Vampire Survivors Wiki

Laborratory is the seventh challenge stage in Vampire Survivors. This stage can be unlocked by collecting a total of 33 Rosaries.

The hyper mode for this stage is unlocked by default.

Alternatively, Laborratory can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "divineassault".

Description[]

Formerly the foundry where the famed anti-vampiric weaponologist Santa Ladonna created many trinkets, the Laborratory now lies abandoned. Whispers echo that Santa fled from this makeshift workshop when her experimental alchemy somehow opened a door that was never supposed to be breached.

Effects[]

This stage features interactable rooms, winding corridors, and a train track found by going south. Each area has its own effects, which could be to the player's benefit or detriment. Levers are a stage prop that can be found throughout the stage, which, depending on Luck may spawn weapons, passive items, or swarms of tough enemies that rush by the player. Silver chests can be dropped by bosses before 10:00.

Levers[]

On this stage, levers appear at different locations on the map. Walking over these levers causes them to flip over, resulting in various effects, which include spawning a pickup, weapon, passive item, or enemy wave.

Some lever effects are unique to the location where they are found. Below are the possible locations where a lever can spawn.

  1. Central Room: The largest room and the nearest to the player's initial location. Located by going north of the central area. The levers found here may produce the following:
  2. Danger Room: This room is located west of the central area and is characterized by the danger signs on the wall in front of the room. The levers found here may produce the following:
  3. Electricity Room: This room is located east of the central area and is characterized by the high voltage warning signs displayed on the front of the room, which can also be found on the walls of the corridor leading to this room. The levers found here may produce the following:
  4. Near the Railroad: The railroad located south of the stage—specifically, the walkway below the rails, and the platform by the corridors—frequently spawns levers that differ from levers found elsewhere in that they summon a train called Take Us Away rather than items or enemies. This train damages any enemy that it collides with on its path.

Additionally, levers may spawn pickups that are not room-specific and can spawn in any room type (not including the levers near the railroad).

Levers can spawn at the aforementioned locations off-screen, once every 20 in-game seconds. Each room may spawn up to 5 levers at once, but the area by the railroad can have levers up to the max destructible count of the stage (which is 12). The favorability of an effect and the spawn rate of the levers are affected by Luck.

The effect of Mad Groove (VIII) does not work on levers.

Items[]

The following items can be found in this stage:

Pickups[]

Levers found inside rooms can spawn a Coin Bag, Vacuum, Rosary, or Little Clover.

Stage Items[]

These items can be found by flicking the levers found inside rooms. Refer to the previous section for their locations.

Weapons[]

Passive items[]

The 4 hidden stage items can also be found here, which can be found without the Yellow Sign unlocked.

Waves[]

NOTE: As official sources name only a few of the enemies, unit names are mostly made up based on their internal IDs and are subject to change.
Laborratory waves
Time Elapsed Enemies Enemy minimum Spawn interval (seconds) Bosses & Treasure Map events Notes
0:00 Sprite-FISHMAN
Fishman
Sprite-EX FISHMAN 1GREEN
Merman
20 1.0 - - -
1:00 Sprite-FISHMAN
Fishman
Sprite-EX FISHMAN 1GREEN
Merman
30 1.0 Sprite-MERMA2Merman Boss
Sprite-Treasure Chest
Level: 1
Evolution: Yes
Sprite-Treasure Chest 3 0.5% Sprite-Treasure Chest 2 1% Sprite-Treasure Chest 60%
Rewards:
  1. Evolution
  2. Upgrade (any)
  3. Upgrade (any)
  4. Upgrade (any)
  5. Upgrade (any)

Sprite-EX CONSTABLEBOT
Swarm
0:00 / 100%
Unit: ConstableBot
Amount per: 10
Duration: 5 seconds


Sprite-MUD
Swarm
0:15 / 100% / x4
Unit: Dust Elemental
Amount per: 30
Repeats (max): 3
Delay: 15 seconds
Duration: 25 seconds
A Swarm event spawns a cluster of enemies to attack the player.
2:00 Sprite-FISHMAN
Fishman
Sprite-LIZARD1
Lizard Pawn
40 0.5 -
Sprite-MUD
Swarm
0:15 / 100% / x3
Unit: Dust Elemental
Amount per: 25
Repeats (max): 2
Delay: 15 seconds
Duration: 30 seconds
-
3:00 Sprite-LIZARD1
Lizard Pawn
Sprite-MUD
Dust Elemental
Sprite-FISHMAN
Fishman
40 0.25 Sprite-EX GYORUNTINTri-Blunder Boss
Sprite-Treasure Chest
Level: -
Evolution: Yes
Sprite-Treasure Chest 3 1% Sprite-Treasure Chest 2 10% Sprite-Treasure Chest 100%
Rewards:
  1. Evolution
  2. Upgrade (any)
  3. Upgrade (any)
  4. Upgrade (any)
  5. Upgrade (any)

Sprite-JELLYFISH2
Jellyfish Wall
0:00 / 100%
Unit: Jellyfish (wall)
Duration: 30 seconds
A Jellyfish Wall map event spawns a group of jellyfish in an ellipsoid ring around the player. The ring in turns closes in and gets farther from the player.
4:00 Sprite-LIZARD1
Lizard Pawn
Sprite-FISHMAN
Fishman
Sprite-EX FISHMAN 1GREEN
Merman
25 0.25 -
Sprite-EX TDCCC
Pile Assault
0:00 / 50%
Unit: T-DCCC
Amount per: 25
Chance: 50%
Duration: 30 seconds
A Pile Assault map event spawns a group of enemies that shoot bullets in an ellipsoid ring around the player.
5:00 Sprite-LIZARD2
Lizard Rook
Sprite-MUD
Dust Elemental
10 1.0 Sprite-EX GYORUNTINTri-Blunder Boss
Sprite-Treasure Chest
Level: -
Evolution: Yes
Sprite-Treasure Chest 3 3% Sprite-Treasure Chest 2 10% Sprite-Treasure Chest 100%
Rewards:
  1. Evolution
  2. Upgrade (any)
  3. Upgrade (any)
  4. Upgrade (any)
  5. Upgrade (any)

Sprite-EX ER2000ER-2000 Gunner

Sprite-Randomazzo
Level: 1
Evolution: Yes
Sprite-Treasure Chest 3 1% Sprite-Treasure Chest 2 3% Sprite-Treasure Chest 100%
Rewards:
  1. Arcana
  2. Upgrade (any)
  3. Upgrade (any)
  4. Upgrade (any)
  5. Upgrade (any)

Sprite-EX CONSTABLEBOT
Pile Assault
0:00 / 100%
Unit: ConstableBot
Amount per: 20
Duration: 60 seconds
Sprite-EX CONSTABLEBOT
Pile Assault
0:30 / 100%
Unit: ConstableBot
Amount per: 20
Delay: 30 seconds
Duration: 30 seconds
-
6:00 Sprite-EX FISHMAN 1GREEN
Merman
Sprite-LIZARD2
Lizard Rook
30 0.5 -
Sprite-MUD
Swarm
0:00 / 100%
Unit: Dust Elemental
Amount per: 50
Duration: 30 seconds
-
7:00 Sprite-MERMA1
Merman
Sprite-LIZARD1
Lizard Pawn
Sprite-FISHMAN
Fishman
30 1.0 Sprite-MERMA2Merman Boss
Sprite-Treasure Chest
Level: -
Evolution: Yes
Sprite-Treasure Chest 3 3% Sprite-Treasure Chest 2 20% Sprite-Treasure Chest 100%
Rewards:
  1. Evolution
  2. Upgrade (any)
  3. Upgrade (any)
  4. Upgrade (any)
  5. Upgrade (any)

Sprite-JELLYFISH2
Jellyfish Wall
0:00 / 80%
Unit: Jellyfish (wall)
Chance: 80%
Duration: 30 seconds
Sprite-JELLYFISH2
Jellyfish Wall
0:02 / 80%
Unit: Jellyfish (wall)
Chance: 80%
Delay: 2 seconds
Duration: 30 seconds
-
8:00 Sprite-EX BOUNTYHUNTER
Bounty Hunter
Sprite-EX TDCCC
T-DCCC
Sprite-MUD
Dust Elemental
50 1.5 -
Sprite-ECTO2
Swarm
0:30 / 100%
Unit: Big Musc Musc
Amount per: 50
Delay: 30 seconds
Duration: 30 seconds
-
9:00 Sprite-EX CONSTABLEBOT
ConstableBot
Sprite-MUD
Dust Elemental
30 0.5 Sprite-MERMA2Merman Boss
Sprite-Treasure Chest
Level: -
Evolution: Yes
Sprite-Treasure Chest 3 3% Sprite-Treasure Chest 2 20% Sprite-Treasure Chest 100%
Rewards:
  1. Evolution
  2. Upgrade (any)
  3. Upgrade (any)
  4. Upgrade (any)
  5. Upgrade (any)

Sprite-EX RETROBOT
Swarm
0:00 / 100%
Unit: RetroBot (swarm)
Amount per: 50
Duration: 15 seconds
Sprite-EX RETROBOT
Swarm
0:15 / 100%
Unit: RetroBot (swarm)
Amount per: 50
Delay: 15 seconds
Duration: 15 seconds
-
10:00 Sprite-EX CONSTABLEBOT
ConstableBot
Sprite-MUD
Dust Elemental
20 0.5 Sprite-EX ER2000ER-2000 Gunner
Sprite-Randomazzo
Level: 1
Evolution: Yes
Sprite-Treasure Chest 3 1% Sprite-Treasure Chest 2 3% Sprite-Treasure Chest 100%
Rewards:
  1. Arcana
  2. Upgrade (any)
  3. Upgrade (any)
  4. Upgrade (any)
  5. Upgrade (any)

Sprite-EX RETROBOT
Swarm
0:05 / 50% / x7
Unit: RetroBot (swarm)
Amount per: 25
Chance: 50%
Repeats (max): 6
Delay: 5 seconds
Duration: 15 seconds
Sprite-EX BOUNTYHUNTER
Pile Assault
0:10 / 50% / x5
Unit: Bounty Hunter
Amount per: 10
Chance: 50%
Repeats (max): 4
Delay: 10 seconds
Duration: 20 seconds
Range: 0.7
-
11:00 Sprite-EX BOUNTYHUNTER
Bounty Hunter
Sprite-EX TDCCC
T-DCCC
100 0.5 Sprite-BOSS MIGNO2 5Minotaur Champion
Sprite-Treasure Chest
Level: -
Evolution: Yes
Sprite-Treasure Chest 3 3% Sprite-Treasure Chest 2 20% Sprite-Treasure Chest 100%
Rewards:
  1. Evolution
  2. Upgrade (any)
  3. Upgrade (any)
  4. Upgrade (any)
  5. Upgrade (any)

Sprite-EX GYORUNTIN SWARM
Swarm
0:10 / 100% / x5
Unit: Tri-Blunder (swarm)
Amount per: 10
Repeats (max): 4
Delay: 10 seconds
Duration: 30 seconds
-
12:00 Sprite-EX BOUNTYHUNTER
Bounty Hunter
Sprite-MERMA2Sprite-MERMA3
Merman
20 1.0 Sprite-PILE3Giant Goat-Horned Shooter
Sprite-Treasure Chest
Level: -
Evolution: Yes
Sprite-Treasure Chest 3 3% Sprite-Treasure Chest 2 20% Sprite-Treasure Chest 100%
Rewards:
  1. Evolution
  2. Upgrade (any)
  3. Upgrade (any)
  4. Upgrade (any)
  5. Upgrade (any)

Sprite-EX BOUNTYHUNTER
Pile Assault
0:10 / 50% / x4
Unit: Bounty Hunter
Amount per: 10
Chance: 50%
Repeats (max): 3
Delay: 10 seconds
Duration: 20 seconds
Sprite-EX GYORUNTIN SWARM
Swarm
0:05 / 100% / x11
Unit: Tri-Blunder (swarm)
Amount per: 10
Repeats (max): 10
Delay: 5 seconds
Duration: 30 seconds
-
13:00 Sprite-MERMA2Sprite-MERMA3
Merman
Sprite-LIZARD2
Lizard Rook
Sprite-LIZARD1
Lizard Pawn
200 0.1 - - -
14:00 Sprite-MERMA2Sprite-MERMA3
Merman
Sprite-EX RETROBOT
RetroBot
150 0.5 - - -
15:00 Sprite-EX APEX
Space Hunter
Sprite-EX RETROBOT
RetroBot
50 0.5 - - -
16:00 Sprite-EX RETROBOT
RetroBot
80 0.5 Sprite-EX ER2000ER-2000
Sprite-Treasure Chest
Level: -
Evolution: Yes
Sprite-Treasure Chest 3 3% Sprite-Treasure Chest 2 10% Sprite-Treasure Chest 100%
Rewards:
  1. Evolution
  2. Upgrade (any)
  3. Upgrade (any)
  4. Upgrade (any)
  5. Upgrade (any)

- -
17:00 Sprite-EX APEX
Space Hunter
Sprite-EX GYORUNTIN
Tri-Blunder
40 0.1 - - -
18:00 Sprite-EX APEX
Space Hunter
Sprite-EX GYORUNTIN
Tri-Blunder
90 0.5 Sprite-EX GYORUNTINTri-Blunder Boss
Sprite-Treasure Chest
Level: -
Evolution: Yes
Sprite-Treasure Chest 3 3% Sprite-Treasure Chest 2 10% Sprite-Treasure Chest 100%
Rewards:
  1. Evolution
  2. Upgrade (any)
  3. Upgrade (any)
  4. Upgrade (any)
  5. Upgrade (any)

Sprite-JELLYFISH2
Jellyfish Wall
0:12 / 80%
Unit: Jellyfish (wall)
Amount per: 40
Chance: 80%
Delay: 12 seconds
Duration: 30 seconds
Sprite-JELLYFISH2
Jellyfish Wall
0:14 / 80%
Unit: Jellyfish (wall)
Amount per: 40
Chance: 80%
Delay: 14 seconds
Duration: 30 seconds
-
19:00 Sprite-EX GYORUNTIN
Solid Tri-Blunder
30 0.5 -
Sprite-JELLYFISH2
Jellyfish Wall
0:00 / 80%
Unit: Jellyfish (wall)
Amount per: 50
Chance: 80%
Duration: 10 seconds
Sprite-JELLYFISH2
Jellyfish Wall
0:10 / 80% / x3
Unit: Jellyfish (wall)
Amount per: 50
Chance: 80%
Repeats (max): 2
Delay: 10 seconds
Duration: 10 seconds
-
20:00 - 1 10 Sprite-BOSS XLDEATHThe Reaper - All enemies on the screen are cleared. For every minute past 20, another Reaper spawns.

Traps[]

Stepping on "trap pizzas," which appear as circular plates on the ground, triggers an unavoidable map event, selected from 9 predetermined options. These traps can be discovered inside rooms, in front of lever spawn points, or along passageways leading to other rooms. The traps require a minimum cooldown of 15 seconds before they can be activated again.

Trap events in Laborratory
Event Unit Amount Duration (seconds) Range Notes
Pile Assault Sprite-EX TDCCC T-DCCC Gunner 20 5.0 0.7 -
Pile Assault Sprite-EX CONSTABLEBOT ConstableBot Gunner 20 5.0 0.7 -
Pile Assault Sprite-EX BOUNTYHUNTER Bounty Hunter Gunner 20 5.0 0.7 -
Jellyfish Wall Sprite-JELLYFISH2 Wall Jellyfish 80 30 - -
Jellyfish Wall Sprite-JELLYFISH2 Wall Jellyfish 40 30 - -
Swarm Sprite-EX RETROBOT Swarm RetroBot 40 15 - -
Swarm Sprite-EX RETROBOT Swarm RetroBot 20 15 - -
Musc Musc Swarm Sprite-ECTO2 Musc Musc 200 20 - -
Jellyfish Swarm Sprite-JELLYFISH2 Swarm Jellyfish 50 20 - -

Trivia[]

Adventures
  • Stage-Rough AwakeningRough Awakening
  • Stage-Risky WoodsRisky Woods
  • Stage-Garlic ParadiseGarlic Paradise
  • Stage-RetirementRetirement
  • Stage-Deep LoreDeep Lore
  • Stage-Castle GroundsCastle Grounds Legacy Of The Moonspell DLC
  • Stage-Shrine ValleyShrine Valley Legacy Of The Moonspell DLC
  • Stage-Forbidden PeaksForbidden Peaks Legacy Of The Moonspell DLC
  • Stage-Hidden CaveHidden Cave Legacy Of The Moonspell DLC
  • Stage-Frozen LakeFrozen Lake Legacy Of The Moonspell DLC
  • Stage-Tanuki ForestTanuki Forest Legacy Of The Moonspell DLC
  • Stage-Mt. MoonspellMt. Moonspell Legacy Of The Moonspell DLC
  • Stage-Meeting CalledMeeting Called Emergency Meeting DLC
  • Stage-Suspect SecuritySuspect Security Emergency Meeting DLC
  • Stage-EjectedEjected Emergency Meeting DLC
  • Stage-Don't Get GhostedDon't Get Ghosted Emergency Meeting DLC
  • Stage-Space RocksSpace Rocks Emergency Meeting DLC
  • Stage-Emergency MeatingEmergency Meating Emergency Meeting DLC
  • Stage-Attack AggressivelyAttack Aggressively Operation Guns DLC
  • Stage-Bullet BitersBullet Biters Operation Guns DLC
  • Stage-Neo City ChaosNeo City Chaos Operation Guns DLC
  • Stage-Operation Gun CityOperation: Gun City Operation Guns DLC
  • Stage-Run & GunRun & Gun Operation Guns DLC
  • Stage-Alien RevengeanceAlien Revengeance Operation Guns DLC