Vampire Survivors Wiki

Dairy Plant is the third stage in Vampire Survivors. This stage can be unlocked by reaching level 40 in Inlaid Library.

Alternatively, Dairy Plant can be unlocked in the Forbidden Scrolls of Morbane by casting the spell "everywhere".

Description[]

The birthplace of Milk Magic churns with chaos. Here, it's not just blood that curdles. A secret map awaits the hero brave enough to enter this overthrown factory.

Hyper mode[]

The hyper mode for this map can be unlocked by defeating the Sword Guardian boss that appears at 25:00 in normal mode.

Hyper mode in Dairy Plant has +50% Gold and +10% Luck bonuses.

Items[]

The following items can be found in this stage:

Pickups[]

At the starting area of the stage, an experience gem containing 5 XP can be found on a barrel to the right of the player, as well as a Vacuum by the wall above the player. Two more Vacuums can be found at similar locations to the first one by traveling to 2 and 4 tilesets (individual squares on the map's grid) south of the starting area, respectively.

Stage items[]

On this stage, 4 unique passive items can be found, each guaranteed to appear.

  • Attractorb: 4 tilesets, northwest of the starting area.
  • Armor: 2 tilesets, northeast of the starting area.
  • Wings: 2 tilesets, southwest of the starting area.
  • Candelabrador: 4 tilesets, southeast of the starting area.

The 4 hidden stage items are also present if the player has obtained the Yellow Sign.

Relics[]

Two relics are located in Dairy Plant.

Coffin[]

The coffin of Poppea Pecorina is located in Dairy Plant, found at 3 tilesets, southeast of the starting area.

Waves[]

Waves in Dairy Plant have the Standard spawn type, meaning enemies appear from all four directions of the player.

NOTE: As official sources name only a few of the enemies, unit names are mostly made up based on their internal IDs with some creative flair added and are subject to change.
Dairy Plant waves
Time Elapsed Enemy Enemy minimum Spawn interval (seconds) Bosses & Treasure Map events Notes
0:00
Fishman
20 1.0 -
The Stalker
0:00 / 1%
Unit: The Stalker
Amount per: 1
Chance: 1%
Duration: 120 seconds
A Stalker event spawns a green reaper to follow the player for 2 minutes.
1:00
Fishman
30 1.0
Lizard Rook
Level: 1
Evolution: Yes
0% 0% 30%
Rewards:
  1. Evolution
  2. Upgrade (any)
  3. Upgrade (any)
  4. Upgrade (any)
  5. Upgrade (any)

Pile Assault
0:00 / 100%
Unit: Twin Snakes
Amount per: 20
Duration: 5 seconds

Swarm
0:15 / 100% / x4
Unit: Milk Elemental
Amount per: 25
Repeats (max): 3
Delay: 15 seconds
Duration: 30 seconds
A Pile Shooter event spawns a group of enemies that shoot bullets in an ellipsoid ring around the player.

A Swarm event spawns a cluster of enemies to attack the player.
2:00
Fishman

Lizard Pawn
40 0.5 -
Swarm
0:15 / 100% / x3
Unit: Milk Elemental
Amount per: 25
Repeats (max): 2
Delay: 15 seconds
Duration: 30 seconds
-
3:00
Lizard Pawn

Milk Elemental

Fishman
40 0.25 Minotaur Boss
Level: -
Evolution: Yes
3% 20% 100%
Rewards:
  1. Evolution
  2. Upgrade (any)
  3. Upgrade (any)
  4. Upgrade (any)
  5. Upgrade (any)

Jellyfish Wall
0:00 / 100%
Unit: Jellyfish (wall)
Amount per: 80
Duration: 30 seconds
A Jellyfish Wall event spawns a group of jellyfish in an ellipsoid ring around the player. The ring in turns closes in and gets farther from the player.
4:00
Lizard Pawn

Fishman

Milk Elemental
25 0.25 -
Pile Assault
0:00 / 50%
Unit: Twin Snakes
Amount per: 20
Chance: 50%
Duration: 5 seconds
-
5:00
Lizard Rook

Sturdy Milk Elemental
10 1.0
Minotaur Boss
Level: -
Evolution: Yes
3% 10% 100%
Rewards:
  1. Evolution
  2. Upgrade (any)
  3. Upgrade (any)
  4. Upgrade (any)
  5. Upgrade (any)

Pile Assault
0:00 / 100%
Unit: Twin Snakes
Amount per: 20
Duration: 60 seconds

Pile Assault
0:30 / 100%
Unit: Twin Snakes
Amount per: 20
Delay: 30 seconds
Duration: 30 seconds
-
6:00
Fishman

Lizard Rook
30 0.5 -
Swarm
0:30 / 100%
Unit: Milk Elemental 2
Amount per: 50
Delay: 30 seconds
Duration: 30 seconds
-
7:00
Merman

Lizard Pawn

Fishman
60 0.5
Merman Boss
Level: -
Evolution: Yes
3% 10% 100%
Rewards:
  1. Evolution
  2. Upgrade (any)
  3. Upgrade (any)
  4. Upgrade (any)
  5. Upgrade (any)

Jellyfish Wall
0:00 / 100%
Unit: Jellyfish (wall)
Amount per: 40
Duration: 30 seconds

Jellyfish Wall
0:02 / 80%
Unit: Jellyfish (wall)
Amount per: 40
Chance: 80%
Delay: 2 seconds
Duration: 30 seconds
-
8:00
Skeleton Ninja


Skeleton
50 1.5 -
The Stalker
0:00 / 30%
Unit: The Stalker
Chance: 30%
Duration: 120 seconds

Swarm
0:30 / 100%
Unit: Skeleton
Amount per: 50
Delay: 30 seconds
Duration: 30 seconds
-
9:00
Minotaur

Sturdy Milk Elemental
30 0.5
Minotaur Boss
Level: -
Evolution: Yes
3% 20% 100%
Rewards:
  1. Evolution
  2. Upgrade (any)
  3. Upgrade (any)
  4. Upgrade (any)
  5. Upgrade (any)

Minotaur Rush
0:00 / 100%
Unit: Mignotaur (rush)
Amount per: 50

Minotaur Rush
0:16 / 60%
Unit: Mignotaur (rush)
Amount per: 50
Chance: 60%
Delay: 16 seconds
Duration: 15 seconds
A Minotaur Rush event spawns a cluster of fast minotaurs that travel in a straight line across the map.
10:00
Minotaur

Twin Demons

Sturdy Milk Elemental
20 0.5
Minotaur Champion
Level: -
Evolution: Yes
3% 20% 100%
Rewards:
  1. Evolution
  2. Evolution
  3. Evolution
  4. Upgrade (any)
  5. Upgrade (any)

Minotaur Rush
0:05 / 50% / x7
Unit: Mignotaur (rush)
Amount per: 25
Chance: 50%
Repeats (max): 6
Delay: 5 seconds
Duration: 15 seconds

Pile Assault
0:10 / 50% / x5
Unit: Twin Demons
Amount per: 10
Chance: 50%
Repeats (max): 4
Delay: 10 seconds
Duration: 20 seconds
This Treasure Chest can exceptionally evolve up to 3 weapons, provided that a higher tier chest with more rewards is received.
11:00
Skeleton Ninja

Skeleton
100 0.5
Glowing Bat
Level: 1
Evolution: No
0% 0% 100%
Rewards:
  1. Arcana
  2. Upgrade (any)
  3. Upgrade (any)
  4. Upgrade (any)
  5. Upgrade (any)

Swarm
0:10 / 100% / x5
Unit: Skeleton
Amount per: 50
Repeats (max): 4
Delay: 10 seconds
Duration: 30 seconds
The Glowing Bat boss is an Arcana holder; it only spawns if Arcanas are enabled, and the chest dropped by it only awards an Arcana.
12:00
Elite Skeleton Ninja

Twin Snakes

Twin Demons
20 1.0
Giant Goat-Horned Shooter
Level: -
Evolution: Yes
3% 20% 100%
Rewards:
  1. Evolution
  2. Upgrade (any)
  3. Upgrade (any)
  4. Upgrade (any)
  5. Upgrade (any)

Pile Assault
0:10 / 50% / x4
Unit: Lost Twin
Amount per: 10
Chance: 50%
Repeats (max): 3
Delay: 10 seconds
Duration: 20 seconds

The Stalker
0:00 / 30%
Unit: The Stalker
Amount per: 1
Chance: 30%
Duration: 60 seconds

Swarm
0:05 / 100% / x11
Unit: Skeleton
Amount per: 50
Repeats (max): 10
Delay: 5 seconds
Duration: 30 seconds
-
13:00
Elite Merman

Lizard Rook

Lizard Pawn
200 0.1 - - -
14:00
Elite Merman

Melone
150 0.5 - - -
15:00
Archon Ascia

Melone

Lost Twin
50 0.5 - - -
16:00
Melone

Archon Lancia
80 0.5
King Triton
Level: -
Evolution: Yes
3% 10% 100%
Rewards:
  1. Evolution
  2. Upgrade (any)
  3. Upgrade (any)
  4. Upgrade (any)
  5. Upgrade (any)

- -
17:00
Archon Lancia

Mignotaur
40 0.1 - - -
18:00
Archon Ascia

Mignotaur
80 0.5
Axe Guardian
Level: -
Evolution: Yes
3% 10% 100%
Rewards:
  1. Evolution
  2. Upgrade (any)
  3. Upgrade (any)
  4. Upgrade (any)
  5. Upgrade (any)

Jellyfish Wall
0:12 / 80%
Unit: Jellyfish (wall)
Amount per: 40
Chance: 80%
Delay: 12 seconds
Duration: 30 seconds

Jellyfish Wall
0:14 / 80%
Unit: Jellyfish (wall)
Amount per: 40
Chance: 80%
Delay: 14 seconds
Duration: 30 seconds
-
19:00
Archon Lancia

Tritont
80 0.5 -
Jellyfish Swarm
0:00 / 80%
Unit: Jellyfish (swarm)
Amount per: 50
Chance: 80%
Duration: 10 seconds

Jellyfish Swarm
0:10 / 80% / x3
Unit: Jellyfish (swarm)
Amount per: 50
Chance: 80%
Repeats (max): 2
Delay: 10 seconds
Duration: 10 seconds
A Jellyfish Swarm event spawns a cluster of jellyfish which slowly travel in a straight line across the map.
20:00
Big Golem

Tritont

Jellyfish
100 0.1
Colossus
Level: -
Evolution: Yes
3% 2% 100%
Rewards:
  1. Evolution
  2. Evolution
  3. Evolution
  4. Upgrade (any)
  5. Upgrade (any)

Pile Assault
0:05 / 80% / x7
Unit: Twin Demons
Amount per: 20
Chance: 80%
Repeats (max): 6
Delay: 5 seconds
Duration: 30 seconds
This Treasure Chest can exceptionally evolve up to 3 weapons, provided that a higher tier chest with more rewards is received.
21:00
Skeleton Ninja

Elite Skeleton Ninja

Skelewing

Lost Twin
200 0.1
Glowing Bat
Level: 1
Evolution: No
0% 0% 100%
Rewards:
  1. Arcana
  2. Upgrade (any)
  3. Upgrade (any)
  4. Upgrade (any)
  5. Upgrade (any)

- The Glowing Bat boss is an Arcana holder; it only spawns if Arcanas are enabled, and the chest dropped by it only awards an Arcana.
22:00
Melone
200 0.1
Colossus
Level: -
Evolution: Yes
3% 10% 100%
Rewards:
  1. Evolution
  2. Upgrade (any)
  3. Upgrade (any)
  4. Upgrade (any)
  5. Upgrade (any)

- -
23:00
Minotaur

Mignotaur
200 0.1
Minotaur Champion
Level: -
Evolution: Yes
0% 0% 30%
Rewards:
  1. Evolution
  2. Upgrade (any)
  3. Upgrade (any)
  4. Upgrade (any)
  5. Upgrade (any)

Minotaur Rush
0:00 / 60%
Unit: Mignotaur (rush)
Amount per: 25
Chance: 60%
Duration: 10 seconds

Minotaur Rush
0:05 / 60% / x6
Unit: Mignotaur (rush)
Amount per: 25
Chance: 60%
Repeats (max): 5
Delay: 5 seconds
Duration: 10 seconds
-
24:00
Archon Ascia

Archon Lancia

Melone
200 0.1
Giant Armored Knight
- -
25:00
Giant Armored Knight
100 0.1
Sword Guardian
Level: -
Evolution: Yes
3% 10% 100%
Rewards:
  1. Evolution
  2. Upgrade (any)
  3. Upgrade (any)
  4. Upgrade (any)
  5. Upgrade (any)

- Defeating the Sword Guardian unlocks the stage's hyper mode.
26:00
Gallotrice

Mignotaur
150 0.1 - - -
27:00
Gallotrice

Giant Armored Knight
150 0.1
Colossal Gallotrice
Level: -
Evolution: Yes
3% 10% 100%
Rewards:
  1. Evolution
  2. Upgrade (any)
  3. Upgrade (any)
  4. Upgrade (any)
  5. Upgrade (any)

- -
28:00
Merman Boss

Minotaur Champion
10 0.1 - - -
29:00
Massive Golem
10 0.1 - - -
30:00+ -‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ 1 10
The Reaper
- All enemies on the screen are cleared. For every minute past 30, another Reaper spawns.

Traps[]

Stepping on "trap pizzas," which appear as circular brass plates on the ground, triggers an unavoidable map event selected from 9 predetermined options. Before being activated again, the traps must cool down for at least 20 seconds.

Trap events in Dairy Plant
Event Unit Amount Duration (seconds) Range Notes
Pile Assault Twin Snakes 40 5.0 0.7 -
Pile Assault Twin Demons 30 5.0 0.7 -
Pile Assault Lost Twin 20 5.0 0.7 -
Jellyfish Wall Wall Jellyfish 50 30 - -
Jellyfish Wall Wall Jellyfish 40 30 - -
Minotaur Rush Rushing Mignotaur 40 10 - -
Minotaur Rush Rushing Mignotaur 20 10 - -
Musc Musc Swarm Big Musc Musc 200 20 - -
Jellyfish Swarm Swarm Jellyfish 50 20 - -

Trivia[]

  • Before version 1.0, the stage's description was as follows: "The magic map hidden in here might finally lead us to a vampire, or at least to more roast chicken."

Adventures
  • Rough Awakening
  • Risky Woods
  • Garlic Paradise
  • Retirement
  • Deep Lore
  • Castle Grounds Legacy Of The Moonspell DLC
  • Shrine Valley Legacy Of The Moonspell DLC
  • Forbidden Peaks Legacy Of The Moonspell DLC
  • Hidden Cave Legacy Of The Moonspell DLC
  • Frozen Lake Legacy Of The Moonspell DLC
  • Tanuki Forest Legacy Of The Moonspell DLC
  • Mt. Moonspell Legacy Of The Moonspell DLC
  • Meeting Called Emergency Meeting DLC
  • Suspect Security Emergency Meeting DLC
  • Ejected Emergency Meeting DLC
  • Don't Get Ghosted Emergency Meeting DLC
  • Space Rocks Emergency Meeting DLC
  • Emergency Meating Emergency Meeting DLC
  • Attack Aggressively Operation Guns DLC
  • Bullet Biters Operation Guns DLC
  • Neo City Chaos Operation Guns DLC
  • Operation: Gun City Operation Guns DLC
  • Run & Gun Operation Guns DLC
  • Alien Revengeance Operation Guns DLC