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Whip is the first weapon the player gets in their hands when they enter the Mad Forest as Antonio.

Weapons are used by the character to fend off enemies, each having its own unique way of doing so. Most weapons deal damage to enemies, while some apply debuffs to enemies or buffs to the player. Every character can have up to 6 different weapons at a time.

Obtaining

Normally, each character has access to one of the base weapons as their starting weapon and is able to obtain additional base weapons as they level up. Rarity determines the weight of how often that weapon shows up in the pool of possible weapons and passive items.

Upgrading

If an already owned weapon is selected upon level up it will be upgraded to a higher level and it will gain certain stat bonuses unique to the weapon. There is certain chance to have owned items offered to you. When a weapon is fully leveled it cannot appear in the level up options anymore.

Evolution

When a base weapon is leveled to the max and its corresponding passive item is obtained, it can be transformed into an evolved weapon by collecting a Treasure Chest. Not all weapons have an evolution.

Stats

Weapons have different stats, which define their functions.

Weapon stats
Max level The highest level the weapon can be upgraded to. Rarity The weight of the weapon in the pool of weapons and passive items.
Base damage The damage dealt by a single projectile per hit. Modified by Might stat.
Note: The damage displayed with the "Damage Numbers" option ticked shows a randomized value within ±5 of the scaled base damage, but this is only a visual feature and the damage dealt by a weapon is always the same.
Area The base area of the weapon. Modified by Area stat.
Speed The base projectile speed of the weapon. Modified by Speed stat. Amount The amount of projectiles fired per use. Modified by Amount stat.
Duration The duration of the weapon's effect. Modfied by Duration stat. Penetration The number of enemies a single projectile can hit before being used up.
Cooldown The time required for the weapon to be used again. There is a trigger for the cooldown to start after a weapon's duration ends. Modified by Cooldown stat. Projectile Interval The time required for an additional projectile to be fired.
Hitbox Delay The time before the same enemy can be hit by the same projectile again. All delays refresh simultaneously as soon as one fully counts down. Knockback The distance of the knockback effect.
Pool limit The maximum amount of projectiles that can be on screen. Chance The chance of a special effect happening. Modified by Luck stat.
Crit Multi Damage multiplier to critical hits. Block by walls Can the projectile be blocked by obstacles.

Types

There are base, evolutions or unions, and special weapons. Of the weapons currently available, 27 are base, 18 are evolutions, 3 are unions, and 6 are special.

See Combos for a list of which passive items and their corresponding player stats affect which weapon.

Base Weapons

Base weapons can be chosen by leveling up. Most of them are locked behind achievements at first.

Base Weapons
Icon Weapon Description Base damage (level 1) Max level Rarity Effects Unlock requirements
Sprite-Whip.png
Whip Attacks horizontally, passes through enemies. 10 8 100
  • Unlocked by default
Sprite-Magic Wand.png
Magic Wand Fires at the nearest enemy. 10 8 100
  • Unlocked by default
Sprite-Knife.png
Knife Fires quickly in the faced direction. 6.5 8 100
  • Unlocked by default
Sprite-Axe.png
Axe High damage, high area scaling. 20 8 100
  • Unlocked by default
Sprite-Cross.png
Cross Aims at the nearest enemy, has a boomerang effect. 5 8 80
Sprite-King Bible.png
King Bible Orbits around the character. 10 8 80
  • Starting weapon of Dommario
  • Scales with all stat bonuses
  • Unlocked by default
Sprite-Fire Wand.png
Fire Wand Fires at a random enemy, deals heavy damage. 20 8 80
Sprite-Garlic.png
Garlic Damages nearby enemies. Reduces resistance to knockback and freeze. 5 8 70
  • Starting weapon of Poe Ratcho
  • Ignores Amount, Duration, and Speed
Sprite-Santa Water.png
Santa Water Generates damaging zones. 10 8 100
  • Unlocked by default
Sprite-Runetracer.png
Runetracer Passes through enemies, bounces around. 10 8 80
  • Surviving for 5 minutes as Pasqualina
Sprite-Lightning Ring.png
Lightning Ring Strikes at random enemies. 15 8 80
Sprite-Pentagram.png
Pentagram Erases everything in sight. - 8 60
Sprite-Peachone.png
Peachone Bombards in a circular area. 10 8 50
  • Starting weapon of Toastie
  • Scales with all stat bonuses and MoveSpeed
  • Area orbits clockwise around the player
  • Surviving for 10 minutes with any character
Sprite-Ebony Wings.png
Ebony Wings Bombards in a circular area. 10 8 50
  • Starting weapon of Exdash Exiviiq
  • Scales with all stat bonuses and MoveSpeed
  • Area orbits counterclockwise around the player
  • Getting the Peachone to level 7
Sprite-Phiera Der Tuphello.png
Phiera Der Tuphello Fires quickly in four fixed directions. 5 8 50
  • Surviving for 10 minutes with Pugnala
Sprite-Eight The Sparrow.png
Eight The Sparrow Fires quickly in four fixed directions. 5 8 50
  • Surviving for 15 minutes with Pugnala
Sprite-Gatti Amari.png
Gatti Amari Attacks vertically, passes through enemies. 10 8 50
  • Starting weapon of Giovanna Grana
  • Scales with all stat bonuses and Luck
  • Cats have unique interaction with Pickups
  • Surviving for 15 minutes as Giovanna
Sprite-Song of Mana.png
Song of Mana Attacks vertically, passes through enemies. 10 8 50
  • Surviving for 15 minutes as Poppea
Sprite-Shadow Pinion.png
Shadow Pinion Generating damaging zones when moving, strikes when stopping. 10 8 50
  • Surviving for 15 minutes as Concetta
Sprite-Clock Lancet.png
Clock Lancet Chance to freeze enemies in time. - 7 70
Sprite-Laurel.png
Laurel Shields from damage while active. - 7 60
  • Unlocked by default
Sprite-Vento Sacro.png
Vento Sacro Stronger with continuous movement. Can deal critical damage. 2 8 50
  • Surviving for 15 minutes as Zi'Assunta
Sprite-Bone.png
Bone Throws a bouncing projectile. 5 8 1
  • Starting weapon of Mortaccio
  • Scales with all stat bonuses
  • Unlocking Mortaccio
Sprite-Cherry Bomb.png
Cherry Bomb Throws a bouncing projectile that explodes after some time. 10 8 1
  • Starting weapon of Yatta Cavallo
  • Scales with all stat bonuses and Luck
  • Unlocking Cavallo
Sprite-Carréllo.png
Carréllo Throws a bouncing projectile. Number of bounces affected by Amount. 10 8 1
  • Unlocking Bianca Ramba
Sprite-Celestial Dusting.png
Celestial Dusting Throws a bouncing projectile. Cooldown reduces when moving. 5 8 1
  • Starting weapon of O'Sole Meeo
  • Ignores Speed
  • Scales with MoveSpeed
  • Unlocking O'Sole Meeo
Sprite-La Robba.png
La Robba Generates bouncing projectiles. 10 8 1
  • Starting weapon of Sir Ambrojoe
  • Scales with all stat bonuses
  • Unlocking Sir Ambrojoe

Evolutions

Evolved weapons usually cannot be upgraded and only have one level. They still have a rarity of 1 as a placeholder value. If they have more levels, their upgrades will likely appear after all the weapon and passive item slots are filled and maxed.

Evolutions
Icon Weapon Description Base damage Effects Unlock requirements
Sprite-Bloody Tear.png
Bloody Tear Evolution of the whip. Can deal critical damage and absorb HP. 40
  • Starting weapon of Minnah Mannarah
  • Ignores Duration and Speed
  • Scales with Luck
Sprite-Holy Wand.png
Holy Wand Evolution of the Magic Wand. Fires with no delay. 30
  • Starting weapon of Leda
  • Ignores Duration
Sprite-Thousand Edge.png
Thousand Edge Evolved Knife. Fires with no delay. 16.5
  • Requires the Bracer for evolution
Sprite-Death Spiral.png
Death Spiral Evolved Axe. Passes through enemies. 60
Sprite-Heaven Sword.png
Heaven Sword Evolved Cross. Can do critical damage. 77
  • Ignores Duration
  • Scales with Luck
  • Requires the Clover for evolution
Sprite-Unholy Vespers.png
Unholy Vespers Evolved King Bible. Never Ends. 30
  • Scales with all stat bonuses
Sprite-Hellfire.png
Hellfire Evolved Fire Wand. Passes through enemies. 100
  • Ignores Duration
Sprite-Soul Eater.png
Soul Eater Evolved Garlic. Steals hearts. Power increases when recovering HP. 20
  • Starting weapon of Peppino
  • Ignores Amount, Duration, and Speed
La Borra Evolved Santa water. Damaging zones follow you and grow when they move. 30
  • Scales with all stat bonuses and MoveSpeed
Sprite-NO FUTURE.png
NO FUTURE Evolved Runetracer. Explodes when bouncing and in retaliation. 30
  • Scales with all stat bonuses and Armor
  • Requires Armor for evolution
Sprite-Thunder Loop.png
Thunder Loop Evolved Lightning Ring. Projectiles strike twice. 65
  • Ignores Speed and Duration
Sprite-Gorgeous Moon.png
Gorgeous Moon Evolved Pentagram. Generates extra gems and gathers all of them. -
  • Ignores everything but Cooldown
  • Requires Crown for evolution
Sprite-Vicious Hunger.png
Vicious Hunger Evolved Gatti Amari. Might turn anything into gold. 30
  • Scales with all stat bonuses and Luck
Sprite-Mannajja.png
Mannajja Evolved Song of Mana. Might slow enemies down. 40
  • Ignores Speed and Amount
Sprite-Valkyrie Turner.png
Valkyrie Turner Evolved Shadow Pinion. Bigger, longer, faster, stronger. 35
  • Scales with all stat bonuses and MoveSpeed
  • Requires Wings for evolution
Sprite-Infinite Corridor.png
Infinite Corridor Evolved Clock Lancet. Halves enemies health. -
  • Ignores Might, Speed, Amount, and Area
Sprite-Crimson Shroud.png
Crimson Shroud Evolved Laurel. Caps incoming damage at 10. Retaliates when losing charges. -
  • Ignores Speed, Duration, and Amount
  • Scale with Armor and Curse

Unions

United weapons is an unique type of evolution. They merge two weapons into one and free up a weapon slot. They may not need a passive item to be united.

Union
Icon Weapon Description Base damage (level 1) Max level Effects Unlock requirements
Sprite-Vandalier.png
Vandalier Union of Peachone and Ebony Wings. 28 8
  • Starting weapon of Smith IV
  • Scales with all stat bonuses and MoveSpeed
  • Acquisition will free a weapon slot
  • Has two areas that orbit in both directions
  • Requires both Peachone and Ebony Wings
Sprite-Phieraggi.png
Phieraggi Union of Phiera Der Tuphello and Eight The Sparrow. Scales with Revivals. 15 1
  • Ignores Duration
  • Scales with Revival
  • Acquisition will free a weapon slot
  • Requires Tiragisú for evolution and both Phiera Der Tuphello and Eight The Sparrow
Sprite-Fuwalafuwaloo.png
Fuwalafuwaloo Union of Vento Sacro and Bloody Tear. Critical hits might generate explosions 20 1
  • Ignores Speed
  • Scales with MoveSpeed and Luck
  • Requires both Vento Sacro and Bloody Tear

Special Weapons

Special weapons are coded to not show up when leveling up. When they are used as an effect, they behave slightly differently compared to when they are modified to be actual weapons.

Special Weapons
Icon Weapon Base damage Effects
Sprite-Nduja Fritta Tanto.png
Nduja Fritta Tanto 30
  • Scales with all stat bonuses
  • Duration affects both the NFT and the each individual flame
  • Area increases the growth rate of each flame
Sprite-Carréllo.png
Minecart 100
  • Ignores Duration
  • Ignores Speed, Duration, Cooldown, and Amount as an effect
  • Does not bounce off the screen like Carréllo
  • Triggers when dealt enough damage.
  • Can kill Stalker, making it drops a Treasure Chest as an effect
Sprite-Nduja Fritta Tanto.png
Sarabande of Healing 0
  • Ignores Might, Speed and Duration
  • Ignores everything but Area as an effect
  • Deals damage equal to the amount healed as Arcana effect
Sprite-Nduja Fritta Tanto.png
Window 130
  • Ignores Speed and Duration
  • Ignores Speed, Duration, Cooldown, and Amount as an effect
  • Triggers when dealt enough damage.
Sprite-Nduja Fritta Tanto.png
Heart of Fire 10
  • Ignores Speed and Duration
  • Ignores Speed, Duration, Cooldown, and Amount as an effect
  • Used by Gatti Amari when a cat consumes an NFT
  • Retaliatory explosion scales with Armor as Arcana effect
  • Deals damage equal to its base damage or half the highest weapons Base Damage as Arcana effect
    • Phiera Der Tuphello retaliatory and light source explosion deal double damage
Sprite-Nduja Fritta Tanto.png
Out of Bounds 10
  • Ignores Speed and Duration
  • Ignores Speed, Duration, Cooldown and Amount as an effect
  • Scales with Armor and Base Damage increases over time as Arcana effect

Trivia

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