
Whip is the first weapon the player gets in their hands when they enter the Mad Forest as Antonio.
Weapons are used by the character to fend off enemies, each having its own unique way of doing so. Most weapons deal damage to enemies, while some apply debuffs to enemies or buffs to the player. Every character can have up to 6 different weapons at a time.
Obtaining
Normally, each character has access to one of the base weapons as their starting weapon and is able to obtain additional base weapons as they level up. Rarity determines the weight of how often that weapon shows up in the pool of possible weapons and passive items.
Upgrading
If an already owned weapon is selected upon level up it will be upgraded to a higher level and it will gain certain stat bonuses unique to the weapon. There is certain chance to have owned items offered to you. When a weapon is fully leveled it cannot appear in the level up options anymore.
Evolution
- Main article: Evolution
When a base weapon is leveled to the max and its corresponding passive item is obtained, it can be transformed into an evolved weapon by collecting a Treasure Chest. Not all weapons have an evolution.
Stats
Weapons have different stats, which define their functions.
Weapon stats | |||
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Max level | The highest level the weapon can be upgraded to. | Rarity | The weight of the weapon in the pool of weapons and passive items. |
Base damage | The damage dealt by a single projectile per hit. Modified by Might stat. Note: The damage displayed with the "Damage Numbers" option ticked shows a randomized value within ±5 of the scaled base damage, but this is only a visual feature and the damage dealt by a weapon is always the same. |
Area | The base area of the weapon. Modified by Area stat. |
Speed | The base projectile speed of the weapon. Modified by Speed stat. | Amount | The amount of projectiles fired per use. Modified by Amount stat. |
Duration | The duration of the weapon's effect. Modfied by Duration stat. | Penetration | The number of enemies a single projectile can hit before being used up. |
Cooldown | The time required for the weapon to be used again. There is a trigger for the cooldown to start after a weapon's duration ends. Modified by Cooldown stat. | Projectile Interval | The time required for an additional projectile to be fired. |
Hitbox Delay | The time before the same enemy can be hit by the same projectile again. All delays refresh simultaneously as soon as one fully counts down. | Knockback | The distance of the knockback effect. |
Pool limit | The maximum amount of projectiles that can be on screen. | Chance | The chance of a special effect happening. Modified by Luck stat. |
Crit Multi | Damage multiplier to critical hits. | Block by walls | Can the projectile be blocked by obstacles. |
Types
There are base, evolutions or unions, and special weapons. Of the weapons currently available, 27 are base, 18 are evolutions, 3 are unions, and 6 are special.
See Combos for a list of which passive items and their corresponding player stats affect which weapon.
Base Weapons
Base weapons can be chosen by leveling up. Most of them are locked behind achievements at first.
Icon | Weapon | Description | Base damage (level 1) | Max level | Rarity | Effects | Unlock requirements |
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Whip | Attacks horizontally, passes through enemies. | 10 | 8 | 100 |
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Magic Wand | Fires at the nearest enemy. | 10 | 8 | 100 |
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Knife | Fires quickly in the faced direction. | 6.5 | 8 | 100 |
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Axe | High damage, high area scaling. | 20 | 8 | 100 |
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Cross | Aims at the nearest enemy, has a boomerang effect. | 5 | 8 | 80 |
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King Bible | Orbits around the character. | 10 | 8 | 80 |
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Fire Wand | Fires at a random enemy, deals heavy damage. | 20 | 8 | 80 |
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Garlic | Damages nearby enemies. Reduces resistance to knockback and freeze. | 5 | 8 | 70 |
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Santa Water | Generates damaging zones. | 10 | 8 | 100 |
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Runetracer | Passes through enemies, bounces around. | 10 | 8 | 80 |
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Lightning Ring | Strikes at random enemies. | 15 | 8 | 80 |
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Pentagram | Erases everything in sight. | - | 8 | 60 |
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Peachone | Bombards in a circular area. | 10 | 8 | 50 |
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Ebony Wings | Bombards in a circular area. | 10 | 8 | 50 |
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Phiera Der Tuphello | Fires quickly in four fixed directions. | 5 | 8 | 50 |
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Eight The Sparrow | Fires quickly in four fixed directions. | 5 | 8 | 50 |
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Gatti Amari | Attacks vertically, passes through enemies. | 10 | 8 | 50 |
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Song of Mana | Attacks vertically, passes through enemies. | 10 | 8 | 50 |
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Shadow Pinion | Generating damaging zones when moving, strikes when stopping. | 10 | 8 | 50 |
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Clock Lancet | Chance to freeze enemies in time. | - | 7 | 70 |
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Laurel | Shields from damage while active. | - | 7 | 60 |
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Vento Sacro | Stronger with continuous movement. Can deal critical damage. | 2 | 8 | 50 |
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Bone | Throws a bouncing projectile. | 5 | 8 | 1 |
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Cherry Bomb | Throws a bouncing projectile that explodes after some time. | 10 | 8 | 1 |
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Carréllo | Throws a bouncing projectile. Number of bounces affected by Amount. | 10 | 8 | 1 |
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Celestial Dusting | Throws a bouncing projectile. Cooldown reduces when moving. | 5 | 8 | 1 |
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La Robba | Generates bouncing projectiles. | 10 | 8 | 1 |
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Evolutions
Evolved weapons usually cannot be upgraded and only have one level. They still have a rarity of 1 as a placeholder value. If they have more levels, their upgrades will likely appear after all the weapon and passive item slots are filled and maxed.
Icon | Weapon | Description | Base damage | Effects | Unlock requirements |
Bloody Tear | Evolution of the whip. Can deal critical damage and absorb HP. | 40 |
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Holy Wand | Evolution of the Magic Wand. Fires with no delay. | 30 |
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Thousand Edge | Evolved Knife. Fires with no delay. | 16.5 |
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Death Spiral | Evolved Axe. Passes through enemies. | 60 |
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Heaven Sword | Evolved Cross. Can do critical damage. | 77 |
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Unholy Vespers | Evolved King Bible. Never Ends. | 30 |
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Hellfire | Evolved Fire Wand. Passes through enemies. | 100 |
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Soul Eater | Evolved Garlic. Steals hearts. Power increases when recovering HP. | 20 |
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La Borra | Evolved Santa water. Damaging zones follow you and grow when they move. | 30 |
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NO FUTURE | Evolved Runetracer. Explodes when bouncing and in retaliation. | 30 |
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Thunder Loop | Evolved Lightning Ring. Projectiles strike twice. | 65 |
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Gorgeous Moon | Evolved Pentagram. Generates extra gems and gathers all of them. | - |
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Vicious Hunger | Evolved Gatti Amari. Might turn anything into gold. | 30 |
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Mannajja | Evolved Song of Mana. Might slow enemies down. | 40 |
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Valkyrie Turner | Evolved Shadow Pinion. Bigger, longer, faster, stronger. | 35 |
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Infinite Corridor | Evolved Clock Lancet. Halves enemies health. | - |
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Crimson Shroud | Evolved Laurel. Caps incoming damage at 10. Retaliates when losing charges. | - |
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Unions
United weapons is an unique type of evolution. They merge two weapons into one and free up a weapon slot. They may not need a passive item to be united.
Icon | Weapon | Description | Base damage (level 1) | Max level | Effects | Unlock requirements |
Vandalier | Union of Peachone and Ebony Wings. | 28 | 8 |
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Phieraggi | Union of Phiera Der Tuphello and Eight The Sparrow. Scales with Revivals. | 15 | 1 |
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Fuwalafuwaloo | Union of Vento Sacro and Bloody Tear. Critical hits might generate explosions | 20 | 1 |
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Special Weapons
Special weapons are coded to not show up when leveling up. When they are used as an effect, they behave slightly differently compared to when they are modified to be actual weapons.
Icon | Weapon | Base damage | Effects |
Nduja Fritta Tanto | 30 |
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Minecart | 100 |
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Sarabande of Healing | 0 |
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Window | 130 |
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Heart of Fire | 10 |
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Out of Bounds | 10 |
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