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Sprite-Tiragisú.png

Revival is one of the stats in Vampire Survivors. Each point of Revival a player has allows them to revive once upon death with 50% health.

The player has 0 base Revivals before modifications. Bonuses to Revival are flat bonuses and thus stack additively.

There is no upper limit to how many Revivals the player may have.

Effects

If the player dies and has at least 1 Revival, instead of getting the usual "Quit" button to return to the main menu, they will instead be greeted with a "Revive" button. An animation is played and the player resumes control of their character exactly where they left off. The player is additionally given a large amount of invulnerability frames. The health gained upon reviving counts as healing, causing it to interact with effects related to restoring health, such as Soul Eater and Sarabande of Healing (VI).

If Revivals are carried to the end of the game, the player will still be allowed to Revive after being killed by Death. Every Revival used like this will add gold to the bonus gold for completing the stage, at +100 gold per revival, increasing by 100 every additional revival used. For example, if you have 3 revivals and use them all on Death, you will die and get the normal 500 bonus gold, then revive and die and get an extra 100, then an extra 200, then an extra 300, and you will finally end the round with 1100 bonus gold. The scaling gold increase caps at 400 and any additional unused Revivals will only give 100 bonus gold.

PowerUp

Revival PowerUp increases Revival by 1, and only has one rank. It initially costs Gold Coin.png 10,000.

Rank Revival
1 +1

From Items

Revival's associated passive item is Tiragisú, which provides 1 additional revival per level, up to a maximum of 2 at level 2.

Golden Egg permanently increases Curse by 0.1 for the character that collected it.

From Characters

  • Krochi Freeto starts with +1 Revival, and gains +1 Revival at level 33.
  • Cosmo starts with +1 Revival, and +1 Revival every 100 levels, with no cap.
  • Gyorunton starts with +2 Revival.

From Arcana

Awake (IV) Arcana provides +3 Revivals when chosen and gives +10% Max Health, +1 Armor, and +5% Might, Area, Duration, and Speed per Revival consumed.

Tips

  • Revivals are a powerful tool that can save runs. While they provide no benefit until you die, they can save the player from sloppy mistakes and being suddenly overwhelmed.
  • Revivals are especially useful when playing as characters with less survivability, such as Exdash and Toastie.
  • Revival stat is additive. The maximum amount of Revivals a player can have can be obtained by getting the PowerUp (+1), Level 2 Tiragisú (+2), playing as Krochi or Gyorunton (+2), and taking the Awake (IV) Arcana (+3), netting +8 extra lives. If these are taken to the end of the round and exchanged with Death for extra gold, they will be worth +1900 bonus gold altogether.
  • Revivals can be especially useful for runs where the goal is to survive as long as possible against Death, and can greatly extend runs when paired with other defensive measures.
  • Revivals can be useful for gathering loot otherwise unobtainable before Death ends the run. Even 1 revival can allow the player to get a few more levels or one extra Treasure Chest.
PowerUps
Sprite-Spinach.png
Might
Sprite-Armor.png
Armor
Sprite-Hollow Heart.png
Max Health
Sprite-Pummarola.png
Recovery
Sprite-Empty Tome.png
Cooldown
Sprite-Candelabrador.png
Area
Sprite-Bracer.png
Speed
Sprite-Spellbinder.png
Duration
Sprite-Duplicator.png
Amount
Sprite-Wings.png
MoveSpeed
Sprite-Attractorb.png
Magnet
Sprite-Clover.png
Luck
Sprite-Crown.png
Growth
Sprite-Stone Mask.png
Greed
Sprite-Skull O'Maniac.png
Curse
Sprite-Tiragisú.png
Revival
Sprite-Torrona's Box.png
Omni
Sprite-Reroll.png
Reroll
Sprite-Skip.png
Skip
Sprite-Banish.png
Banish
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