PowerUps are purchasable improvements to stats. They can be bought with Gold Coins in the PowerUp Selection menu. PowerUps with a golden background do not have an associated passive item in the game.
After maxing out a PowerUp (except Rerolls, Skips, Banishes and Seals), the player can then disable the PowerUp, preventing the need to refund all PowerUps to test out PowerUp setups or to get rid of Curse.
Types[]
There are 24 different PowerUps in the game, affecting the various player stats.
List of PowerUps | ||||||
---|---|---|---|---|---|---|
Icon | Stat | Description | Max rank | Change per rank | Max change | Initial Price (coins) |
Might | Raises inflicted Damage by 5% per rank (max +25%). | 5 | +5% | +25% | 200 | |
Armor | Reduces incoming Damage by 1 per rank (max -3) | 3 | +1 | +3 | 600 | |
Max Health | Augments Max Health by 10% per rank (max +30%) | 3 | +10% | +30% | 200 | |
Recovery | Recovers 0.1 HP per rank (max 0.5 HP) per second. | 5 | +0.1 | +0.5 | 200 | |
Cooldown | Uses weapons 2.5% faster per rank (max 5%). | 2 | -2.5% | -5% | 900 | |
Area | Augments area of attacks by 5% per rank (max +10%). | 2 | +5% | +10% | 300 | |
Speed | Projectiles move 10% faster per rank (max +20%). | 2 | +10% | +20% | 300 | |
Duration | Effects from weapons last 15% longer per rank (max +30%). | 2 | +15% | +30% | 300 | |
Amount | Fires 1 more projectile (all weapons). | 1 | +1 | +1 | 5,000 | |
MoveSpeed | Character moves 5% faster per rank (max 10%). | 2 | +5% | +10% | 300 | |
Magnet | Items pickup range +25% per rank (max +50%). | 2 | +25% | +50% | 300 | |
Luck | Chance to get lucky goes up by 10% per rank (max +30%). | 3 | +10% | +30% | 600 | |
Growth | Gains 3% more experience per rank (max +15%). | 5 | +3% | +15% | 900 | |
Greed | Gains 10% more coins per rank (max +50%). | 5 | +10% | +50% | 200 | |
Curse | Increases enemy speed, health, quantity, and frequency by 10% per rank (max +50%). | 5 | +10% | +50% | 1,666 | |
Revival | Revives once at 50% health. | 1 | +1 | +1 | 10,000 | |
Omni | Increases Might, Projectile Speed, Duration, and Area by 2% per rank (max +10%). | 5 | +2% | +10% | 1,000 | |
Charm | Increases enemies spawn quantity by 20 per rank (max +100). | 5 | +20 | +100 | 10,000 | |
Defang | Enemies spawn unable to deal damage 3% of the times per rank (max 15%) | 5 | +3% | +15% | 10 | |
Reroll | Twice per rank, allows you to get different choices when leveling up. | 5 | +2 | +10 | 1,000 | |
Skip | Twice per rank, allows you to skip level up choices and get Experience instead. | 5 | +2 | +10 | 100 | |
Banish | Twice per rank, allows you to remove an item from level up choices, for the rest of the run. | 5 | +2 | +10 | 100 | |
Seal I | Allows to Banish an item from level up choices, or a pickup from light sources. Use in COLLECTIONS menu. | 10 | +1 | +10 | 10,000 | |
Seal II | Allows to Banish two items from level up choices, or a pickup from light sources. Use in COLLECTIONS menu. | 10 | +2 | +20 | 10,000 | |
Seal III | Allows to banish three items from level up choices, or a pickup from light sources. Use in COLLECTIONS menu. | 10 | +3 | +30 | 10,000 |
Cost[]
For the formulas in this section please use the following key:
Term | Description |
---|---|
Price | Final price of a specific PowerUp rank. |
InitialPrice | Price of desired PowerUp when no PowerUp ranks of any type have been bought.
This can be found by refunding all PowerUps and then immediately checking the price (or by checking the table above) |
Bought | Number of ranks already purchased of the specific PowerUp whose Price is being calculated. |
TotalBought | Total number of ranks already purchased of all PowerUps including the one whose Price is being calculated |
BaseCost | The price of a rank without accounting for fees. |
Fees | A value calculated based on the "TotalBought" value. More details below. |
Price[]
The price of a PowerUp rank is calculated by this formula:
Base Cost[]
The BaseCost portion of a PowerUp rank price is calculated by this formula:
Essentially every time you buy a rank, the base cost of the next rank of the same PowerUp increases by the initial price. So for example, if a PowerUp has an InitialPrice of 200, the base cost of 5 ranks will be 200+400+600+800+1000=3000 (not accounting for fees).
Fees[]
The fees portion of a PowerUp rank price is calculated by this formula:
This basically means that when no ranks of any type have been bought (TotalBought = 0), fees are not applied at all. Once any PowerUp rank is bought, the fees for every rank of all types going forward will be rounded down to an integer (thats what the & floor operations are)
Putting it all together[]
So the final formula for the Price of a specific rank is the following:
Additional Info[]
In older versions, the order in which you buy PowerUp ranks used to matter because the fees were multiplicative. However, as of update v0.7.2 (9 June 2022), the fees are additive, which means the order no longer matters.
The total cost of every PowerUp rank is 7,818,959, with 1,911,240 of that being from the Base costs and 5,907,719 being from the fees.
By pressing the "Refund PowerUps" button, you will lose all your PowerUp ranks and get your gold back. The gold returned to you will be deducted by a negligible amount (most likely due to a rounding error).
External links[]
- Vampire Survivors PowerUp Calculator (Note: Outdated; currently only updated to game version v0.11.107)