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Spinach is a passive item that increases all damage done.

Spinach is a passive item that increases all damage done.

Passive Items (also referred to as Passive Weapons) are non-weapon items that give the player bonuses to their stats, similar to PowerUps. They are offered to the player alongside weapons whenever the player levels up.

The player can select up to six different passive items from level ups, but it is possible to carry more by picking up passive items that generate with the stage. Most passive items must be unlocked before they can be offered to the player.

Most passive items are unique, which means a character can only get them once per run, and there is no way to get the same passive item multiple times (even if it is consumed, like Tirajisú). The only exception is Weapon Power-Up, which can be acquired multiple times by picking them up on Neo Galuga.

Most passive items can be used to Evolve a particular normal weapon each to a stronger one.

See Combos page for a list of which Weapon and Arcana is affected by stats and their corresponding passive items, PowerUps, and Arcana.

Types[]

The base game has 21 passive items, 17 of which are normal passive items and 4 of which are special passive items. In addition, there are 12 passive items that are only available in DLCs: 1 from the Tides of the Foscari DLC, 8 from the Emergency Meeting DLC, 1 from the Operation Guns DLC, and 2 from the Ode to Castlevania DLC, bringing the total number of passive items in the game to 33.

There are certain passive items in the game referred to as "special passive items", which cannot appear normally from the level-up choices and must be collected from a stage or by fulfilling set conditions in order to obtain them. These special passives include the passive items unlocked after collecting the Yellow Sign and most of DLC-exclusive passive items.

List of Passive Items
Icon Item Description Max level Rarity Effects Evolve into Unlock requirements

Sprite-Spinach
Spinach Raises inflicted damage by 10%. 5 100 Sprite-Fire Wand
Sprite-Raging Fire
Sprite-Tyrfing
Sprite-Hellfire
Sprite-Salamender
Sprite-Rune Sword
Unlocked by default

Sprite-Armor
Armor Reduces incoming damage by 1. Increases retaliatory damage by 10%. 5 100 Sprite-RunetracerSprite-Eskizzibur
Sprite-Sonic Bloom
Sprite-Iron Ball
Sprite-Keremet Bubbles
Sprite-NO FUTURE
Sprite-Legionnaire
Sprite-Wave Beam
Sprite-Wrecking Ball
Sprite-Keremet Morbus
Unlocked by default

Sprite-Hollow Heart
Hollow Heart Augments max health by 20%. 5 90 Sprite-Whip
Sprite-Metal Claw
Sprite-Vanitas Whip
Sprite-Mace
Sprite-Bloody Tear
Sprite-Big Fuzzy Fist
Sprite-Aurablaster Tip
Sprite-Stamazza
Survive for 1 minute with any character

Sprite-Pummarola
Pummarola Character recovers 0.2 HP per second. 5 90 Sprite-Garlic
Sprite-Silver Wind
Sprite-Guardian's Targe
Sprite-Star Flail
Sprite-Soul Eater
Sprite-Festive Winds
Sprite-Sacred Beasts Tower Shield
Sprite-Moon Rod
Survive for 5 minutes with Gennaro Belpaese

Sprite-Empty Tome
Empty Tome Reduces weapons cooldown by 8%. 5 50 Sprite-Magic Wand
Sprite-Phas3r
Sprite-Spread Shot
Sprite-Shuriken
Sprite-Globus
Sprite-Holy Wand
Sprite-Photonstorm
Sprite-Prototype C
Sprite-Yagyu Shuriken
Sprite-Anima of Dracula
Have 6 different weapons simultaneously

Sprite-Candelabrador
Candelabrador Augments area of attacks by 10%. 5 100
  • +10% Area (max +50%)
Sprite-Axe
Sprite-Four Seasons
Sprite-Firearm
Sprite-Vibhuti Whip
Sprite-Hand Grenade
Sprite-Death Spiral
Sprite-Godai Shuffle
Sprite-Fire-L3GS
Sprite-Daybreaker Tip
Sprite-The RPG
Level up the Santa Water to level 4

Sprite-Bracer
Bracer Increases projectiles speed by 10%. 5 100 Sprite-Knife
Sprite-Flash Arrow
Sprite-Short Gun
Sprite-Curved Knife
Sprite-Gale Force
Sprite-Thousand Edge
Sprite-Millionaire
Sprite-Prototype B
Sprite-Bwaka Knife
Sprite-Pneuma Tempestas
Level up the King Bible to level 4

Sprite-Spellbinder
Spellbinder Increases duration of weapon effects by 10%. 5 100 Sprite-King Bible
Sprite-Mille Bolle Blu
Sprite-Javelin
Sprite-Ice Fang
Sprite-Unholy Vespers
Sprite-Boo Roo Boolle
Sprite-Long Inus
Sprite-Cocytus
Level up the Runetracer to level 7

Sprite-Duplicator
Duplicator Weapons fire more projectiles. 2 50 Sprite-Lightning Ring
Sprite-Summon Night
Sprite-Homing Miss
Sprite-Fulgur
Sprite-Trident
Sprite-Thunder Loop
Sprite-Echo Night
Sprite-Multistage Missiles
Sprite-Tenebris Tonitrus
Sprite-Gungnir-Souris
Level up the Magic Wand to level 7

Sprite-Wings
Wings Character moves 10% faster. 5 50 Sprite-Shadow Pinion
Sprite-Glass Fandango
Sprite-Prism Lass
Sprite-Alucard Spear
Sprite-Sonic Dash
Sprite-Valkyrie Turner
Sprite-Celestial Voulge
Sprite-Time Warp
Sprite-Thunderbolt Spear
Sprite-Rapidus Fio
Reach level 5 with any character

Sprite-Attractorb
Attractorb Character pickups items from further away. 5 100
  • Varying multiplicative bonuses to Magnet
Sprite-Santa Water
Sprite-Mirage Robe
Sprite-Diver Mines
Sprite-Dragon Water Whip
Sprite-Umbra
Sprite-La Borra
Sprite-J'Odore
Sprite-Atmo-Torpedo
Sprite-Hydrostormer Tip
Sprite-Vol Umbra
Pick up a Vacuum

Sprite-Clover
Clover Character gets 10% luckier. 5 100
  • +10% Luck (max +50%)
Sprite-Cross
Sprite-Santa Javelin
Sprite-Blade Crossbow
Sprite-Platinum Whip
Sprite-Refectio
Sprite-Heaven Sword
Sprite-Seraphic Cry
Sprite-BFC2000-AD
Sprite-Cross Crasher Tip
Sprite-Sanctuary
Pick up a Little Clover

Sprite-Crown
Crown Character gains 8% more experience. 5 80 Sprite-Pentagram
Sprite-Prismatic Missile
Sprite-Wind Whip
Sprite-Luminatio
Sprite-Gorgeous Moon
Sprite-Luminaire
Sprite-Spirit Tornado Tip
Sprite-Vol Luminatio
Reach level 10 with any character

Sprite-Stone Mask
Stone Mask Character earns 10% more coins. 5 80 Sprite-Gatti Amari
Sprite-Night Sword
Sprite-Jet Black Whip
Sprite-Rock Riot
Sprite-Vicious Hunger
Sprite-Muramasa
Sprite-Mormegil Tip
Sprite-Gemma Torpor
Unlocked by picking it up in Inlaid Library (details on item page)

Sprite-Tirajisú
Tirajisú Character revives with 50% health once. 2 40 Sprite-Phiera Der TuphelloSprite-Eight The Sparrow
Sprite-C-U-Laser
Sprite-Alchemy Whip
Sprite-Wine Glass
Sprite-Phieraggi
Sprite-Pronto Beam
Sprite-Vampire Killer
Sprite-Meal Ticket
Unlocked by surviving for 20 minutes with Krochi

Sprite-Skull O'Maniac
Skull O'Maniac Increases enemy speed, health, quantity, and frequency by 10%. 5 40 Sprite-Song of Mana
Sprite-Shadow Servant
Sprite-Sonic Whip
Sprite-Hex
Sprite-Mannajja
Sprite-Ophion
Sprite-Crissaegrim Tip
Sprite-Nightmare
Unlocked by surviving for 30 minutes with Lama

Sprite-Torrona's Box
Torrona's Box Cursed item, but increases Might, Projectile Speed, Duration, and Area by 4%. 9 40
  • +4% Omni (Max +25%)
  • +3% Omni from level 2 to 8
  • +100% Curse at level 9
  • Omni is Might, Speed, Duration, and Area
Sprite-Victory Sword
Sprite-Flames of Misspell
Sprite-Sole Solution
Sprite-Ashes of Muspell
Have 6 different weapon evolutions simultaneously

Sprite-Parm Aegis
Parm Aegis Ode to Castlevania DLC Increases invulnerability time after getting damaged by 50ms. 5 0
  • +50ms invulnerability time after getting damaged (Max +250ms)
  • Obtained by using Arma Dio
Sprite-Discus
Sprite-Iron Shield
Sprite-Stellar Blade
Sprite-Dark Iron Shield
N/A

Sprite-Karoma's Mana
Karoma's Mana Ode to Castlevania DLC Increases enemies spawn quantity by 10. Increases duration of Gold Fever and Gold Finger by 10%. 5 0
  • +10 Charm, +10% to Gold Fever and Gold Finger duration (Max +50 each)
  • Obtained by using Arma Dio
Sprite-Silver Revolver
Sprite-Optical Shot
Sprite-Jewel Gun
Sprite-Acerbatus
N/A


Rings and Metaglios[]

These items can only be obtained by picking them up in stages after obtaining the Yellow Sign, with the exception of the Laborratory, where they can be found regardless of progress. They are located at cardinal points of most maps. Getting close to each one of them will summon an Atlantean enemy, which will drop a Golden Egg on death.

Icon Item Description Max level Rarity Effects Evolve Unlock requirements

Sprite-Silver Ring
Silver Ring Wear ... Clock ... 9 10
  • +5% Duration, +5% Area (Max +40% each)
  • The first level is not available through level up, thus does not give any stats
Sprite-Clock Lancet
Clock Lancet to Sprite-Infinite Corridor
Infinite Corridor at Max level
Unlocked after obtaining Yellow Sign

Sprite-Gold Ring
Gold Ring ... With ... Lancet 9 10
  • +5% Curse (Max +40%)
  • The first level is not available through level up, thus does not give any stats
Unlocked after obtaining Yellow Sign

Sprite-Metaglio Left
Metaglio Left Channels dark powers to protect the bearer. 9 10
  • +0.1 Recovery, +5% Max Health (Max +0.8 and +47.7%)
  • Evolves Laurel into Crimson Shroud with both it and Metaglio Right at max level
  • The first level is not available through level up, thus does not give any stats
Sprite-Laurel
Laurel to Sprite-Crimson Shroud
Crimson Shroud at Max level
Unlocked after obtaining Yellow Sign

Sprite-Metaglio Right
Metaglio Right Channels dark powers to curse the bearer. 9 10
  • +5% Curse (Max +40%)
  • Evolves Laurel into Crimson Shroud with both it and Metaglio Left at max level
  • The first level is not available through level up, thus does not give any stats
Unlocked after obtaining Yellow Sign


Academy Badge[]

Introduced by Tides of the Foscari DLC. Can only be obtained by DLC characters or in DLC stages. It increases Amount and Revival at a cost of Growth decreasing.

Icon Item Description Max level Rarity Effects Unlock requirements

Sprite-Academy Badge
Academy Badge Tides Of The Foscari DLC Will provide bonus Amount and Revivals in exchange for Growth. 6 10
  • +1 Amount at level 2, 4, 6 (Max +3)
  • +1 Revival at level 3 and 5 (Max +2)
  • -3% Growth (Max -15%)
  • The first level is not available through level up, thus does not give any stats
Reach level 30 as Eleanor, Maruto, or Keitha


Mini Crewmates[]

The Emergency Meeting DLC introduces a group of new passive items known as mini crewmates. Each of them are exclusive to a certain Emergency Meeting DLC weapon, and only occur in item pool once matching weapon reaches certain level. Instead of stat bonus, they provide a hidden weapon and a pet that follows the character. All of evolutions from this DLC needs maxing out both weapon and the exclusive mini crewmate, and the mini crewmate will be consumed in evolution (the pet will be kept).

Icon Item Description Max level Rarity Effects Exclusive to Unlock requirements

Sprite-Mini Crewmate
Mini Crewmate Emergency Meeting DLC Might occasionally shout at nearby enemies. 3 200
  • Provides a hidden Garlic weapon.
Sprite-Report!
Report!
Becomes available in a run once the Report! weapon is at level 2

Sprite-Mini Engineer
Mini Engineer Emergency Meeting DLC Might occasionally electrocute enemies. 3 200 Sprite-Lucky Swipe
Lucky Swipe
Becomes available in a run once the Lucky Swipe weapon is at level 2

Sprite-Mini Ghost
Mini Ghost Emergency Meeting DLC Might occasionally freeze enemies in fear. 3 200 Sprite-Lifesign Scan
Lifesign Scan
Becomes available in a run once the Lifesign Scan weapon is at level 2

Sprite-Mini Shapeshifter
Mini Shapeshifter Emergency Meeting DLC Might occasionally fling leftover body parts at enemies 3 200
  • Provides a hidden Bone weapon.
Sprite-Just Vent
Just Vent
Becomes available in a run once the Just Vent weapon is at level 2

Sprite-Mini Guardian
Mini Guardian Emergency Meeting DLC Might occasionally take a hit for you. 3 200
  • Provides a hidden Laurel weapon.
Sprite-Clear Debris
Clear Debris
Becomes available in a run once the Clear Debris weapon is at level 2

Sprite-Mini Impostor
Mini Impostor Emergency Meeting DLC Might occasionally stab enemies. 3 200
  • Provides a hidden Knife weapon.
Sprite-Sharp Tongue
Sharp Tongue
Becomes available in a run once the Sharp Tongue weapon is at level 2

Sprite-Mini Scientist
Mini Scientist Emergency Meeting DLC Might occasionally throw science at enemies. 3 200 Sprite-Science Rocks
Science Rocks
Becomes available in a run once the Science Rocks weapon is at level 2

Sprite-Mini Horse
Mini Horse Emergency Meeting DLC Might occasionally infect you with its relentless happiness. 3 50 Sprite-Hats
Hats (doesn't evolve)
Becomes available in a run once the Hats weapon is at max level


Weapon Power-Up[]

The Operation Guns DLC introduces a new passive items named Weapon Power-Up. It will only occur in item pool after taking any Operation Guns DLC weapon, and evolving each of these weapon needs to consume one Weapon Power-Up. Weapon Power-Up will occur in item pool again after previous one being consumed.

When picked, Weapon Power-Up upgrades a random weapon and gives +1 revival to the character. It won't be counted by inventory in the passive item limit (you still need to have at least one empty passive item slot to obtain it).

Icon Item Description Max level Rarity Effects Unlock requirements

Sprite-Weapon Power-Up
Weapon Power-Up Operation Guns DLC Levels up a random equipped weapon. Gives +1 Revival. Does not occupy a weapon slot 1 30
  • +1 Revival
  • Increases the level of a random equipped weapon by 1.
  • Isn't counted by inventory in the passive item limit.
  • Required by all Operation Guns weapons to evolve.
Becomes available in a run as soon as any of the Operation Guns weapons is at level 1.


Familiars[]

The Ode to Castlevania DLC introduces real, AI-controlled familiars (secondary characters) to the game. They can be obtained by taking a Familiar Forge or by certain characters' passive features. Familiars won't be counted by inventory slot in the passive item limit, and will level up along with the character. Each Familiars have their own starting weapons, their own leveling up options (which is limited and randomly picked), and won't take damage. A character can get multiple copies of the same Familiar.

Icon Familiar Starting Weapon Leveling up items (beside weapons) Behavior

Sprite-Ukoback
Ukoback Sprite-Svarog Statue Svarog Statue (level 7 Max) Sprite-Wings Wings Runs towards enemies.

Sprite-Bitterfly
Bitterfly Sprite-Garlic Garlic (level 7 Max) Sprite-Wings Wings, Sprite-Spinach Spinach Stays close to the character.

Sprite-Alleged Ghost
Alleged Ghost Sprite-Summon Spirit Summon Spirit (level 7 Max) Sprite-Wings Wings Moves opposite to the character's movement and distract enemies.

Sprite-Imp
Imp Sprite-Trident Trident (level 7 Max) Sprite-Wings Wings Stays close to enemies.

Sprite-Wood Rod
Wood Rod Sprite-Fire Wand Fire Wand, Sprite-Lightning Ring Lightning Ring, and Sprite-Magic Wand Magic Wand (all level 2 Max) Sprite-Wings Wings Follows the character's moving path.

Sprite-Pumpkin
Pumpkin Sprite-Curved Knife Curved Knife (level 7 Max), Sprite-Neutron Bomb Troll Bomb (level 1 Max) Sprite-Wings Wings Runs away from the character and distract enemies.

Sprite-Faerie
Faerie Sprite-Refectio Refectio (level 3 Max) Sprite-Wings Wings, Sprite-Pummarola Pummarola Stays close to the character.

Sprite-Sacred Cardinal
Sacred Cardinal Sprite-Raging Fire Raging Fire (level 3 Max) Sprite-Wings Wings Stays close to the character.

Sprite-Sacred Dragon
Sacred Dragon Sprite-Fulgur Fulgur (level 3 Max) Sprite-Wings Wings Stays close to the character.

Sprite-Sacred Tiger
Sacred Tiger Sprite-Ice Fang Ice Fang (level 3 Max) Sprite-Wings Wings Stays close to the character.

Sprite-Sacred Turtle
Sacred Turtle Sprite-Rock Riot Rock Riot (level 3 Max) Sprite-Wings Wings Stays close to the character.


Stage items[]

An  lying on a stool in .

An Empty Tome lying on a stool in Inlaid Library.

On each normal stage, certain passive items spawn on the map. Milky Way Map displays the locations of these items. Each item is guaranteed to appear at least once, but certain items have a chance of spawning more than once, depending on the starting Luck.

Stages spawn the following items:

Upon moving to an item, it can be picked up or discarded. If you already have the item, it grants a free level if not at max level. If you already have 6 or more passive items, it becomes an additional passive item and can be thereafter upgraded from level ups. If discarded, the item disappears and can no longer be picked up.

Hidden stage items[]

After obtaining the Yellow Sign, four additional passive items will spawn in all normal, bonus and challenge stages. These passive items cannot be obtained through any other means than picking them up during a run. The first time entering a stage after getting Yellow Sign, the game will automatically pause to show the new hidden stage items that were added:

  • Silver Ring, usually found due north of the starting area.
  • Gold Ring, usually found due south of the starting area.
  • Metaglio Left, usually found due west of the starting area.
  • Metaglio Right, usually found due east of the starting area.

Each hidden stage item is guarded by an Atlantean that spawns when the player gets close to the item. The player does not have to defeat the guard to pick up the item, but they will continue to follow the player until defeated. If the stage item was attracted using Mad Groove (VIII), the guard will not appear until the item is interacted with.

Tips[]

  • It is wise to devote the majority of your passive item slots (at least 4) with stats that benefits weapons like Might, Area, Projectile Speed, Duration, Cooldown, and Amount. Save items that you only get for evolutions like Armor, Wings, Stone Mask, etc. for after you already have a clear direction of your build.
  • If the passive item you need for your build is already a stage item, take it after you have filled your passive item slots to get the most benefit out of all of them.
    • However, there are situations where a stage item is too far from your initial location and selecting it early from level-up choices would be a better decision. This is the case for items where it is needed to evolve a weapon, or for items that are necessary to save your current run from an imminent game-over.

Trivia[]

  • In the game files for Abyss Foscari, there are six Attractorb that can spawn, five of which are at 20%, but since you can only have five levels, the sixth is simply removed at the start of the stage. This appears to be an oversight as there are only three extra Stone Masks are programmed for four spawns, meaning the extra Attractorb is taking up a Stone Mask slot.

External links[]