Pickups are collectibles dropped by destroyed light sources or enemies.
Magnet stat affects the radius pickups can be gathered from.
Most pickups' drop rate increases with Luck.
Types[]
List of pickups | |||||||
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Icon | Name | Drop rate affected by Luck | Rarity | Unlock level | Description | Effect | Notes |
Experience Gem | No | - | 0 | Increases experience. | Gives 50 XP (as a light source drop) |
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Gold Coin | No | 50 | 0 | Adds 1 to your gold coins total. | Gives 1 Coin |
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Coin Bag | No | 10 | 0 | Adds 10 to your gold coins total. | Gives 10 Coins |
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Big Coin Bag | No | - | 100000 | Adds 25 to your gold coins total. | Gives 25 Coins |
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Rich Coin Bag | Yes | 1 | 5 | Adds 100 to your gold coins total. | Gives 100 Coins |
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Rosary | Yes | 1 | 8 | Destroys all enemies in sight. | Kills all enemies, excluding ones that are immune |
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Nduja Fritta Tanto | Yes | 1 | 0 | Temporarily emits cones of flames. Affected by player stats. | Shoots fire at where the character is facing for 10 seconds |
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Orologion | Yes | 2 | 4 | Freezes all enemies in time for 10 seconds. | Freezes all enemies for 10 seconds, unable to move or do damage to the player |
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Vacuum | Yes | 2 | 12 | Gathers all experience gems left on the ground. | Vacuums all Experience Gems that exist on the map |
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Floor Chicken | Yes | 12 | 0 | Restores 30 health points. | Heals 30 HP |
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Gilded Clover | Yes | 1 | 30 | Gathers all gold left on the ground and starts a Gold Fever. | Vacuums all Gold pickups and starts a Gold Fever |
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Little Clover | Yes | 0.5 | 0 | Pick up to get 10% luckier. | Gives +10% Luck |
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Gold Finger | No | 0.02 | 30 | Gives temporary invulnerability, bonus Charm, and minimum Cooldown. Defeat as many enemies as possible to win a prize. | Gives unique rewards with more enemies killed |
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Friendship Amulet | No | - | 30 | Every player gets a level up for one of their existing weapons. | Gives a level up to all players for a random weapon in their inventory in a co-op mode game. |
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Treasure Chest | Yes* | Varies | 1000000 | Awards coins and power ups. Dropped by strong enemies | Gives coins, levels up and evolves weapons |
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Rapid Fire | Yes | 4 | 1 | Temporarily doubles Speed and halves Cooldown. | Gives +30% Projectile Speed and -30% Cooldown for 10 real time seconds (not in-game time). The Projectile Speed has no upper limit. The Cooldown is limited to -90%. |
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Barrier | Yes | 3 | 1 | Temporarily prevents all damage, but allows for retaliatory attacks. | Provides a stacking shield that prevents damage from the next attack. |
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Grenade | Yes | 2 | 1 | Deals high damage to all visible enemies. | Deals 1000 damage to all visible enemies. Does not scale with any stats. |
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Little Heart | No | - | 1000000 | Pick up to recover 1 HP. | Heals 1 HP |
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Golden Egg | No | - | 1000000 | Permanently improves a random stat for the current character, by a tiny amount. | Increases a random stat. |
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Pie | No | - | - | - | Heals 30 HP |
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Cheese | No | - | - | - | Heals 30 HP, summons werewolves |
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Corn | No | - | - | - | Heals 30 HP |
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Trivia[]
- As the nature of this game, a lot of items references the Castlevania series:
- Picking up pies provide a brief period of invulnerability. This can be chained when farming Sammys to provide minutes of invulnerability.