Revival is one of the stats in Vampire Survivors. Each point of Revival a player has allows them to revive once upon death with 50% health.
The player has 0 base Revivals before modifications. Bonuses to Revival are flat bonuses and thus stack additively.
There is no upper limit to how many Revivals the player may have.
Effects[]
If the player dies and has at least 1 Revival, instead of getting the usual "Quit" button to return to the main menu, they will instead be greeted with a "Revive" button. An animation is played and the player resumes control of their character exactly where they left off. The player is additionally given a large amount of invulnerability frames. The health gained upon reviving counts as healing, causing it to interact with effects related to restoring health, such as Soul Eater and Sarabande of Healing (VI).
If Revivals are carried to the end of the game, the player will still be allowed to Revive after being killed by The Reaper. Every Revival used like this will add gold to the bonus gold for completing the stage, at +100 gold per revival, increasing by 100 every additional revival used. For example, if you have 3 revivals and use them all on The Reaper, you will die and get the normal 500 bonus gold, then revive and die and get an extra 100, then an extra 200, then an extra 300, and you will finally end the round with 1100 bonus gold. The scaling gold increase caps at 400 and any additional unused Revivals will only give 100 bonus gold.
Revival also affects:
- Base Damage and Amount of
Phieraggi - Base Damage of
Meal Ticket
, and
Grand Cross 
PowerUp[]
Revival PowerUp increases Revival by 1, and only has one rank. It initially costs
10,000.
| Rank | Revival |
|---|---|
| 1 | +1 |
From Items[]
Revival's associated passive item is
Tirajisú, which provides 1 additional revival per level, up to a maximum of 2 at level 2.
Academy Badge
has 6 levels and provides +1 Revival at levels 3 and 5, for a maximum of +2 Revival.
Weapon Power-Up
provides +1 Revival.
Golden Egg can permanently increases Revival by 0.1 for the character that collected it.
From Arcana[]
Awake (IV) Arcana provides +3 Revivals when chosen and gives +10% Max Health, +1 Armor, and +5% Might, Area, Duration, and Speed per Revival consumed.
From Characters[]
- Krochi starts with +1 Revival and gains +1 Revival at level 33. In total, he can have +2 Revival.
- Cosmo starts with +1 Revival and gains +1 Revival every 100 levels, with no cap.
- Gyorunton starts with +2 Revival.
- Sigma and Avatar start with +1 Revival.
- Bats Bats Bats starts with +2 Revival.
Tides of the Foscari[]
- Luminaire starts with +7 Revival.
Emergency Meeting[]
- Crewmate has a chance to gain a random amount of Revival every time a weapon or passive item is upgraded to its maximum level, with no cap.
- Guardian starts with +1 Revival, and has a chance to gain +1 Revival when anyone revives.
Operation Guns[]
- Lucia starts with +1 Revival.
Ode to Castlevania[]
- Leon, Christopher, Simon, Julius, Shaft, Master Librarian, Soleil and Galamoth start with +1 Revival.
- Quincy starts with +4 Revival.
- Dracula and Megalo Dracula gain +1 Revival every 100 levels, with no cap.
- Leon gains +1 Revival upon obtaining the Vampire Killer.
Tips[]
- Revivals are a powerful tool that can save runs. While they provide no benefit until you die (except for Phieraggi), they can save the player from sloppy mistakes and being suddenly overwhelmed.
- Phieraggi benefits from this stat by getting +X Base Damage and +X Amount equal to the value of this stat. Be sure not to use up revives to achive that weapons maximum effectiveness.
- Revivals are especially useful when playing as characters with less survivability, such as Exdash and Toastie.
- Revival stat is additive. The maximum amount of Revivals a player can have can be obtained by getting the PowerUp (+1), Level 2 Tirajisú (+2), playing as Krochi or Gyorunton (+2), and taking the Awake (IV) Arcana (+3), netting +8 extra lives. If these are taken to the end of the round and exchanged with The Reaper for extra gold, they will be worth +1900 bonus gold altogether.
- Revivals can be especially useful for runs where the goal is to survive as long as possible against The Reaper, and can greatly extend runs when paired with other defensive measures.
- Revivals can be useful for gathering loot otherwise unobtainable before The Reaper ends the run. Even 1 revival can allow the player to get a few more levels or one extra Treasure Chest.