.
- They are positioned surrounding an Arcana Treasure Chest in the middle of the upper path, guarding it with the Atlanteans.
Pickups[]
- 4x Vacuum:
- Two are near the starting area.
- One is south of the starting area near the Crown spawn location.
- One is southwest of the starting area near Prismatic Missile.
Waves[]
NOTE: As official sources name only a few of the enemies, unit names are mostly made up based on their internal IDs and are subject to change.
Abyss Foscari waves | ||||||||||||||||||||||||||||||||||||
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Time Elapsed | Enemies | Enemy minimum | Spawn interval (seconds) | Bosses & Treasure | Map events | Notes | ||||||||||||||||||||||||||||||
0:00 | Cauld | 100 | 1.0 | - |
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Sleeper map event spawns a black reaper to follow the player for 2 minutes.
Swarm event spawns a cluster of enemies to attack the player. | ||||||||||||||||||||||||||||||
1:00 | Cauld | 30 | 1.0 | Rotting Ghoul
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Pile Shooter map event spawns a group of enemies that shoot bullets in an ellipsoid ring around the player. | ||||||||||||||||||||||||||||||
2:00 | Cauld Redusa Head |
40 | 0.5 | - |
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- | ||||||||||||||||||||||||||||||
3:00 | Redusa Head Blood Moss Cauld |
40 | 0.25 | Colossal Redusa Head
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Jellyfish Wall map event spawns a group of jellyfish in an ellipsoid ring around the player. The ring in turns closes in and gets farther from the player. | ||||||||||||||||||||||||||||||
4:00 | Redusa Head Cauld Blood Moss |
25 | 0.25 | - |
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- | ||||||||||||||||||||||||||||||
5:00 | Rotting Ghoul Big Blood Moss |
10 | 1.0 | Colossal Redusa Head
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- | ||||||||||||||||||||||||||||||
6:00 | Cauld Rotting Ghoul |
30 | 0.5 | - |
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- | ||||||||||||||||||||||||||||||
7:00 | Burning Skull Redusa Head Cauld |
60 | 0.5 | Flaming Skull
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- | ||||||||||||||||||||||||||||||
8:00 | Missing Church Snek (x3) |
50 | 1.5 | - |
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- | ||||||||||||||||||||||||||||||
9:00 | Meatball Big Blood Moss |
30 | 0.5 | Colossal Redusa Head
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- | ||||||||||||||||||||||||||||||
10:00 | Meatball Lost Head 2 Big Blood Moss |
20 | 0.5 | Colossal Meatball
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This Treasure Chest can exceptionally evolve up to 3 weapons, provided that a higher tier chest with more rewards is received. | ||||||||||||||||||||||||||||||
11:00 | Missing Church Snek (x2) |
100 | 0.5 | Colossal Redusa Head
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The Redusa Head boss is an Arcana holder; it only spawns if Arcanas are enabled, and the chest dropped by it only awards an Arcana. | ||||||||||||||||||||||||||||||
12:00 | Missing Church 2 Lost Head Lost Head 2 |
20 | 1.0 | Flaming Skull
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- | ||||||||||||||||||||||||||||||
13:00 | Followa Rotting Ghoul Redusa Head |
200 | 0.1 | - | - | - | ||||||||||||||||||||||||||||||
14:00 | Followa Cold Cauld |
150 | 0.5 | - | - | - | ||||||||||||||||||||||||||||||
15:00 | Edna Cold Cauld Lost Head 2 |
50 | 0.5 | - | - | - | ||||||||||||||||||||||||||||||
16:00 | Cold Cauld Well Dweller |
80 | 0.5 | Warm Cauld
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- | - | ||||||||||||||||||||||||||||||
17:00 | Well Dweller Wet Njuggles |
40 | 0.1 | - | - | - | ||||||||||||||||||||||||||||||
18:00 | Edna Wet Njuggles |
90 | 0.5 | Edna Boss
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- | ||||||||||||||||||||||||||||||
19:00 | Well Dweller Crocifriggitone |
80 | 0.5 | - |
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- | ||||||||||||||||||||||||||||||
20:00 | Crocifriggitone Still Notadam |
100 | 0.1 | Well Well Well Dweller
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This Treasure Chest can exceptionally evolve up to 3 weapons, provided that a higher tier chest with more rewards is received. | ||||||||||||||||||||||||||||||
21:00 | Missing Church Missing Church 2 Lost Head 2 |
200 | 0.1 | Colossal Redusa Head
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- | The Redusa Head boss is an Arcana holder; it only spawns if Arcanas are enabled, and the chest dropped by it only awards an Arcana. | ||||||||||||||||||||||||||||||
22:00 | Cold Cauld | 200 | 0.1 | Warm Cauld
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- | - | ||||||||||||||||||||||||||||||
23:00 | Meatball Wet Njuggles |
200 | 0.1 | Colossal Meatball
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- | ||||||||||||||||||||||||||||||
24:00 | Edna Well Dweller Cold Cauld |
200 | 0.1 | Maronna Meea Boss | - | - | ||||||||||||||||||||||||||||||
25:00 | Fomorians | 100 | 0.1 | Fomorian Bosses
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- | - | ||||||||||||||||||||||||||||||
26:00 | Glove of Glory Wet Njuggles |
200 | 0.1 | - | - | - | ||||||||||||||||||||||||||||||
27:00 | Glove of Glory Maronna Meea |
150 | 0.1 | Maronna Meea Boss
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- | - | ||||||||||||||||||||||||||||||
28:00 | Flaming Skull Colossal Redusa Head |
50 | 0.1 | - | - | - | ||||||||||||||||||||||||||||||
29:00 | Spicy Meatball Giant Followa |
30 | 0.1 | - | - | - | ||||||||||||||||||||||||||||||
30:00+ | - | 1 | 60 | The Reaper | - | All enemies on the screen are cleared. For every minute past 30, another Reaper spawns. |
Location specific enemies[]
Different parts of the stage have different enemies.
Enemies | Spawn location |
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Abyss Anfora | WIP |
Moongolow Atlanteans | Spawn near the Torrona's Box. |
Hand of Glory | WIP |
Burning Skull | WIP |
Rotting Ghoul | WIP |
Traps[]
Stepping on one of the small black circles on the ground triggers an unavoidable map event, chosen at random between 11 predetermined options. The traps have a 20 second cooldown before they can be triggered again.
Trap events in Abyss Foscari | |||||
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Event | Unit | Amount | Duration (seconds) | Range | Notes |
Pile Assault | Lost Head | 40 | 5.0 | 0.7 | The event summons 40 Lost Heads in an elliptic shape around the player. They cannot move, fire every 2 seconds, have a max health of 25. |
Pile Assault | Lost Head 2 | 30 | 5.0 | 0.7 | The event summons Lost Head 2s, which fire every 1.5 seconds and have a max health of 150. |
Pile Assault | Lost Head 2 | 20 | 5.0 | 0.7 | - |
Jellyfish Wall | Rellyfish | 80 | 30 | 0.9 | The event summons Rellyfishes in an elliptic shape around the player. |
Jellyfish Wall | Rellyfish | 40 | 30 | 0.9 | - |
Swarm | Swarm Rotting Ghoul | 40 | 10 | 0.9 | The event spawns a group of Swarm Rotting Ghouls, which sweep in a straight line across the map and can push other enemies along them. |
Swarm | Swarm Rotting Ghoul | 20 | 10 | 0.9 | - |
Swarm | Blood Moss | 200 | 20 | 0.9 | The event spawns a group of Blood Mosses, which sweep in a straight line across the map and can push other enemies along them. |
Swarm | Blood Moss | 50 | 20 | 0.9 | - |
Swarm | Burning Skull | 50 | 20 | 0.9 | The event spawns a group of Burning Skulls, which sweep in a straight line across the map and can push other enemies along them. |
Swarm | Burning Skull | 50 | 20 | 0.9 | This event is the same as above, appearing a second time in the list of events. |
Gallery[]
Trivia[]
- Six Attractorbs can spawn on Abyss Foscari, five of which are at 20%, but since you can only have five levels, the sixth is removed once Attractorb is fully leveled. This appears to be an oversight as there are only three extra Stone Masks are programmed for four spawns, meaning the extra Attractorb is taking up a Stone Mask slot.
- By default, enemies on this stage exhibit a stop-and-go movement behavior in reference to Crypt of the NecroDancer. After defeating Je-Ne-Viv, there will be a blue hourglass button just north of the starting area that can be used to disable this feature for the remainder of the current run.