The Hellfire is a weapon in Vampire Survivors. It is the Evolution of Fire Wand, requiring Spinach.
Effects[]
The Hellfire shoots flaming meteors that move slowly and pierce all enemies.
Hellfire gets an even higher Base Damage, but with slower Projectile Speed and reduced Amount and Pool Limit. Its Interval is increased substantially, spacing out the meteors much more. The meteors can now also pass through walls.
Arcanas[]
- Waltz of Pearls (XI) - Allows the Fire Wand's projectiles to bounce off of the edges of the screen once. Upon bouncing, the projectiles completely reverses its horizontal and vertical speed instead of just one of them according to the edge.
- Heart of Fire (XIX) - Allows the Fire Wand's projectiles to explode upon contact with an enemy, dealing half its base damage in an area.
Levels[]
With Limit Break, Hellfire can be further leveled up.
| Description | Rarity | Max Total |
|---|---|---|
| Might +1%[1] | 10 | - |
| Area +2.5% | 10 | 1000% |
| Speed +5% | 10 | 300% |
| Amount +1 | 1 | 20 |
- ↑ Base Damage +1
Combos[]
- See Combos for a list of all item interactions.
Stats and passive items[]
| ❌ | ✔️ | ✔️ | ✔️ | ✔️ [1] |
❌ | ✔️ [2] |
❌ | ❌ | ❌ | ✔️ | ❌ | |
| ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | ✔️ [3] |
❌ | ❌ | ❌ | ✔️ [4] | ||
Arcanas[]
| ❌ | ❌ | ❌ | ❌ | ✔️ [5] |
✔️ [6] |
❌ | ❌ | ❌ | ✔️ [7] |
✔️ [8] | |
| ✔️ | ❌ | ✔️ [9] |
❌ | ❌ | ❌ | ❌ | ✔️ [10] |
✔️ | ✔️ [11] |
❌ |
| ❌ | ✔️ [12] |
❌ | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | |
| ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ |
- ↑ With Sapphire Mist (I), extra activation chance affected by Luck
- ↑ With Heart of Fire (XIX), explosion damage deals half its base damage in an area
- ↑ Affected by Area
- ↑ Affected by Might, Area, and Speed
- ↑ Indirectly affected by bonuses to Might, Area, and Speed
- ↑ Indirectly affected by bonuses to Speed
- ↑ Indirectly affected by bonuses to flat damage
- ↑ Indirectly affected by bonuses to Amount
- ↑ With Sapphire Mist (I), freeze chance or extra activation chance indirectly affected by bonuses to Luck
- ↑ Indirectly affected by bonuses to Area
- ↑ Indirectly affected by bonuses to Might and Cooldown
- ↑ Indirectly affected by bonuses to activation
Tips[]
- Hellfire typically does a very large amount of damage, considering both its Base Damage and Spinach levels. Combined with its slow moving Meteors, it can easily accrue millions of damage dealt in over the course of a run even with the base Amount decrease.
- Hellfire benefits greatly from Area bonuses because of the already large size of the meteors. Cooldown is another important stat for effective use, as the base Cooldown of the weapon is quite slow. Amount may not be the most beneficial with the small Pool Limit. Unlike Fire Wand, Projectile Speed may not be beneficial as you want the meteors to stay on screen as long as possible.
- Since the meteors are still aimed randomly, they are not a reliable source of damage. It's better to use Hellfire as a supplemental weapon rather than a main damage dealer, or at least to have a weapon you can direct damage with in case it's uncooperative.
Trivia[]
- Hellfire may be a reference to Hellfire spell from Castlevania: Symphony of the Night.
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