Vampire Survivors Wiki
Advertisement
Icon-Spinach

Spinach is a passive item that increases all damage done.

Passive Items (also referred to as Passive Weapons) are non-weapon items that give the player bonuses to their stats, similar to PowerUps. They are offered to the player alongside weapons whenever the player levels up.

The player can select up to six different passive items from level ups, but it is possible to carry more by picking up passive items that generate with the stage. Most passive items must be unlocked before they can be offered to the player.

Most passive items are unique, which means a character can only get them once per run, and there is no way to get the same passive item multiple times (even if it is consumed, like Tirajisú). The only exception is Weapon Power-Up, which can be acquired multiple times by picking them up on Neo Galuga.

Most passive items can be used to evolve a particular normal weapon each to a stronger one.

See Combos page for a list of which Weapon and Arcana is affected by stats and their corresponding passive items, PowerUps, and Arcana.

Types[]

The base game has 21 passive items, 17 of which are normal passive items and 4 of which are special passive items. In addition, there are 10 passive items that are only available in DLCs: 1 from the Tides of the Foscari DLC, 8 from the Emergency Meeting DLC, and 1 from the Operation Guns DLC, bringing the total number of passive items in the game to 31.

There are certain passive items in the game referred to as "special passive items", which cannot appear normally from the level-up choices and must be collected from a stage or by fulfilling set conditions in order to obtain them. These special passives include the passive items unlocked after collecting the Yellow Sign and, currently, all of the 10 DLC-exclusive passive items.

List of Passive Items
Icon Item Description Max level Rarity Effects Unlock requirements
Sprite-Spinach
Spinach Raises inflicted damage by 10%. 5 100 Unlocked by default
Sprite-Armor
Armor Reduces incoming damage by 1. Increases retaliatory damage by 10%. 5 100 Unlocked by default
Sprite-Hollow Heart
Hollow Heart Augments max health by 20%. 5 90 Survive for 1 minute with any character
Sprite-Pummarola
Pummarola Character recovers 0.2 HP per second. 5 90 Survive for 5 minutes with Gennaro Belpaese
Sprite-Empty Tome
Empty Tome Reduces weapons cooldown by 8%. 5 50 Have 6 different weapons simultaneously
Sprite-Candelabrador
Candelabrador Augments area of attacks by 10%. 5 100 Level up the Santa Water to level 4
Sprite-Bracer
Bracer Increases projectiles speed by 10%. 5 100 Level up the King Bible to level 4
Sprite-Spellbinder
Spellbinder Increases duration of weapon effects by 10%. 5 100 Level up the Runetracer to level 7
Sprite-Duplicator
Duplicator Weapons fire more projectiles. 2 50 Level up the Magic Wand to level 7
Sprite-Wings
Wings Character moves 10% faster. 5 50 Reach level 5 with any character
Sprite-Attractorb
Attractorb Character pickups items from further away. 5 100 Pick up a Vacuum
Sprite-Clover
Clover Character gets 10% luckier. 5 100 Pick up a Little Clover
Sprite-Crown
Crown Character gains 8% more experience. 5 80 Reach level 10 with any character
Sprite-Stone Mask
Stone Mask Character earns 10% more coins. 5 80 Unlocked by picking it up in Inlaid Library (details on item page)
Sprite-Tirajisú
Tirajisú Character revives with 50% health once. 2 40 Unlocked by surviving for 20 minutes with Krochi
Sprite-Skull O'Maniac
Skull O'Maniac Increases enemy speed, health, quantity, and frequency by 10%. 5 40 Unlocked by surviving for 30 minutes with Lama
Sprite-Silver Ring
Silver Ring Wear ... Clock ... 9 10
  • +5% Duration, +5% Area (Max +40% each)
  • Evolves Clock Lancet into Infinite Corridor with both it and Gold Ring at max level
  • The first level is not available through level up, thus does not give any stats
Unlocked after obtaining Yellow Sign
Sprite-Gold Ring
Gold Ring ... With ... Lancet 9 10
  • +5% Curse (Max +40%)
  • Evolves Clock Lancet into Infinite Corridor with both it and Silver Ring at max level
  • The first level is not available through level up, thus does not give any stats
Unlocked after obtaining Yellow Sign
Sprite-Metaglio Left
Metaglio Left Channels dark powers to protect the bearer. 9 10
  • +0.1 Recovery, +5% Max Health (Max +0.8 and +47.7%)
  • Evolves Laurel into Crimson Shroud with both it and Metaglio Right at max level
  • The first level is not available through level up, thus does not give any stats
Unlocked after obtaining Yellow Sign
Sprite-Metaglio Right
Metaglio Right Channels dark powers to curse the bearer. 9 10
  • +5% Curse (Max +40%)
  • Evolves Laurel into Crimson Shroud with both it and Metaglio Left at max level
  • The first level is not available through level up, thus does not give any stats
Unlocked after obtaining Yellow Sign
Sprite-Torrona's Box
Torrona's Box Cursed item, but increases Might, Projectile Speed, Duration, and Area by 4%. 9 40 Have 6 different weapon evolutions simultaneously
Sprite-Academy Badge
Academy Badge Tides Of The Foscari DLC Will provide bonus Amount and Revivals in exchange for Growth. 6 10
  • +1 Amount at level 2, 4, 6 (Max +3)
  • +1 Revival at level 3 and 5 (Max +2)
  • -3% Growth (Max -15%)
  • The first level is not available through level up, thus does not give any stats
Reach level 30 as Eleanor, Maruto, or Keitha
Sprite-Mini Crewmate
Mini Crewmate Emergency Meeting DLC Might occasionally shout at nearby enemies. 3 200 Becomes available in a run once the Report! weapon is at level 2
Sprite-Mini Engineer
Mini Engineer Emergency Meeting DLC Might occasionally electrocute enemies. 3 200 Becomes available in a run once the Lucky Swipe weapon is at level 2
Sprite-Mini Ghost
Mini Ghost Emergency Meeting DLC Might occasionally freeze enemies in fear. 3 200 Becomes available in a run once the Lifesign Scan weapon is at level 2
Sprite-Mini Shapeshifter
Mini Shapeshifter Emergency Meeting DLC Might occasionally fling leftover body parts at enemies 3 200 Becomes available in a run once the Just Vent weapon is at level 2
Sprite-Mini Guardian
Mini Guardian Emergency Meeting DLC Might occasionally take a hit for you. 3 200 Becomes available in a run once the Clear Debris weapon is at level 2
Sprite-Mini Impostor
Mini Impostor Emergency Meeting DLC Might occasionally stab enemies. 3 200 Becomes available in a run once the Sharp Tongue weapon is at level 2
Sprite-Mini Scientist
Mini Scientist Emergency Meeting DLC Might occasionally throw science at enemies. 3 200 Becomes available in a run once the Science Rocks weapon is at level 2
Sprite-Mini Horse
Mini Horse Emergency Meeting DLC Might occasionally infect you with its relentless happiness. 3 50 Becomes available in a run once the Hats weapon is at max level
Sprite-Weapon Power-Up
Weapon Power-Up Operation Guns DLC Levels up a random equipped weapon. Gives +1 Revival. Does not occupy a weapon slot 1 30
  • +1 Revival
  • Increases the level of a random equipped weapon by 1.
  • Isn't counted by inventory in the passive item limit.
  • Required by all Operation Guns weapons to evolve.
Becomes available in a run as soon as any of the Operation Guns weapons is at level 1.

Stage items[]

Empty Tome Library

An Empty Tome lying on a stool in Inlaid Library.

On each normal stage, certain passive items spawn on the map. Milky Way Map displays the locations of these items. Each item is guaranteed to appear at least once, but certain items have a chance of spawning more than once, depending on the starting Luck.

Stages spawn the following items:

Upon moving to an item, it can be picked up or discarded. If you already have the item, it grants a free level if not at max level. If you already have 6 or more passive items, it becomes an additional passive item and can be thereafter upgraded from level ups. If discarded, the item disappears and can no longer be picked up.

Hidden stage items[]

After obtaining the Yellow Sign, four additional passive items will spawn in all normal, bonus and challenge stages. These passive items cannot be obtained through any other means than picking them up during a run. The first time entering a stage after getting Yellow Sign, the game will automatically pause to show the new hidden stage items that were added:

  • Silver Ring, usually found due north of the starting area.
  • Gold Ring, usually found due south of the starting area.
  • Metaglio Left, usually found due west of the starting area.
  • Metaglio Right, usually found due east of the starting area.

Each hidden stage item is guarded by an Atlantean that spawns when the player gets close to the item. The player does not have to defeat the guard to pick up the item, but they will continue to follow the player until defeated. If the stage item was attracted using Mad Groove (VIII), the guard will not appear until the item is interacted with.

Tips[]

  • It is wise to devote the majority of your passive item slots (at least 4) with stats that benefits weapons like Might, Area, Projectile Speed, Duration, Cooldown, and Amount. Save items that you only get for evolutions like Armor, Wings, Stone Mask, etc. for after you already have a clear direction of your build.
  • If the passive item you need for your build is already a stage item, take it after you have filled your passive item slots to get the most benefit out of all of them.
    • However, there are situations where a stage item is too far from your initial location and selecting it early from level-up choices would be a better decision. This is the case for items where it is needed to evolve a weapon, or for items that are necessary to save your current run from an imminent game-over.

Trivia[]

  • In the game files for Abyss Foscari, there are six Attractorb that can spawn, five of which are at 20%, but since you can only have five levels, the sixth is simply removed at the start of the stage. This appears to be an oversight as there are only three extra Stone Masks are programmed for four spawns, meaning the extra Attractorb is taking up a Stone Mask slot.

External links[]

Advertisement