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Enemies.png

Enemies are entities in Vampire Survivors that attack the player's character, simply by approaching them. By killing enemies the player gains experience and can level up, gaining access to more weapons and passive items.

Spawning

Enemies arrive in waves - one wave every minute - each consisting of different types of enemies. Enemies spawn just outside the screen. They can despawn if the player moves far enough from them.

Upon entering a stage, an initial amount of enemies depending on the stage modifiers spawns. Thereafter the game periodically attempts to spawn enemies. Each wave specifies a minimum amount and a spawn interval for the enemies. If the minimum amount is not met when the game attempts to spawn enemies, enemies will be spawned until the quota is filled. If more than the minimum amount of enemies are present, one of each type of enemies in the wave will be spawned. When 300 or more enemies are alive the game will not spawn more enemies periodically, and only bosses and enemies from map events can spawn.

Bosses

Bosses are special enemies that spawn in some waves. They are stronger than other enemies in the wave, having more health, dealing more damage and often also being resistant to some effects. Bosses also have a chance to drop a Treasure Chest when they are killed. Bosses do not despawn when the player moves away from them, but get teleported back to the screen.

Map events

Map events are short events that come in different forms that usually happen at certain minute marks in a stage. Map events can, for example, summon a swarm of enemies that quickly sweep across the screen or encircle the player with high health enemies. Some map events have a set duration, while others last until all enemies belonging to them all cleared.

Event chance

Most map events introduce a chance for them to happen. This chance is unique to each event and is reduced by Luck:

If the event has no chance listed or a chance of 0, it is guaranteed to play out.

Traps

Dairy Plant and Gallo Tower feature circular pressure plates on the ground, which upon being stepped on trigger an unavoidable event. The event chosen at random from a set of predetermined options unique to the stage. The trap events have a global cooldown, which depends on Luck:

Effects

Some mechanics in the game specifically target enemies, altering their stats and spawning.

Curse

Curse is a stat that increases the Max Health and MoveSpeed of the enemies and the frequency they spawn. The new spawn interval with any amount of Curse can be calculated as follows:

Hyper mode

Hyper mode in each stage increases the minimum amount of enemies spawned and the movement speed of enemies. It may also increase their maximum health.

List of enemies

Currently, there are 198 unique enemies in the game: 138 of them appear as normal enemies, 58 as bosses, 39 in map events and 4 under special conditions.

NOTE: As official sources name only a few of the enemies, unit names are mostly made up based on their internal IDs with some added flavor and are subject to change.
Sprite Name (tentative) Type Stages Notes
Sprite-BAT1.png Bat Normal Mad Forest -
Sprite-BAT2.png Sprite-BAT3.png Red-Eyed Bat Normal Mad Forest, Gallo Tower -
Sprite-BAT6.png Crimson Bat Normal Gallo Tower -
Sprite-SKULLINO.png Skullino Normal Gallo Tower, The Bone Zone -
Sprite-SKULOROSSO.png Skulorosso Normal Gallo Tower, The Bone Zone -
Sprite-BAT4.png Glowing Bat Normal, Boss Mad Forest, Inlaid Library, Dairy Plant, Gallo Tower HP x Level
Sprite-BAT5.png Silver Bat Normal, Boss Mad Forest, Inlaid Library HP x Level
Sprite-BAT1.png Sprite-BAT2.png Sprite-BAT3.png Swarm Bat Event Mad Forest Fixed direction, spawns in the Bat Swarm event
Sprite-SKELANGUE.png Skelangue Normal, Boss Gallo Tower, The Bone Zone Has three lives.
Sprite-SKELETON.png
Sprite-SKELETON-2.png Sprite-SKELETON-3.png Sprite-SKELETON-4.png Sprite-SKELETON-5.png Sprite-SKELETON-6.png
Skeleton Normal, Event Mad Forest, Dairy Plant, Gallo Tower, The Bone Zone Can spawn as a part of a generic Swarm event.
Sprite-FLOWER.png Sprite-FLOWER-2.png Flower Normal, Event Mad Forest HP x Level
Sprite-ZOMBIE.png Sprite-ZOMBIE-2.png Sprite-ZOMBIE-3.png Zombie Normal Mad Forest -
Sprite-MUDMAN1.png Gray Mudman Normal Mad Forest -
Sprite-MUDMAN2.png Green Mudman Normal Mad Forest -
Sprite-WEREWOLF.png Werewolf Normal Mad Forest -
Sprite-GHOST.png Sprite-GHOST-2.png Ghost Normal Mad Forest, Inlaid Library, Gallo Tower, Moongolow -
Sprite-GHOST.png Swarm Ghost Event Mad Forest Fixed movement, spawns in the Ghost Swarm event
Sprite-MUD.png Mud Normal Inlaid Library -
Sprite-BUER.png Lion Head Normal Inlaid Library HP x Level
Sprite-XLDRAGON1.png Dragon Shrimp Normal Gallo Tower HP x Level
Sprite-XLDRAGON1 FLAG.png Serpentine Dragon Shrimp Event Gallo Tower HP x Level, fixed direction, ignores collision.
Sprite-XLDRAGON2.png Flame Dragon Shrimp Normal Gallo Tower HP x Level
Sprite-XLDRAGON2 FLAG.png Serpentine Flame Dragon Shrimp Event Gallo Tower HP x Level, fixed direction, ignores collision.
File:Sprite-XLDRAGON3 FLAG.png Serpentine Skeleton Dragon Event The Bone Zone HP x Level, fixed direction, ignores collision.
Sprite-SHADERED.png Red Shade Event Inlaid Library Self-destruct attack, ignores collision.
Sprite-POLTER.png Poltergeist Event Gallo Tower Cannot move, ignores collision.
Sprite-POLTER.png Aggressive Poltergeist Event Gallo Tower -
Sprite-BOSS COUNT2.png Nesuferit Boss Inlaid Library HP x Level, resistant to freeze.
Sprite-BOSS COUNT1.png Hag Boss Inlaid Library Defeating unlocks the hyper mode for Inlaid Library.

HP x Level, resistant to knockback freeze, instant kill and debuffs. Ignores collision.

Sprite-SKULL2.png Glowing Skull Normal Inlaid Library HP x Level
Sprite-SKULL2.png Lesser Skull Normal Gallo Tower -
Sprite-SKULL2.png Swarm Skull Event Inlaid Library, The Bone Zone Fixed direction, ingnores collision.
Sprite-SKULL2.png Giant Skull Boss Gallo Tower, The Bone Zone HP x Level
Sprite-MUMMY.png Mummy Normal Inlaid Library -
Sprite-MEDUSA1.png Small Medusa Head Event Inlaid Library Fixed direction, moves horizontally in a wavy pattern, ignores collision.
Sprite-HARPY.png Harpy Normal Gallo Tower -
Sprite-HARPY.png Wandering Harpy Normal Gallo Tower Fixed direction, moves vertically in a wavy pattern.
Sprite-MEDUSA2.png Medusa Head Normal, Event Inlaid Library Fixed direction, moves horizontally in a wavy pattern.

Has "aggro" variant which has no movement restrictions.

Sprite-ECTO1.png Small Ectoplasm Normal Inlaid Library -
Sprite-ECTO2.png Ectoplasm Normal, Event Inlaid Library, Dairy Plant -
Sprite-IMP.png Imp Normal, Event Gallo Tower -
Sprite-DULL0.png Lesser Dullahan Normal Gallo Tower -
Sprite-DULL1.png Dullahan Normal Inlaid Library -
Sprite-DULL2.png Elite Dullahan Normal Inlaid Library -
Sprite-DEVIL1.png Sprite-DEVIL1-2.png Devil Normal Gallo Tower -
Sprite-DEVIL3.png Elite Devil Boss Gallo Tower HP x Level
Sprite-XLMAGIO.png Giant Magus Normal, Boss, Event Gallo Tower Shoots bullets at 2 second intervals.
Sprite-WITCH1.png Apprentice Witch Normal Inlaid Library -
Sprite-WITCH2.png Adept Witch Normal Inlaid Library -
Sprite-XLARMOR1.png Giant Red Knight Normal Gallo Tower -
Sprite-XLARMOR2.png Giant Shieldbearer Normal Gallo Tower -
Sprite-XLMEDUSA.png Giant Medusa Normal Inlaid Library -
Sprite-XLBAT.png Giant Bat Normal, Boss Mad Forest, Inlaid Library -
Sprite-XLMANTIS.png Giant Mantis Normal, Boss Mad Forest -
Sprite-XLMUMMY.png Giant Mummy Normal, Boss Mad Forest, Inlaid Library -
Sprite-XLFLOWER.png Giant Flower Normal, Boss Mad Forest -
Sprite-WEREWOLF.png Werewolf Lord Boss Mad Forest HP x Level
Sprite-XLMUMMY.png Mummy Lord Boss Mad Forest HP x Level, resistant to freeze.
Sprite-XLMANTIS.png Mantis Lord Boss Mad Forest HP x Level, resistant to freeze.
Sprite-XLFLOWER.png Giant Blue Venus Boss Mad Forest Defeating unlocks hyper mode for Mad Forest.

HP x Level, resistant to freeze.

Sprite-BOSS XLDEATH.png Death Boss Mad Forest, Inlaid Library, Dairy Plant, Gallo Tower, Cappella Magna, Il Molise, Moongolow, Green Acres, The Bone Zone Appears at the time limit of each stage, spawning every minute thereafter.

HP x Level, resistant to freeze, instant kill and debuffs. Negates knockback.

Sprite-BOSS XLSTALKER.png Stalker Event Dairy Plant, The Bone Zone, Cappella Magna Can drop a Treasure Chest when defeated.

HP x Level, resistant to knockback, freeze and debuffs.

Sprite-BOSS XLLEDA.png Leda Special Gallo Tower Naturally spawns at the very bottom of Gallo Tower.

Resistant to knockback, freeze, instant kill, debuffs.

Sprite-BOSS NOOB.png Boon Marrabio Special Mad Forest Spawns under certain conditions.

Resistant to knockback, freeze, instant kill, debuffs.

Sprite-BOSS XLDROWNER.png Drowner Event, Special Gallo Tower, The Bone Zone, Cappella Magna Appears at the time limit of Gallo Tower or when summoned by Giant Enemy Crab. Can drop a chest when defeated.

HP x Level, resistant to knockback, freeze and debuffs. Cannot be defeated using Pentagram, or when it spawns at the time limit.

Sprite-HARPY.png Colossal Harpy Boss Gallo Tower HP x Level
Sprite-XLDRAGON1.png Colossal Bone Dragon Normal, Boss Gallo Tower HP x Level
Sprite-XLDRAGON2.png Colossal Flame Dragon Normal, Boss Gallo Tower HP x Level, Treasure Chest dropped by this enemy can evolve up to 3 weapons.
Sprite-ECTO2.png Colossal Ectoplasm Normal, Boss Inlaid Library HP x Level
Sprite-MUD.png Colossal Mud Normal, Boss Inlaid Library HP x Level
Sprite-BUER.png Colossal Lion Head Normal, Boss Inlaid Library HP x Level
Sprite-MEDUSA1.png Colossal Medusa Head Normal Inlaid Library HP x Level
Sprite-XLMEDUSA.png Queen Medusa Boss Inlaid Library HP x Level, resistant to freeze.
Sprite-XLMEDUSA.png Shield Guardian Boss Gallo Tower HP x Level, resistant to freeze.
Sprite-XLMEDUSA.png Master Witch Boss Inlaid Library HP x Level, resistant to freeze.
Sprite-MILK.png Milk Elemental Normal, Event Dairy Plant Can spawn as a part of a generic Swarm event.
Sprite-FISHMAN.png Fishman Normal Dairy Plant -
Sprite-LIZARD1.png Lizardman Normal Dairy Plant -
Sprite-PILE1.png Pile Shooter Normal, Event Dairy Plant Cannot move, shoots bullets at 2 second intervals.
Sprite-MERMA1.png Merman Normal Dairy Plant -
Sprite-LIZARD2.png Elite Lizardman Normal, Boss Dairy Plant -
Sprite-PILE2.png Horned Pile Shooter Normal, Event Dairy Plant, The Bone Zone Cannot move, shoots bullets at 1.5 second intervals
Sprite-MERMA2.png Sprite-MERMA3.png Elite Merman Normal Dairy Plant -
Sprite-JELLYFISH2.png Wall Jellyfish Event Dairy Plant Fixed movement, ignores collision
Sprite-JELLYFISH2.png Jellyfish Normal Dairy Plant -
Sprite-FISHMAN.png Swarm Jellyfish Event Dairy Plant Fixed direction
Sprite-SKELENIN1.png Skeleton Ninja Normal Dairy Plant -
Sprite-PILE3.png Goat-Horned Shooter Normal, Event Dairy Plant, The Bone Zone Cannot move, shoots bullets at 1 second intervals
Sprite-PILE3.png Giant Goat-Horned Shooter Boss Dairy Plant HP x Level, cannot move.
Sprite-SKELENIN2.png Elite Skeleton Ninja Normal Dairy Plant -
Sprite-GOLEM1.png Golem Normal Dairy Plant -
Sprite-MIGNO1 5.png Minotaur Normal Dairy Plant -
Sprite-BOSS MIGNO2 5.png Minotaur Champion Boss Dairy Plant HP x Level
Sprite-BOSS MIGNO2 5.png Minotaur Boss Boss Dairy Plant HP x Level
Sprite-MERMA2.png Sprite-MERMA3.png Merman Boss Normal, Boss Dairy Plant HP x Level
Sprite-ARMOR 6.png Armored Axe General Boss Dairy Plant HP x Level
Sprite-MIGNO3 5.png Angry Minotaur Normal Dairy Plant -
Sprite-FISHMAN.png Rushing Minotaur Event Dairy Plant Appears in the Minotaur Rush event. Fixed direction.
Sprite-ARMORSPEAR.png Armored Spearman Normal Dairy Plant -
Sprite-ARMOR 6.png Armored Axeman Normal Dairy Plant -
Sprite-SKELEWING.png Winged Skeleton Normal Dairy Plant -
Sprite-SKELEWING.png Aggressive Winged Skeleton Normal Gallo Tower -
Sprite-XLTRITON.png Giant Triton Normal Dairy Plant -
Sprite-XLCHIMERA.png Giant Chimera Normal Gallo Tower -
Sprite-XLCOCKATRICE.png Giant Cockatrice Normal Dairy Plant, Gallo Tower -
Sprite-XLGOLEM1.png Sprite-XLGOLEM2.png Giant Golem Normal Dairy Plant -
Sprite-XLGOLEM3.png Sprite-XLGOLEM4.png Elite Giant Golem Normal Gallo Tower -
Sprite-XLARMOR SWORD.png Giant Armored Knight Normal, Boss Dairy Plant -
Sprite-XLCOCKATRICE.png Cockatrice Boss Boss Dairy Plant, Gallo Tower HP x Level, resistant to freeze, instant kill and debuffs.
Sprite-XLCHIMERA.png Chimera Boss Boss Gallo Tower HP x Level, resistant to freeze, instant kill and debuffs.
Sprite-XLTRITON.png King Triton Boss Dairy Plant HP x Level, resistant to freeze, instant kill and debuffs.
Sprite-XLGOLEM1.png Sprite-XLGOLEM2.png Colossus Boss Dairy Plant HP x Level, resistant to freeze.
Sprite-XLGOLEM1.png Sprite-XLGOLEM2.png Massive Golem Normal Dairy Plant HP x Level, resistant to freeze.
Sprite-XLARMOR SWORD.png Sword Guardian Boss Dairy Plant Defating unlocks hyper mode for Dairy Plant

HP x Level, resistant to freeze, instant kill and debuffs.

Sprite-BOSS GALLO.png Gallo Boss Gallo Tower HP x Level, resistant to freeze, instant kill and debuffs. Ignores collision.
Sprite-BOSS XLCRAB.png Sprite-BOSS XLPINCER.png Giant Enemy Crab Boss Gallo Tower Defeating unlocks hyper mode for Gallo Tower. Treasure Chests dropped by this enemy can evolve up to 5 weapons.

HP x Level, resistant to freeze, instant kill and debuffs. Can regenerate its pincers and summon Drowner.

Sprite-MOLISANO BASE.png Sprite-MOLISANO BASE-2.png Sprite-MOLISANO BASE-3.png Molisano Base Normal Il Molise Cannot move.
Sprite-MOLISANO GIALLO.png Sprite-MOLISANO GIALLO-2.png Molisano Giallo Normal Il Molise Cannot move.
Sprite-MOLISANO SECCO.png Sprite-MOLISANO SECCO-2.png Molisano Secco Normal Il Molise Cannot move.
Sprite-MOLISANO BELLO.png Sprite-MOLISANO BELLO-2.png Molisano Bello Normal Il Molise Cannot move.
Sprite-MOLISANO GROSSO.png Sprite-MOLISANO GROSSO-2.png Molisano Grosso Normal Il Molise Cannot move.
Sprite-MOLISANO ROSSO.png Sprite-MOLISANO ROSSO-2.png Sprite-MOLISANO ROSSO-3.png Molisano Rosso Normal Il Molise Cannot move.
Sprite-MOLISANO FAGIOLO.png Sprite-MOLISANO FAGIOLO-2.png Sprite-MOLISANO FAGIOLO-3.png Molisano Fagiolo Normal Il Molise Cannot move.
Sprite-MOLISANO COLONNA.png Sprite-MOLISANO COLONNA-2.png Molisano Colonna Normal Il Molise Cannot move.
Sprite-MOLISANO VECCHIO.png Sprite-MOLISANO VECCHIO-2.png Molisano Vecchio Normal Il Molise Cannot move.
Sprite-MOLISANO ANFORA.png Sprite-MOLISANO ANFORA-2.png Molisano Anfora Normal Il Molise Cannot move. Drops coins instead of Experience Gems.
Sprite-PILE4.png Skull Pile Normal, Event The Bone Zone Cannot move, shoots bullets at 1 second intervals.
Sprite-SKULLNOAURA.png Skull Normal The Bone Zone -
Sprite-SKELEPANTHER.png Skeleton Panther Normal The Bone Zone -
Sprite-SKELENIN1.png Zone Skeleton Ninja Normal The Bone Zone -
Sprite-SKELEWING.png Zone Winged Skeleton Normal The Bone Zone -
Sprite-XLSKELETON.png Giant Skeleton Normal The Bone Zone -
Sprite-SKELEGLOW.png Glowing Skeleton Boss The Bone Zone HPxLevel
Sprite-SKELETON.png Skeletone Normal The Bone Zone HPxLevel
Sprite-XLSKELETON.png Colossal Skeleton Boss The Bone Zone HPxLevel, resistant to freeze.
Sprite-MASK RIGHT.png
Sprite-MASK LEFT.png Sprite-MASK GOLD.png Sprite-MASK SILVER.png
Masked Guardian Special Mad Forest, Inlaid Library, Dairy Plant, Gallo Tower, Cappella Magna, Il Molise, Moongolow, Green Acres, The Bone Zone Spawns when player gets near a hidden stage item that was unlocked by Yellow Sign. Drops Golden Egg instead of XP upon death.

Resistant to knockback, freeze, instant kill and debuffs.

Sprite-MOON SNEK.png Moon Snake Normal Moongolow -
Sprite-MOON SNEK GREEN.png Green Moon Snake Normal Moongolow -
Sprite-MOON SNEK RED.png Red Moon Snake Normal Moongolow -
Sprite-MOON GARLIC.png Moon Garlic Normal Moongolow -
Sprite-MOON NIGHTSHADE.png Moon Nightshade Normal Moongolow -
Sprite-MOON GARLIC.png Colossal Moon Garlic Boss Moongolow Resistant to knockback.
Sprite-MOON NIGHTSHADE.png Colossal Moon Nightshade Boss Moongolow Resistant to knockback.
Sprite-MOON SHADEBLUE.png Blue Moon Shade Normal Moongolow Ignores collision.
Sprite-MOON FISHMAN.png Moon Fishman Normal Moongolow -
Sprite-MOON JELLYFISH.png Moon Jellyfish Normal Moongolow Fixed movement direction.
Sprite-MOON TRINACRIA.png Moon Trinacria Boss Moongolow Appears only during lunar eclipse.

HPxLevel, resistant to knockback, freeze, instant kill and debuffs.

Sprite-MOON EYE1.png Small Eyeball Normal Moongolow Appears only during lunar eclipse.

HPxLevel, resistant to knockback. Ignores collision.

Sprite-MOON EYE1.png Eyeball Normal, Boss Moongolow Appears only during lunar eclipse.

HPxLevel, resistant to knockback, freeze, instant kill and debuffs. Ignores collision.

Sprite-MOON EYE1.png Giant Eyeball Boss Moongolow Appears only during lunar eclipse

HPxLevel, resistant to knockback, freeze, instant kill and debuffs. Ignores collision.

Sprite-MOON EYE1.png Eyespin Event Moongolow, Holy Forbidden Appears only during lunar eclipse in Moongolow.

HPxLevel, resistant to knockback, freeze, instant kill and debuffs. Ignores collision. Circles the player at set distance.

Sprite-MOON CRABBINO.png Crabbino Normal Moongolow HPxLevel, fixed movement direction.
Sprite-MOON CRABBINO.png Giant Crabbino Boss Moongolow HPxLevel
Sprite-MOON FISHMAN.png Moon Anfora Event Moongolow Drops a Gold Coin instead of XP upon death.

Cannot move.

Sprite-MASK RIGHT.png Moon Guardian Boss Moongolow Drops a Golden Egg upon death.

Resistant to knockback, freeze, instant kill and debuffs.

Sprite-BAT3.png «Sprite-MOON BAT.png » Bell Angel Normal Holy Forbidden Changes appearance in «Maddener's presence».
Sprite-BAT3.png «Sprite-MOON BAT PROJECTILE.png » Bell Angel Striker Event Holy Forbidden Changes appearance in «Maddener's presence».

Fixed direction, ignores collision.

Sprite-SHADERED.png «Sprite-MOON SHADE.png » Bell Angel Bomber Event Holy Forbidden Changes appearance in «Maddener's presence».

Self-destruct attack, ignores collision.

Sprite-BOSS XLMADDENER.png Maddener Event Cappella Magna, Holy Forbidden Changes the appearance of some enemies. Has a unique attack sequence in Holy Forbidden. Spawns weakened in Cappella Magna

HPxLevel, resistant to knockback, freeze, instant kill and debuffs.

Sprite-MOON TRINACRIA.png Trinacria X Event Holy Forbidden HPxLevel, resistant to knockback, freeze, instant kill and debuffs.
Sprite-TRAINEE.png Gray Reaper Trainee Normal Cappella Magna -
Sprite-TRAINEE Y.png «Sprite-STAGEKILLER-Dommario.png » Yellow Reaper Trainee Normal Cappella Magna Changes appearance in «Maddener's presence».
Sprite-TRAINEE B.png Blue Reaper Trainee Normal Cappella Magna -
Sprite-TRAINEE G.png Green Reaper Trainee Normal Cappella Magna -
Sprite-TRAINEE P.png Purple Reaper Trainee Normal Cappella Magna -
Sprite-TRAINEE R.png Red Reaper Trainee Normal Cappella Magna Takes negative knockback.
Sprite-TRAINEE Y.png
Sprite-TRAINEE B.png Sprite-TRAINEE G.png Sprite-TRAINEE P.png Sprite-TRAINEE R.png
Elite Reaper Trainee Normal Cappella Magna HPxLevel, resistant to knockback and freeze.
Sprite-BAT3.png «Sprite-FANGEL1.png » Fallen Angel Normal Cappella Magna Changes appearance in «Maddener's presence».
Sprite-BAT3.png «Sprite-FANGEL2.png » Elite Fallen Angel Normal Cappella Magna Changes appearance in «Maddener's presence».
Sprite-XLBAT.png «Sprite-FANGEL3.png » Fallen Archangel Normal, Boss Cappella Magna Changes appearance in «Maddener's presence».
Sprite-KALI1.png Durga Normal Cappella Magna -
Sprite-ARMOR SWORD.png Sword Knight Normal Cappella Magna Takes no knockback.
Sprite-KALI2.png Kali Normal Cappella Magna -
Sprite-ARMOR FIRE.png Flame Armor Normal Cappella Magna -
Sprite-KALI1.png Succubus Normal Cappella Magna Resistant to knockback.
Sprite-XLARMOR GREEN.png Giant Green Knight Normal Cappella Magna Resistant to knockback.
Sprite-DEMON.png Demon Normal Cappella Magna Has a "fast" variant that moves twice as fast.
Sprite-ANGEL1.png Sprite-ANGEL1-2.png Angel Normal Cappella Magna Resistant to knockback.
Sprite-ANGEL2.png Archangel Normal Cappella Magna Resistant to knockback.
Sprite-ANGEL3.png Archangle Normal Cappella Magna Resistant to knockback.
Sprite-XLARMOR GOLD.png Giant Golden Knight Normal Cappella Magna Resistant to knockback.
Sprite-XLDEMON.png Beast Demon Normal Cappella Magna Resistant to knockback.
Sprite-XLDEMON2.png Elite Beast Demon Normal Cappella Magna Resistant to knockback.
Sprite-XLARCHDEMON.png Archdemon Normal Cappella Magna Resistant to knockback.
Sprite-TRINACRIA.png Small Trinacria Normal Cappella Magna Resistant to knockback.
Sprite-BOSS EYE2.png Colossal Eyeball Boss Cappella Magna HPxLevel, resistant to knockback.
Sprite-XLBAT.png «Sprite-BOSS FANGEL3.png » Colossal Fallen Archangel Normal, Boss Cappella Magna Changes appearance in «Maddener's presence».

HPxLevel

Sprite-BOSS SUCCUBUS.png Colossal Succubus Normal, Boss Cappella Magna HPxLevel
Sprite-BOSS XLARMOR GREEN.png Colossal Green Knight Normal, Boss Cappella Magna HPxLevel
Sprite-BOSS XLARCHDEMON.png Colossal Archdemon Normal, Boss Cappella Magna HPxLevel
Sprite-STAGEKILLER-Antonio.png
Sprite-STAGEKILLER-Arca.png Sprite-STAGEKILLER-Christine.png Sprite-STAGEKILLER-Concetta.png Sprite-STAGEKILLER-Dommario.png Sprite-STAGEKILLER-Gennaro.png Sprite-STAGEKILLER-Giovanna.png Sprite-STAGEKILLER-Imelda.png Sprite-STAGEKILLER-Krochi.png Sprite-STAGEKILLER-Lama.png Sprite-STAGEKILLER-Poe.png Sprite-STAGEKILLER-Pasqualina.png Sprite-STAGEKILLER-Poppea.png Sprite-STAGEKILLER-Porta.png Sprite-STAGEKILLER-Pugnala.png Sprite-STAGEKILLER-Clerici.png
Stagekiller Normal Cappella Magna HPxLevel
Sprite-STAGEKILLER-Antonio.png
Sprite-STAGEKILLER-Arca.png Sprite-STAGEKILLER-Christine.png Sprite-STAGEKILLER-Concetta.png Sprite-STAGEKILLER-Dommario.png Sprite-STAGEKILLER-Gennaro.png Sprite-STAGEKILLER-Giovanna.png Sprite-STAGEKILLER-Imelda.png Sprite-STAGEKILLER-Krochi.png Sprite-STAGEKILLER-Lama.png Sprite-STAGEKILLER-Poe.png Sprite-STAGEKILLER-Pasqualina.png Sprite-STAGEKILLER-Poppea.png Sprite-STAGEKILLER-Porta.png Sprite-STAGEKILLER-Pugnala.png Sprite-STAGEKILLER-Clerici.png
Elite Stagekiller Normal Cappella Magna HPxLevel
Sprite-BOSS TRINACRIA.png Trinacria Boss Cappella Magna Defeating unlocks hyper mode for Cappella Magna

HPxLevel, resistant to knockback, freeze, instant kill and debuffs.

Removed enemies

Sprite Name (tentative) Type Stages Notes
Sprite-BOSS COUNT2-old.png Count Boss Inlaid Library HP x Level, resistant to freeze.
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