Dairy Plant is the third stage in Vampire Survivors. This stage can be unlocked by reaching level 40 in Inlaid Library.
Alternatively, Dairy Plant can be unlocked in the Forbidden Scrolls of Morbane by casting the spell "everywhere".
Description[]
The birthplace of Milk Magic churns with chaos. Here, it's not just blood that curdles. A secret map awaits the hero brave enough to enter this overthrown factory.
Hyper mode[]
The hyper mode for this map can be unlocked by defeating the Sword Guardian boss that appears at 25:00 in normal mode.
Hyper mode in Dairy Plant has +50% Gold and +10% Luck bonuses.
Items[]
The following items can be found in this stage:
Pickups[]
At the starting area of the stage, an experience gem containing 5 XP can be found on a barrel to the right of the player, as well as a Vacuum by the wall above the player. Two more Vacuums can be found at similar locations to the first one by traveling to 2 and 4 tilesets (individual squares on the map's grid) south of the starting area, respectively.
Stage items[]
On this stage, 4 unique passive items can be found, each guaranteed to appear.
- Attractorb: 4 tilesets, northwest of the starting area.
- Armor: 2 tilesets, northeast of the starting area.
- Wings: 2 tilesets, southwest of the starting area.
- Candelabrador: 4 tilesets, southeast of the starting area.
The 4 hidden stage items are also present if the player has obtained the Yellow Sign.
- Silver Ring: 7 tilesets north of the starting area.
- Metaglio Right: 7 tilesets east of the starting area.
- Gold Ring: 7 tilesets south of the starting area.
- Metaglio Left: 7 tilesets west of the starting area.
Relics[]
Two relics are located in Dairy Plant.
- Milky Way Map: 3 tilesets, south of the starting area.
- Ars Gouda: 6 tilesets, south of the starting area.
Coffin[]
The coffin of Poppea Pecorina is located in Dairy Plant, found at 3 tilesets, southeast of the starting area.
Waves[]
Waves in Dairy Plant have the Standard spawn type, meaning enemies appear from all four directions of the player.
- NOTE: As official sources name only a few of the enemies, unit names are mostly made up based on their internal IDs with some creative flair added and are subject to change.
| Dairy Plant waves | ||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Time Elapsed | Enemy | Enemy minimum | Spawn interval (seconds) | Bosses & Treasure | Map events | Notes | ||||||||||||||||||||||||||||||
| 0:00 | Fishman |
20 | 1.0 | - |
|
A Stalker event spawns a green reaper to follow the player for 2 minutes. | ||||||||||||||||||||||||||||||
| 1:00 | Fishman |
30 | 1.0 | Lizard Rook
|
|
A Pile Shooter event spawns a group of enemies that shoot bullets in an ellipsoid ring around the player. A Swarm event spawns a cluster of enemies to attack the player. | ||||||||||||||||||||||||||||||
| 2:00 | Fishman Lizard Pawn |
40 | 0.5 | - |
|
- | ||||||||||||||||||||||||||||||
| 3:00 | Lizard Pawn Milk Elemental Fishman |
40 | 0.25 |
|
|
A Jellyfish Wall event spawns a group of jellyfish in an ellipsoid ring around the player. The ring in turns closes in and gets farther from the player. | ||||||||||||||||||||||||||||||
| 4:00 | Lizard Pawn Fishman Milk Elemental |
25 | 0.25 | - |
|
- | ||||||||||||||||||||||||||||||
| 5:00 | Lizard Rook Sturdy Milk Elemental |
10 | 1.0 | Minotaur Boss
|
|
- | ||||||||||||||||||||||||||||||
| 6:00 | Fishman Lizard Rook |
30 | 0.5 | - |
|
- | ||||||||||||||||||||||||||||||
| 7:00 | Merman Lizard Pawn Fishman |
60 | 0.5 | Merman Boss
|
|
- | ||||||||||||||||||||||||||||||
| 8:00 | Skeleton Ninja Skeleton |
50 | 1.5 | - |
|
- | ||||||||||||||||||||||||||||||
| 9:00 | Minotaur Sturdy Milk Elemental |
30 | 0.5 | Minotaur Boss
|
|
A Minotaur Rush event spawns a cluster of fast minotaurs that travel in a straight line across the map. | ||||||||||||||||||||||||||||||
| 10:00 | Minotaur Twin Demons Sturdy Milk Elemental |
20 | 0.5 | Minotaur Champion
|
|
This Treasure Chest can exceptionally evolve up to 3 weapons, provided that a higher tier chest with more rewards is received. | ||||||||||||||||||||||||||||||
| 11:00 | Skeleton Ninja Skeleton |
100 | 0.5 | Glowing Bat
|
|
The Glowing Bat boss is an Arcana holder; it only spawns if Arcanas are enabled, and the chest dropped by it only awards an Arcana. | ||||||||||||||||||||||||||||||
| 12:00 | Elite Skeleton Ninja Twin Snakes Twin Demons |
20 | 1.0 | Giant Goat-Horned Shooter
|
|
- | ||||||||||||||||||||||||||||||
| 13:00 | Elite Merman Lizard Rook Lizard Pawn |
200 | 0.1 | - | - | - | ||||||||||||||||||||||||||||||
| 14:00 | Elite Merman Melone |
150 | 0.5 | - | - | - | ||||||||||||||||||||||||||||||
| 15:00 | Archon Ascia Melone Lost Twin |
50 | 0.5 | - | - | - | ||||||||||||||||||||||||||||||
| 16:00 | Melone Archon Lancia |
80 | 0.5 | King Triton
|
- | - | ||||||||||||||||||||||||||||||
| 17:00 | Archon Lancia Mignotaur |
40 | 0.1 | - | - | - | ||||||||||||||||||||||||||||||
| 18:00 | Archon Ascia Mignotaur |
80 | 0.5 | Axe Guardian
|
|
- | ||||||||||||||||||||||||||||||
| 19:00 | Archon Lancia Tritont |
80 | 0.5 | - |
|
A Jellyfish Swarm event spawns a cluster of jellyfish which slowly travel in a straight line across the map. | ||||||||||||||||||||||||||||||
| 20:00 | Big Golem Tritont Jellyfish |
100 | 0.1 | Colossus
|
|
This Treasure Chest can exceptionally evolve up to 3 weapons, provided that a higher tier chest with more rewards is received. | ||||||||||||||||||||||||||||||
| 21:00 | Skeleton Ninja Elite Skeleton Ninja Skelewing Lost Twin |
200 | 0.1 | Glowing Bat
|
- | The Glowing Bat boss is an Arcana holder; it only spawns if Arcanas are enabled, and the chest dropped by it only awards an Arcana. | ||||||||||||||||||||||||||||||
| 22:00 | Melone |
200 | 0.1 | Colossus
|
- | - | ||||||||||||||||||||||||||||||
| 23:00 | Minotaur Mignotaur |
200 | 0.1 | Minotaur Champion
|
|
- | ||||||||||||||||||||||||||||||
| 24:00 | Archon Ascia Archon Lancia Melone |
200 | 0.1 | Giant Armored Knight |
- | - | ||||||||||||||||||||||||||||||
| 25:00 | Giant Armored Knight |
100 | 0.1 | Sword Guardian
|
- | Defeating the Sword Guardian unlocks the stage's hyper mode. | ||||||||||||||||||||||||||||||
| 26:00 | Gallotrice Mignotaur |
150 | 0.1 | - | - | - | ||||||||||||||||||||||||||||||
| 27:00 | Gallotrice Giant Armored Knight |
150 | 0.1 | Colossal Gallotrice
|
- | - | ||||||||||||||||||||||||||||||
| 28:00 | Merman Boss Minotaur Champion |
10 | 0.1 | - | - | - | ||||||||||||||||||||||||||||||
| 29:00 | Massive Golem | 10 | 0.1 | - | - | - | ||||||||||||||||||||||||||||||
| 30:00+ | - | 1 | 10 | The Reaper |
- | All enemies on the screen are cleared. For every minute past 30, another Reaper spawns. | ||||||||||||||||||||||||||||||
Traps[]
Stepping on "trap pizzas," which appear as circular brass plates on the ground, triggers an unavoidable map event selected from 9 predetermined options. Before being activated again, the traps must cool down for at least 20 seconds.
| Trap events in Dairy Plant | ||||||
|---|---|---|---|---|---|---|
| Event | Unit | Amount | Duration (seconds) | Range | Notes | |
| Pile Assault | Twin Snakes | 40 | 5.0 | 0.7 | - | |
| Pile Assault | Twin Demons | 30 | 5.0 | 0.7 | - | |
| Pile Assault | Lost Twin | 20 | 5.0 | 0.7 | - | |
| Jellyfish Wall | Wall Jellyfish | 50 | 30 | - | - | |
| Jellyfish Wall | Wall Jellyfish | 40 | 30 | - | - | |
| Minotaur Rush | Rushing Mignotaur | 40 | 10 | - | - | |
| Minotaur Rush | Rushing Mignotaur | 20 | 10 | - | - | |
| Musc Musc Swarm | Big Musc Musc | 200 | 20 | - | - | |
| Jellyfish Swarm | Swarm Jellyfish | 50 | 20 | - | - | |
Trivia[]
- Before version 1.0, the stage's description was as follows: "The magic map hidden in here might finally lead us to a vampire, or at least to more roast chicken."































































