”A Reaper that considers itself a true visionary. It’s able to cast a veil of darkness around any hero it lays an obsidian finger upon, but every time it turns up for a fight the battlefield is already so full of particles, colors, and special effects that nobody can see a damn thing anyway. It contents itself by watching those heroes desperately hunt for floor chickens amidst the colorful chaos.
- — Ars Gouda, p. 178
The Blinder is an enemy that appears in Abyss Foscari and Carlo Cart.
Blinder's health is based on the player's level, and it is immune to knockback, freeze, and debuffs.
Instances[]
Map event[]
Blinder appears in a map event that spawns a single black reaper that follows the player for 1 or 2 minutes, occasionally speeding up or slowing down.
In Abyss Foscari, Blinder has a low chance to spawn at the very start of the round and a slightly higher chance to spawn at the 8 minute mark, and almost guaranteed to spawn at the 12 minute mark.
Other[]
In Carlo Cart, it is summoned by the Timed Enemy Spawn map event.
Behavior[]
Upon spawning, The Blinder will follow the player around but will not actively make contact. Occasionally, it will speed up or slow down, appearing to chase the player, dealing massive damage upon contact. It will continue this behavior until it is defeated or its set duration has elapsed. This behavior is identical to that of The Stalker.
It can be defeated with Pentagram, Gorgeous Moon, Infinite Corridor, Crimson Shroud, Victory Sword, Luminaire
, Rosary, or Grenade
.
Defeating it with the aforementioned weapons and items will make it drop a Treasure Chest:
| Level: - Evolution: Yes | |||||
Rewards:
| |||||
Patrols[]
The weaker variant of Blinder spawns when you are close to any stage items, with less health, damage, and MoveSpeed. As opposed to general behaviour, it cannot drop a Treasure Chest.
Carlo Cart[]
The Blinder operates under its usual behavior in this stage, although with a significantly higher health-scaling than its other counterparts, making the only realistic way of defeating it is with insta-kill effects.
Variants[]
The Blinder[]
| The Blinder | ID: BOSS_XLBLINDER
| |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Found in: Abyss Foscari | ||||||||||
| Skills: HP x Level | ||||||||||
| Health 500★ |
Power 25 |
MSpeed 150 |
KB (max) 0 (0) |
Res-F 2 |
Res-K No |
Res-DB Yes |
Res-DF No |
XP 30 | ||
The Blinder (patrol)[]
| The Blinder (patrol) | ID: FS_BLINDER_PATROL
| |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Found in: Abyss Foscari | ||||||||||
| Skills: HP x Level | ||||||||||
| Health 50★ |
Power 10 |
MSpeed 140 |
KB (max) 0 (0) |
Res-F 2 |
Res-K No |
Res-DB Yes |
Res-DF No |
XP 5 | ||
Unlisted variants[]
- These enemies are not listed under "The Blinder" in bestiary, but can be considered its variants.
Cart Blinder[]
| Cart Blinder | ID: EX_CART_BLINDER
| |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Found in: Carlo Cart | ||||||||||
| Skills: HP x Level | ||||||||||
| Health 655,530★ |
Power 10 |
MSpeed 300 |
KB (max) 0 (0) |
Res-F 2 |
Res-K No |
Res-DB Yes |
Res-DF No |
XP 0 | ||
Appearances[]
| Stage | Minute | Spawn Type | Notes |
|---|---|---|---|
| 0:00 | Event | Has 1% chance to appear at the minute mark. Lasts 2 minutes. | |
| 8:00 | Event | Has 30% chance to appear at the minute mark. Lasts 1 minutes. | |
| 12:00 | Event | Has 99% chance to appear at the minute mark. Lasts 1 minute. |
| Stage | Minute | Spawn Type | Notes |
|---|---|---|---|
| - | Special | Group of 6 guards the Prismatic Missile stage item. | |
| - | Special | Group of 1 guards the Stone Masks stage item. | |
| - | Special | Group of 1 or 4 guards the Attractorb stage item. | |
| - | Special | Group of 4 guards the Skull O'Maniacs stage item. | |
| - | Special | Group of 3 guards the Crowns stage item. | |
| - | Special | Group of 2 guards the Armor stage item. |
| Stage | Minute | Spawn Type | Notes |
|---|---|---|---|
| 11:00 | Event | Timed Enemy Spawn; spawn 1, lasts 1 minute. |
Trivia[]
- The Blinder is the first enemy who originates from a DLC stage to have a variant that appears in a non-DLC stage.





