Stats (short for statistics) are numerical attributes that a player has in Vampire Survivors, which affect the player's character and how the environment reacts to them. They can be seen before the player starts the game in the Character Selection menu, and in-game when paused.
All stats can be modified by PowerUps, and in addition most of them have their own passive item that provides a bonus. Also most characters have some stats with modifications to the respective base value (e.g. 100 Max Health and 30 Magnet).
Types[]
There are 21 different stats in the game, all of which directly apply to the player's character, with the exception of Seal.
List of player stats | |||||
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Icon | Name | Effect | Base value | Max value | Modified by (in addition to PowerUp) |
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Max Health | Determines the maximum amount of HP for the character. | 100 HP | - | |
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Recovery | Determines how much HP is generated for the character per second. | 0 HP/s | - | |
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Armor | Determines the amount of reduced incoming damage. | 0 Armor | 50 (With the exception of Toastie) | |
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Move Speed | Modifies the movement speed of the character. | 100% | - | |
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Might | Modifies the damage of all attacks. | 100% | 1000% (Does not affect Soul Eater or Dairy Cart) |
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Area | Modifies the area of all attacks. | 100% | 1000% | |
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Speed | Modifies the movement speed of all projectiles. | 100% | 500% | |
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Duration | Modifies the duration of weapon effects. | 100% | 500% | |
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Amount | Determines the amount of extra projectiles weapons have. | 0 | 10 | |
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Cooldown | Modifies the duration of the cooldown between attacks. | 100% | 10% | |
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Luck | Modifies the chances of certain things, such as the drop chances of most Pickups and the chances of Treasure Chests being of higher quality. | 100% | - | |
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Growth | Modifies the amount of experience gained from collecting Experience Gems. | 100% | - | |
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Greed | Modifies the amount of gold gained from Pickups and Treasure Chests. | 100% | - | |
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Curse | Modifies the enemies speed, health, quantity and frequency. | 100% | - | |
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Magnet | Determines the radius inside which Experience Gems and Pickups are collected. | 30 | - | |
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Revival | Determines the amount of Extra Lives the player has. | 0 | -
(10 for Phieraggi) |
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Reroll | Determines how many times the player can reroll level-up rewards. | 0 | - | |
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Skip | Determines how many times the player can skip level-up rewards. | 0 | - | |
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Banish | Determines how many times the player can banish level-up rewards. | 0 | - | |
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Charm | Increases the quantity of enemy waves by a flat amount. | 0 | - | |
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Defang | Turns a percentage of enemy spawns unable to deal damage. | 0% | - | - |
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Seal | Allows to Banish weapons from level-up choices or pick-ups from appearing before entering a stage. Used in the Collection menu. | 0 | - | - |
Notes[]
- Leveled up weapons may have boosted properties identical to existing player stats, but they only affect that specific weapon's behavior. Player stats are usually multipliers on top of their base stats, and sometimes stats that are increased by level-ups may not be affected by the corresponding player stat.