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Here is list of patches and updates for the game, documenting new contents and changes throughout the development cycle.

Patch 1.12 (The Castellated One) - October 31, 2024[]

v1.12 Contains:

Patch 1.11 (The Forbidden One) - August 15, 2024[]

v1.11 Contains:

Patch 1.10 (The Curious One) - April 30, 2024[]

v1.10 Contains:

  • 7 new EXTRA achievements
  • 1 new challenge stage
  • 1 new bonus stage
  • 1 new character
  • 1 new weapon with its evolution
  • 1 new passive weapon
  • 1 new power-up, Seal III
  • (Not present in patch notes: 1 new secret character)

Quick content walkthrough:

Patch 1.10.105 - May 9, 2024

Patch 1.9 (The Feely One) - February 29, 2024[]

v1.9 Contains:

  • 7 new EXTRA achievements
  • 1 new bonus stage
  • 2 new characters
  • 4 new weapons (of which 2 evos)
  • 1 new relic

Quick content walkthrough:

branch A


branch B

In this patch there are a lot of fixes too, including some optimisations that will let you play a run with Sammy for at least 2 more seconds than before!

Patch 1.8 (The Deeploreble One) - December 6, 2023[]

v1.8 Contains:

  • 1 relic, Atlas Gate: Enables base game Adventures. Found in Boss Rash, minute 7, only after seeing the Yellow Sign.
  • 1 new achievement for obtaining the Atlas Gate (in-game only. Will be added to the list on Steam together with the next content patch, your 100% is safe for the rest of the year!)
  • 2 base game Adventures
  • 1 Adventure for the Legacy of the Moonspell DLC
  • 🌹(Secret Character)

Adventures are self-contained, mini story-modes that remix the game's content.

Patch 1.8.206 - December 18, 2023

Patch 1.7.0 (The Chilling One) - October 19, 2023[]

v1.7 Contains:

Quick content walkthrough:

  • Pickup a total of 20 Orologions to unlock the new stage, Whiteout. If you have played the game long enough, you'll probably just need to enter and exit a run!
  • In Whiteout, find the Antidote relic and the Glass Fandango weapon.
  • Pick up and maximize Wings to evolve the Glass Fandango.
  • Survive 20 minutes in Whiteout.
  • In the post game, go to Tiny Bridge and find the Chaos Altemannna.

Patch 1.6.0 (The Friendly One) - August 17, 2023[]

v1.6 Features:

  • Added local co-op mode!
  • Added "Disable Blood" option.
  • Added "Pixel Font" option.
  • Added "Border Type" option.
  • Added Twitch integration (Steam only).
  • Released on Nintendo Switch
  • Full switch to new game engine

Patch 1.5.0 (The Overwhelming One) - June 12, 2023[]

v1.5 Contains:

Quick content walkthrough:

Patch 1.4.0 (The Whimsy One) - April 13, 2023[]

Contains:

  • 1 new batch for the Seal powerup, tied to an achievement
  • 4 new music tracks that I won't spoil, but are very likely what you've been asking for very recently!

Tweaks:

  • changed sound effect of the Night Sword
  • optional: new engine on beta branch

1.4.200 - Bugfixes & tweaks[]

  • [DLC] New relics: Map of Mt.Moonspell and Map of Lake Foscari Found in the respective DLC stages, they let you see a detailed map in the pause menu.
  • Option to Seal the Chaos Malachite relic Prevents Mortaccio from morphing when he reaches LV80
  • Option to easily reset Save Data It’s now easier to reset your Save Data but it is strongly recommended to backup your Save Data before resetting. - Delete save data in main game: go to Options, press CTRL+F2, seven times in a row - Delete save data in new-engine: go to Options, tap the Account icon seven times, then click Delete Save and confirm through all the pop-ups To find out how to backup your save game, please follow the guide here.

main game tweaks:

  • fixed Song of Mana disappearing when entering the mirror in Gallo Tower.
  • fixed picked up golden eggs not disappearing from the map screen sometimes
  • fixed Abyss Foscari wall position when setting visually inverted option to false
  • tentative fix for white screen on starting up the game (switching to the new-engine branch is recommended to avoid this issue altogether, it's one of the many reasons we're moving to the new engine)

new-engine tweaks:

  • the branch is now public and easily accessible from the list of Betas in the Steam client
  • Fix for Ophion and Prismatic Missile not working as expected
  • Fix for weapons not properly affected by Arcanas: Tri-Bracelet, Valkyrie Turner, Luminaire
  • Fix for Silver Wind not giving hearts
  • Fix for camera issues during events
  • Fix for level up evo indicators not showing on passives for DLC weapons
  • Fix for Abyss Foscari wall position when setting visually inverted option to false
  • Fix for bestiary missing entries in the total count display in some scenarios
  • Fix for issue where pick-up weapons could not be leveled up
  • Fix for incorrect projectile pool limits
  • Improvements to DLC loading and memory management (mostly affects mobile version)
  • Text, localisation, and number formatting fixes
  • Other minor bugfixes and improvements

Patch 1.3.0 (The Chaos One) - February 9, 2023[]

Contains:

Tweaks:

Patch 1.2.0 (The Moon One) - December 15, 2022[]

New Content

  • 1 new very important skin for Peppino

Tweaks

Patch 1.1.0 (The Tiny One) - November 24, 2022[]

New Content

Patch 1.0 (content completion) - October 20, 2022[]

New Content

3 achievements to fix existing unlocks:

4 new achievements:

  • 1 new event stage
  • 1 new weapon
  • New skins for: Pugnala, Giovanna, Poppea, Concetta, and Mask of the Red Death.
  • New "Side B" soundtrack. Every Side B track unlocks together with the stage it belongs to.
  • New option for "blast processed" sound effects.
  • Added missing music tracks for Il Molise (and Boss Rash in 0.11.400)
  • Added 11 languages: French, Italian, German, Spanish, Polish, Portuguese, Turkish, Russian, Simplified Chinese, Korean, and Japanese.
  • Added Twitch integration: the chat makes decisions for you and triggers special events. Enable in Options by typing in the chat's name, no need to login or doing anything weird.

INVERSE MODE

  • Stages layout is upside down (can be disabled in Options) plus minor visual changes depending on stage.
  • Gold gains are increased by 200%. Luck bonus of 20%.
  • Enemies start with +200% Max Health.
  • Enemies gain 5% Max Health every minute and and 1% movement speed every 2 minutes (cumulative with the Bone Zone enemy bonuses).
  • The merchant also sells: Skip, Banish, and Reroll (can carry up to 20) and 1 extra Arcana.

ENDLESS MODE

  • The Reaper won't spawn at the final minute.
  • Reaching the final minute of a stage will make the enemy waves to restart from minute 0, completing a "cycle".
  • Enemies gain 100% of their base Max Health per cycle.
  • Enemies spawn frequency and amount is increased by 50% per cycle.
  • Enemies deal 25% more damage per cycle. The player's max damage cap is diminished by 1 per cycle.
  • The merchant respawns on every cycle and sells "+1 Revival" instead of Golden Eggs.

Achievement Tweaks:

  • Reduced level requirements for character achievements (reach LV 100 is now LV80, reach LV99 is now reach LV50)
  • Mindbender now unlocks at 50 COLLECTION items instead of 100

Tweaks:

  • New UI to show what relics are available in each stage
  • New UI to show what stages have been cleared for each character (plus option to turn it off)
  • New UI option to lock the selection of a music track so it persists between runs
  • Each rank in Banish and Reroll now grants 2 of them instead of 1.
  • Picking up an Orologion also slows down Gold Fever decay by 50%
  • Lightning Ring and Thunderloop are now affected by Arcana II - Twilight Requiem
  • Bracelet is now affected by arcana XIV - Jail of Crystal. Bi-Bracelet is also affected by Arcana II - Twilight Requiem. Tri-Bracelet is also affected by Arcana XIX - Heart of Fire
  • Reduced Sketamari's HP recovery when absorbing other skeletons.
  • Increased XP gain in the early minutes of the Dairy Plant.
  • Increased base gold amount in treasure chests.
  • "Recovery" stat now also affects the potency of health recovery pickups.
  • Arcana II - Twilight Requiem's explosions damage is now affected by Curse.
  • "quick start" now becomes available after unlocking the 5 main stages.
  • Capped all Limit break bonuses other than Might (this in particular is very open to suggestions in case it makes sense to increase some caps)

1.0.114 - Bugfixes & tweaks[]

1.0.105

  • fix for black screen in event stage

1.0.106

  • fix for item descriptions on multiple lines, text update

1.0.107

  • fix for the extra screen in the inverse library appearing too often

1.0.108

  • lowered volume of Side B music tracks

1.0.109

  • tentative fix for black screen in new event stage (please try to swap to your main graphic card if it still happens) , text update, Mirror/Trumpet achievement fix on starting up the game

1.0.110

  • Steam data migration process updated

1.0.111

  • fix for BGM selection getting locked when entering special menus, fix for Drowner not appearing in the bestiary, hidden some unlocks until they're actually obtainable

1.0.112

  • Tweaked Twitch events
  • Twitch level up countdown timer starts when the first messsage is received
  • Fixed stage modifiers to work with the new system
  • Fixed bounding box of a couple of characters
  • Improved loading times of the pause menu (still WIP)
  • Fixed double egg removal in final stage

1.0.113

  • fixed fonts for Chinese, Japanese, and Korean languages
  • fixed controller input in Stage Selection
  • removed Orologions from certain boss fights
  • fix for game crashing with certain modded or corrupted saves
  • added Sketamari in Bestiary
  • tentative fix to Golden Eggs memory leak

1.0.114

  • added some silly spell codes including

spoopyseason: activates alternative skins for Mortaccio, Yatta Cavallo, Bianca Ramba, O'Sole Meeo, and their starting weapons until the game is rebooted.

Patch 0.11.0 (The All-In-One) - August 16, 2022[]

New Content

Tweaks:

  • More secret spells
  • Added option to skip Arcana drafts

Minor Patch 0.11.2[]

Hello everyone, as many of you already know, patch 0.11.0 was the last major one before we started to wrap up all the content for v1.0

This means that for the next few weeks we'll be getting small updates with tweaks, bug fixes, and minor bits of content to complete the roadmap, We'll soon announce the release date for v1.0, but in the meantime here's what's in this new small patch!

Tweaks/Bugfixes:

  • There's now a low, Luck-based chance that green coin bags from Treasure Chests could be substituted by a Candybox, if it has been unlocked.
  • Fixed movement input resetting when leveling up/opening a treasure chest.
  • Fixed a few errors around controllers (please know/remember that we won't be able to fix all controller issues until we complete the port to the new engine).
  • Fixed birds firing timer at high cooldown.
  • Fixed Gorgeous Moon breaking when firing too often due to Limit Break.
  • Fixed Queen Sigma unlocking without having to exit and re-enter a run.
  • Fixed NO FUTURE bouncing exlposions damage being considered retaliatory.

Minor Patch 0.11.3[]

0.11.400 - Save Data changes[]

Rolling out a change to the save data location/system to avoid surprises on launch day for v1.0

  • Disabled Steam AUTO-Cloud. Steam Cloud is now implemented in-game.

This is to avoid synchronization issues that were showing the wrong save file the first time the latest version was booted up. The Save Data path has now been finalised and it's in the default Steam userdata folder.

When booting up the game in the new version for the first time, you'll see a line of text letting you know that the save data is being migrated.

The old backup systems are still in place in case anything goes wrong.

  • Little QOL:

5 items treasure chests become skippable if you've played the game too much ❤

Patch 0.10.0 (The Not One) - August 4, 2022[]

New Content

Contains 2 new achievements and:

Extra (not present on the roadmap):

Tweaks:

Work in progress:

  • On-screen keyboard for touch-screen and gamepad users
  • More spells

0.10.109 - Roadmap & Tweaks[]

Tweaks

  • Added an on-screen keyboard in the new menu for gamepad and Steam Deck users
  • Increased grace time between key presses to cast spells
  • Fixed new theme of The Bone Zone not looping properly
  • Slightly reduced movement speed of the Sketamari
  • Added more spells, but they're SECRETS

Patch 0.9.0 (The Flashy One) - July 21, 2022[]

New Content

Contains 4 new achievements and:

Important:

  • Moved save data folder on Windows to a safer location to avoid Cloud conflicts and issues on Steam Deck. The save files will now be in %APPDATA%/Vampire_Survivors_Data.

Extra (not present on the roadmap):

  • 1 new character: Gyorunton. Due to time constraints, this one won't be linked to the usual Unlocks/Achievements. The unlock conditions are "Survive 15 minutes in the new challenge stage, with 1 active weapon only"
  • 1 new weapon: Bracelet

Tweaks:

  • Added a new music track when opening the Bestiary (can also be used as a standard in-game track )
  • Added a cap to Duration for Limit Broken weapons
  • Results screen now shows damage from special Arcanas

Bugfixes:

  • Option to hide damage numbers also affects recovery numbers
  • Some projectiles standing still when there are no enemies
  • Vento Sacro and Fuwalafuwaloo stop firing after getting a Duration bonus via Limit Break

Patch 0.8.0 (The Winged One) - July 7, 2022[]

New Content

Contains 3 new achievements and:

  • new version of Stage 5, let's mosey! Will revert to a simpler version once successfully completed
  • final roadmap relic with a new game mechanic
  • 1 new arcana

Extra (not present on the roadmap):

  • 1 minor relic to view enemies data from the main menu (the list is largely incomplete and will be updated with more data and details as we get closer to v1.0). Can be found in Dairy Plant.

Tweaks:

  • Updated some graphics
  • Added a visual indicator of how many skins are available per character
  • Added option to always pick Coin Bag or Floor Chicken when leveling up after maxing out all weapons (unlocks automatically after playing long enough)
  • Added visual reminders for Banished items
  • Obtained unlocks can be filtered out from the list
  • Crimson Shroud's retaliation damage now heavily damages some special enemies

Bugfixes:

  • "Reach minute 31" arcanas not unlocking under certain situations
  • Post-Moongolow stage crashing with certain characters
  • Tentative fix for losing write access to save data folder
  • Tentative fix for negative/overflowing coins

0.8.270 - Bugfixes[]

Patch 0.7.3 (The Posh One) - June 23, 2022[]

New Content

Contains 6 new achievements and:

Extra (not present on the roadmap):

Tweaks:

Bugfixes:

  • Tentative fix for standard saves not working on Steam Deck for some users

Patch 0.7.2 (The Holy One) - June 9, 2022[]

New Content

Contains 9 new achievements and:

Tweaks:

  • The Stage Selection screen will now display when the lunar eclipse event is available in Moongolow (required to unlock Stage 5)
  • Added a toggle to disable Golden Eggs bonuses
  • Updated some graphics
  • Changed PowerUp markup cost from percentage-based to a flat increase
  • Added little icons for Vacuum, Rosary, Orologion, Nduja, and Floor Chicken on the map

Bugfixes:

  • Bonus Revivals from Golden Eggs not working
  • some controllers crashing the game at random intervals
  • vanilla game crashing after save data alterations from mods
  • Rerolls, Skips, and Banish disappearing from the PowerUp screen on old save files
  • Fixed some special achievements needing a reboot to unlock on Steam

Undocumented in Notes:

Stage 5: first iteration[]

I know this might take away some of the magic, but, after the previous "small" patch, I feel like it's important to let everyone know that currently there are no secrets nor particularly complex mechanics in Stage 5. The main point of it is unlocking the new character, the stage will have to go through one or two more iterations before being considered complete :)

Thanks to everyone once again for your support in the beta, on social media, and of course for playing the game! 🙏

Patch 0.6.1 (The Weird One) - May 13, 2022[]

New Content

Contains 5 new achievements to unlock:

Tweaks:

Bugfixes:

  • Unfortunately, due to one of the new game mechanics, the time has come to fix the Bone-stuck-in-the-boss glitch
  • Tentative fix to items sometimes not leveling up near the end of a run

New minor game mechanics

Due to the amount of work needed to improve on the save data issues with Mac and Steam Cloud, and also for the future patch 0.7, patch 0.6.0 will have less content than usual. I'm sorry for the inconvenience, but I also hope you have fun with the new little mechanics added in this patch!

One of the new mechanics is mostly for players who simply enjoy playing the game even when there's nothing left to unlock, so please don't feel like you have to grind for these new bonuses.

Future content, unlocks, and achievements will still be (un)balanced on the vanilla character stats and power-ups*and so will not expect you to have accumulated any of these new bonuses. * Curse excluded

Patch 0.5.2 (NOT FOR KIDS)[]

New Content

Contains 8 new achievements and:

Tweaks:

  • updated some sprites
  • added Fullscreen toggle in Options menu
  • temporarily removed copyrighted music tracks and therefore "Streamer safe music" option (all music currently available is safe)
  • increased area scaling for King Bible and Unholy Vespers

Bugfixes:

Patch 0.5.209 Savedata Recovery Menu[]

To access the recovery menu, go to Options from the main screen and click Data Recovery.

A few options will show up if the files required for the recovery are on your machine:

Load Last Run: loads the backup made at the end of your last run (synced with Steam Cloud)

Show Local Backups: shows a (possibly very long) list of backups that are stored exclusively on your machine. Click one of the entries to restore the backup from that version/date/time

Load Old System Data: useful to Mac/Linux users only, this should recover the data saved by the old system that got discontinued since Sunday the 8th of May.

Using this on Windows or for other reasons might yield unexpected results, as the old save system was highly fragmented and prone to data corruption.

Patch 0.5.1[]

New Content

Contains 6 new achievements to unlock:

Time to go back to the dark and serious roots of Vampire Survivors ☠

Tweaks:

Bugfixes:

  • Tentative fix to chicken/coinbag choice presenting itself when there are still items that can be leveled up
  • Phieraggi is now affected by Arcana V - Chaos in the Dark Night.
  • Added an extra backup system for save data in %appdata%/Vampire_Survivors/saves/backups. These backups will not sync with Steam Cloud, so you can restore them manually if needed.

Patch 0.5.106[]

  • Restored analog movement speed when using analog sticks
  • Lowered volume of Celestial Dusting
  • Updated localisation

Patch 0.5.107[]

  • Hotfix for character moving automatically when using certain controllers

Patch 0.5.0 (The esoteric one)[]

New Content

Contains 4 (?) new achievements:

The new content in this patch will allow you to summon chaos and vicious creatures and also tap into the great occult power of the Arcanas. It sounds like this though.

Tweaks:

Bugfix:

  • Game data will now be saved when backing out of selection menus

How to unlock Arcanas as a game mechanic

  • Find the Randomazzo at the top of Stage 4. Be careful.

How to unlock more Arcanas

  • After finding the Randomazzo, new unlocks will be available and visible in the Unlocks menu. There are 6 Arcanas in this patch, more will be added in future patches.

How to activate Arcanas during a run

  • You get to choose any unlocked Arcana at the start of a new run. After that, if you have unlocked more arcanas than just the default one, then there is a chance you can get a random draft from Trasure Chests. Most Treasure Chests containing Arcanas are carried by bosses spawning at minute 11:00 and 21:00. You can carry a maximum of 3 Arcanas at the same time.

Patch 0.4.2 (7 new achievements)[]

New Content:

Contains 7 new achievements:

Tweaks:

  • Heavily reduced chances that enemies will spawn inside walls in the Dairy Plant
  • New entry in the Options menu "Less physics, more FPS". It's enabled by default, if you don't like it or for some reason it glitches badly on your machine, you can disable it from the Options menu from the main screen.
  • Guide arrows don't jitter anymore - please enable the guides from the Pause menu if you have the Map but can't locate coffins etc.
  • Bugfix: some projectiles not moving when there are no enemies to target
  • Bugfix: Clock Lancet disappearing when moving upwards for too long

New gameplay option

Unlocked by finding the new relic in Stage 4, the new "Hurry" option in Stage Selection will simply make the timer tick twice as fast, so enemies waves will change every 30 seconds in real time instead of the usual 60.

Patch 0.3.2 (5 new achievements)[]

New Content:

Contains 5 new achievements and:

Tweaks:

  • Added stage modifiers information on the Stage Selection screen
  • Added evolution info on Level Up panels
  • Changed treasure chests in Il Molise
  • Changed Il Molise unlock condition to "Unlock Hyper mode for any normal stage"
  • Updated sprites for some items
  • New save data system that uses a much simpler file format and should prevent issues like unlocks getting out of sync.

It has the drawback that the game won't be saving your coins as soon as you pick them up anymore, but will only save at the end of a run, or when opening a treasure chest.

Patch 0.3.1 (the cute one)[]

New Content: 4 achievements to unlock:

Bugfixes:

  • changes to cooldown don't reset weapon firing timers anymore
  • special stage pickups are now immune to bad/purple Pentagram, but now Pentagram also correctly erases all other on-screen pickups
  • tentative fix for King Bible/Unholy Vespers not making a full circle
  • tentative fix for UI elements overlapping when picking up a stage item at the same time as leveling up or pausing the game

Tweaks:

  • reduced cost of the Skip power-up
  • Treasure Chests are now visible on the map

Patch 0.3.0 (Please watch your step. Watch over your shoulder too.)[]

New Content: 6 achievements to unlock new content, including 1 stage and 1 weapon.

Tweaks:

Bugfixes:

  • tentative fix for game freezing at startup after using localization mods
  • tentative fix for game freezing on character selection after save data corruption/mod

Patch 0.3.0c[]

  • updated translations for existing languages
  • increased XP gain over the first 10 minutes in Stage 3
  • moved some stage items closer to the starting point

What a horrible night to have a Patch 0.2.13[]

New Content:

Patch 0.2.12 - small update[]

New Content:

  • 1 new weapon evolution
  • 2 new minor game mechanics/PowerUps
  • 3 new achievements to unlock the content above
  • Enabled the following languages: French, Korean, Russian, and Chinese. Also Spanish and Japanese at about 90% completion.
  • Added a brief moment of invulnerability after leveling up
  • Translation fixes and Translation tools, new languages
  • Minor sprite updates
  • Minor tweaks to weapons rarity
  • Bugfix for people getting stuck on a black screen after changing language
  • Bugfix for treasure chests getting stuck in obstacles
  • Made a certain thing official (but the ride never ends 💀)*

*Spoiler

Patch 0.2.11[]

New Content:

  • Tweak: Heaven Sword takes longer to despawn
  • Tweak: every level in Crown gives +8% experience now
  • Bugfix: game crashing on picking up multiple chests at the same time
  • tentative fix for people having high CPU usage or stuck on an empty screen when launching the game

Patch 0.2.10 and news[]

New Content:

  • 3 new achievements. Check their description to see what they unlock.
  • 2 new characters, Dommario and Suor Clerici.
  • 1 new special, challenge stage that is just like the classic Mad Forest, but has no new enemies nor layout. Comes with a minor new feature that will expand with every new future stage. Enter/exit a run if you've already satisfied the requirements to unlock it.
  • rework of the Mad Forest layout in preparation of a future feature
  • new "streamer friendly" soundtrack for the Inlaid Library stage
  • option to play the old sountrack by disabling "Streamer Safe Music" from the Options menu (affects the Library Stage only for now)
  • new animations for mudmen, mummies, ghost witches, and Library bosses
  • Bugfix/workaround: the game shouldn't crash anymore on triggering texture errors when "pausing while leveling up" or similar situation
  • Tweak: minor increase to the chance that killing an enemy with Soul Eater will spawn a little heart
  • Tweak: minor increase to Pentagram's base chance to not delete items
  • Tweak: "Refund Powerup" buttons is at the top of the PowerUp Selection screen. Use it often to try new upgrade paths!
  • Tweak: reduced volume of the infamous "Treasure Found" sound
  • Added epilepsy warning on launching the game
  • Made it easier to do certain inputs on the main screen

35th Anniversary Patch (Patch 0.2.9)[]

  • the NFT (for those out of the loop, it's a joke, please read below)
  • Garlic evolution
  • 1 new "evolution"
  • 2 new achievements for finding the above two
  • Graphics: idle animation for headless skeletons, ectoplasms, giant bats, medusa heads
  • Tweak: capped Garlic's maximum knocback debuff for bosses
  • Bugfix: projectiles should now despawn correctly (fixes pauses in Thousand Edge)
  • Bugfix: gems sometimes not merging if the player stands still for a long time
  • Bugfix: Inlaid Library boss collision box fixed

The NFT[]

In commemoration of the 35th (day) anniversary of the Vampire Survivors release on Steam,

we decided to jump on the hottest trends in gaming and release our own NFT.

From game patch 0.2.9, the Nduja Fritta Tanto can randomly drop from candles/braziers to add 10 spicy seconds to your runs. Terrible pun, great item. We're against nft practices if that wasn't clear.

Patch 0.2.8 - Cloud Saves, Volume Sliders, Stats Display[]

  • QOL: Steam Cloud Saves
  • QOL: Volume sliders
  • QOL: after unlocking a couple of characters, a stats panel becomes visible on the character selection screen
  • QOL: after unlocking a handful of weapons, current stats and weapon levels will be displayed when leveling up and on the pause screen
  • Tweak: Garlic hits reduce knockback and freeze resistance
  • Tweak: Orologion doesn't prevent enemies from spawning anymore
  • Tweak: increased birds's level up area bonus
  • Bugfix: Axes won't despawn anymore if sent too high
  • Bugfix: unlocks from Achievements are reactivated on launching the game
  • Bugfix: corrected movemenet of a few projectiles to be independent from frame rate. They used to go insanely fast if the game was running above 60fps
  • Bugfix: corrected Garlic description: ignores amount, duration, speed
  • Added additional logs for people experiencing crashes, can be found in %APPDATA%\Vampire_Survivors\logs

Patch 0.2.7 - small update & a lot of text[]

  • Content: 1 new character and 1 new achievement
  • Graphics: added idle animations to zombies, flowers, mantises, mummies, werewolves, ghosts
  • Tweak: minor clarifications and changes to some descriptions
  • Tweak: treasure chests can now only level up existing weapons (or give extra coins if no weapons can be leveled up)
  • Bugfix: corrected the DPS stats numbers (could have shown up as 10 times smaller than they are)
  • Bugfix: Axe's bonus area scaling fixed and specified in description
  • Bugfix: fireworks now shouldn't linger on screen anymore when triggering a beeg shiny

Patch 0.2.6b: fullscreen, skip animations, DPS stats[]

QOL improvements:

  • toggle fullscreen by pressing ALT+Enter or F11
  • after getting a handful of treasures, their animation can be skipped by pressing ESC, right mouse button, or "B"/cancel on a gamepad
  • added more information on the Results screen
  • tentative fix to slow downs with certain weapon combos

Tweaks:

  • Lightning Ring projectiles never skip strikes and can fall on any random enemy on screen
  • adjusted tips for a few weapons if there's any stat they ignore
  • minor changes to the Clover pickup
  • sped up first enemy wave in Inlaid Library

Patch 0.2.5: new stage and achievements[]

Tweaks and fixes:

  • Tweak: PowerUps can be reset/refunded from the PowerUp screen
  • Tweak: adjusted a few sound effects
  • Tweak: Peachone and Ebony Wings' movement speed scale up with the player's bonus movement speed
  • Tweak: changed enemies in Mad Forest minutes 25-30
  • Tweak: the invulnerability period after a Laurel shield is destroyed now goes up with the weapon's level
  • Tweak: Pentagram's item erasure is slightly more forgiving
  • Bugfix: Treasure Chest Open button overlapping with coins counter
  • QOL: Added a "Restore Steam Achievements" button under Options. If any achievement is unlocked in-game, but still locked in Steam for some reason, this will re-sync the Steam achievements.

Patch 0.2.4: Tweaks and minor content update[]

This patch is available now and contains some new content and several tweaks requested by players:

  • Content: added Bloody Tear, evolution for the Whip
  • Content: added Heaven Sword, evolution for the Cross
  • Graphics: added idle animations for bats
  • Tweak: added a brief moment of invulnerability after picking up a treasure
  • Tweak: difficulty spikes adjustments
  • Tweak: added feedback on getting hit by enemies
  • Tweak: reduced Lightning Ring cooldown
  • Tweak: Spacebar can be used just like Enter to interact with the UI
  • Tweak: Pause menu can be opened by pressing Esc
  • Bugfix: Lightning Ring achievement now properly checks for a total of 5000 enemies killed rather than 5000 per run

Patch 0.2.2[]

Changes in version 0.2.2:

  • New: walking animations for the playable characters
  • Bugfix: some projectiles freezing on screen
  • Bugfix: quitting from the Pause menu doesn't skip the score page anymore
  • Tweak: treasure data displays more accurate information
  • Tweak: added a coins reward for reaching the end of the stage
  • Tweak: the first Santa Water projectile now aims for an enemy

Patch 0.2.0[]

Changes in version 0.2.0:

External links[]

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