Tri-Bracelet is a weapon in Vampire Survivors. It is evolved from Bi-Bracelet (which evolves from Bracelet). The evolution does not require any Passive items.
Effects[]
Tri-Bracelet shoots out a group of cloudy sparkles at a random enemy.
Arcanas[]
Selecting Jail of Crystal (XIV) Arcana gives the cloudy sparkles a 25% chance to freeze enemies. This chance is affected by Luck.
Selecting Twilight Requiem (II) Arcana allows the cloudy sparkles to explode when they expire.
Selecting Heart of Fire (XIX) Arcana causes the cloudy sparkles to explode upon hitting an enemy, dealing half of its damage in an area.
Levels[]
Tri-Bracelet has 6 levels. At max level, Tri-Bracelet gets +3 Amount, +20% Area, -0.4 seconds of Cooldown, +0.4 seconds to Duration, and +20 Base Damage.
Level 1 | "Fires three projectiles at a random enemy." |
Level 2 | Fires 1 more projectile. Base Area up by 10%. |
Level 3 | Effect lasts 0.2 seconds longer. Cooldown reduced by 0.2 seconds. |
Level 4 | Fires 1 more projectile. Base Damage up by 20. |
Level 5 | Effect lasts 0.2 seconds longer. Cooldown reduced by 0.2 seconds. |
Level 6 | Fires 1 more projectile. Base Area up by 10%. |
Limit Break[]
With Limit Break, Tri-Bracelet can be further leveled up.
Description | Rarity | Max Total |
---|---|---|
Might +1%[1] | 10 | - |
Area +2.5% | 10 | 1000% |
Speed +5% | 10 | 300% |
Duration +100ms | 1 | 3.0 seconds |
Amount +1 | 1 | 20 |
- ↑ Base Damage +0.5
Combos[]
- See Combos for a list of all item interactions.
Stats and passive items[]
❌ | ✔️ | ✔️ | ✔️ | ❌ | ✔️ | ✔️ | ❌ | ❌ | ❌ | ✔️ | |
|
|
| |||||||||
❌ | ❌ | ❌ | ❌ | ❌ | ✔️ [1] |
❌ | ❌ | ❌ | ✔️ [2] |
Arcanas[]
❌ | ❌ | ❌ | ❌ | ✔️ [3] |
✔️ [4] |
❌ | ❌ | ❌ | ✔️ [5] |
✔️ [6] | |
❌ | ❌ | ❌ | ❌ | ❌ | ❌ | ✔️ [7] |
✔️ [8] |
✔️ | ✔️ [9] |
❌ |
- ↑ Affected by Area and Duration
- ↑ Affected by Might, Area, Duration, and Speed
- ↑ Indirectly affected by bonuses to Might, Area, Duration, and Speed
- ↑ Indirectly affected by bonuses to Speed
- ↑ Indirectly affected by bonuses to flat damage
- ↑ Indirectly affected by bonuses to Amount
- ↑ Indirectly affected by bonuses to Duration
- ↑ Indirectly affected by bonuses to Area
- ↑ Indirectly affected by bonuses to Might and Cooldown