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Icon-Whip

Whip is the first weapon the player gets in their hands when they enter the Mad Forest as Antonio.

Weapons are used by the character to fend off enemies, each having its own unique way of doing so. Most weapons deal damage to enemies, while some apply debuffs to enemies or buffs to the player.

The player can select up to six different weapons from level ups, but it is possible to carry more by picking up weapons that generate with the stage. Most weapons must be unlocked before they can be offered to the player.

Most weapons are unique, which means a character can only gain a weapon once per run, and there is no way to get the same weapon multiple times (even if it is consumed). Exceptions include Candybox and Arma Dio.

Obtaining[]

Normally, each character has access to one of the base weapons as their starting weapon and is able to obtain additional base weapons as they level up. Rarity determines the weight of how often that weapon shows up in the pool of possible weapons and passive items during the level-up screen and when opening Treasure Chests.

Upgrading[]

If an already owned weapon is selected upon level up it will be upgraded to a higher level and it will gain certain stat bonuses unique to the weapon. There is certain chance to have owned items offered to you. When a weapon is fully leveled it cannot appear in the level up options anymore. Upgrading a weapon will also reset its Cooldown and activate it instantly, which is useful for powerful weapons with long Cooldown.

Evolution[]

When a base weapon is leveled to the max and its corresponding passive item is obtained, it can be transformed into an evolved weapon by collecting a Treasure Chest. Not all weapons have an evolution.

Evolution actually works as removing the original weapon and acquiring the evolved one, which means whenever weapon is evolved, all the effects of the original weapon will be lost, and the evolved weapon's Cooldown starts from zero, (which is notable for weapons with long Cooldown like Santa Water).

Certain characters (Mortaccio, Yatta Cavallo, and O'Sole Meeo) automatically evolve their starting weapon when they morph into a new form, provided you have the required relic and meet the necessary condition.

Stats[]

Weapons have different stats, which define their functions.

See Overview Stats for a list of base stats of the weapons.

Weapon stats
Max level The highest level the weapon can be upgraded to. Rarity The weight of the weapon in the pool of weapons and passive items.
Base damage The damage dealt by a single projectile per hit. Modified by Might stat.
Note: The damage displayed with the "Damage Numbers" option ticked shows a randomized value within ±5 of the scaled base damage, but this is only a visual feature and the damage dealt by a weapon is always the same.
Area The base area of the weapon. Modified by Area stat.
Speed The base projectile speed of the weapon. Modified by Speed stat. Amount The amount of projectiles fired per use. Modified by Amount stat.
Duration The duration of the weapon's effect. Modified by Duration stat. Pierce The number of enemies a single projectile can hit before being used up.
Cooldown The time required for the weapon to be used again. There is a trigger for the cooldown to start after a weapon's duration ends. Modified by Cooldown stat. Projectile Interval The time required for an additional projectile to be fired between each Cooldown. Can overlap with another set of shots even before it finishes shooting.
Hitbox Delay The time before the same enemy can be hit by the same projectile again. All delays refresh simultaneously as soon as one fully counts down. Knockback The knockback dealt multiplier of the weapon. Determines the strength of the knockback effect along with the enemy's knockback taken multiplier and movement speed.
Pool limit The maximum amount of projectiles that can be on screen. Chance The chance of a special effect happening. Modified by Luck stat. Technically, Crit Chance is a separate stat but both have not been used at the same time yet.
Crit Multi Damage multiplier to critical hits. Block by walls Can the projectile be blocked by obstacles.

Types[]

There are base, evolutions or unions, and special weapons

See Combos for a list of which passive items and their corresponding player stats affect which weapon.

Base Weapons[]

Base weapons can be chosen by leveling up. Most of them are locked behind achievements at first.

Icon Weapon Description Base damage (level 1) Max level Rarity Effects Unlock requirements
Sprite-Whip
Whip Attacks horizontally, passes through enemies. 10 8 100
  • Unlocked by default
Sprite-Magic Wand
Magic Wand Fires at the nearest enemy. 10 8 100
  • Unlocked by default
Sprite-Knife
Knife Fires quickly in the faced direction. 6.5 8 100
  • Unlocked by default
Sprite-Axe
Axe High damage, high area scaling. 20 8 100
  • Unlocked by default
Sprite-Cross
Cross Aims at the nearest enemy, has a boomerang effect. 5 8 80
Sprite-King Bible
King Bible Orbits around the character. 10 8 80
  • Starting weapon of Dommario
  • Scales with all stat bonuses
  • Unlocked by default
Sprite-Fire Wand
Fire Wand Fires at a random enemy, deals heavy damage. 20 8 80
Sprite-Garlic
Garlic Damages nearby enemies. Reduces resistance to knockback and freeze. 5 8 70
  • Starting weapon of Poe Ratcho
  • Ignores Amount, Duration, and Speed
Sprite-Santa Water
Santa Water Generates damaging zones. 10 8 100
  • Unlocked by default
Sprite-Runetracer
Runetracer Passes through enemies, bounces around. 10 8 80
  • Surviving for 5 minutes with Pasqualina
Sprite-Lightning Ring
Lightning Ring Strikes at random enemies. 15 8 80
Sprite-Pentagram
Pentagram Erases everything in sight. - 8 60
Sprite-Peachone
Peachone Bombards in a circular area. 10 8 50
  • Starting weapon of Toastie
  • Cosmo starts with it by default, not using up a weapon slot
  • Scales with all stat bonuses
  • Area orbits clockwise around the player
  • Surviving for 10 minutes with any character
Sprite-Ebony Wings
Ebony Wings Bombards in a circular area. 10 8 50
  • Starting weapon of Exdash Exiviiq
  • Cosmo starts with it by default, not using up a weapon slot
  • Scales with all stat bonuses
  • Area orbits counterclockwise around the player
  • Getting the Peachone to level 7
Sprite-Phiera Der Tuphello
Phiera Der Tuphello Fires quickly in four fixed directions. 5 8 50
  • Surviving for 10 minutes with Pugnala
Sprite-Eight The Sparrow
Eight The Sparrow Fires quickly in four fixed directions. 5 8 50
  • Surviving for 15 minutes with Pugnala
Sprite-Gatti Amari
Gatti Amari Summons capricious projectiles. Might interact with pickups. 10 8 50
  • Starting weapon of Giovanna Grana
  • Scales with all stat bonuses and Luck
  • Cats have unique interaction with Pickups
  • Surviving for 15 minutes with Giovanna
Sprite-Song of Mana
Song of Mana Attacks vertically, passes through enemies. 10 8 50
  • Surviving for 15 minutes with Poppea
Sprite-Shadow Pinion
Shadow Pinion Generating damaging zones when moving, strikes when stopping. 10 8 50
  • Surviving for 15 minutes with Concetta
Sprite-Clock Lancet
Clock Lancet Chance to freeze enemies in time. - 7 70
Sprite-Laurel
Laurel Shields from damage while active. - 7 60
  • Unlocked by default
Sprite-Vento Sacro
Vento Sacro Stronger with continuous movement. Can deal critical damage. 2 8 50
  • Surviving for 15 minutes with Zi'Assunta
Sprite-Bone
Bone Throws a bouncing projectile. 5 8 1
  • Starting weapon of Mortaccio
  • Scales with all stat bonuses
  • Unlocking Mortaccio
Sprite-Cherry Bomb
Cherry Bomb Throws a bouncing projectile that explodes after some time. 10 8 1
  • Starting weapon of Yatta Cavallo
  • Scales with all stat bonuses and Luck
  • Unlocking Cavallo
Sprite-Carréllo
Carréllo Throws a bouncing projectile. Number of bounces affected by Amount. 10 8 1
  • Unlocking Bianca Ramba
Sprite-Celestial Dusting
Celestial Dusting Throws a bouncing projectile. Cooldown reduces when moving. 5 8 1
  • Starting weapon of O'Sole Meeo
  • Ignores Speed
  • Scales with MoveSpeed
  • Unlocking O'Sole
Sprite-La Robba
La Robba Generates bouncing projectiles. 10 8 1
  • Starting weapon of Sir Ambrojoe
  • Scales with all stat bonuses
  • Unlocking Ambrojoe
Sprite-Greatest Jubilee
Greatest Jubilee Has a chance to summon light sources. 10 9 20
  • Ignores Speed
  • Scales with Luck
  • Complete Eudaimonia Machine after having started and exited a run in Endless mode and a run in Inverse mode.
Sprite-Bracelet
Bracelet Fires three projectiles at a random enemy. 10 6 40
  • Starting weapon of Gyorunton
  • Scales with all stat bonuses
  • Survive 30 minutes with either Gallo or Divano
Sprite-Candybox
Candybox Allows you to choose any unlocked base weapon. - 1 2
  • Starting weapon of Trouser
  • Rarity affected by Luck
  • Can turn into any base weapon
  • Discover every standard evolution and union
Sprite-Arma Dio
Arma Dio Allows you to choose an extra passive weapon. - 1
  • Can turn into any non-DLC passive item except for the rings and metaglios.
Sprite-Pako Battiliar
Pako Battiliar May retaliate when losing health. 20 8 60
  • Starting weapon of Robbert
  • Ignores Duration
  • Defeating 161,161 bats.
Sprite-Victory Sword
Victory Sword Strikes with a combo attack at the nearest enemy. Retaliates. 5 12 30
  • Starting weapon of Sigma
  • Ignores Speed and Duration
  • Scale with Luck and Armor
  • Defeating 100,000 enemies in a single run with Queen Sigma.
Sprite-Flames of Misspell
Flames of Misspell Emits cones of flames. 10 8 30
  • Starting weapon of Avatar
  • Scales with all stat bonuses
  • Unlock Avatar
Sprite-Glass Fandango
Glass Fandango Stronger with movement, Orologions, and against frozen enemies 10 8 50
  • Starting weapon of She-Moon
  • Ignores Speed and Duration
  • Find the Glass Fandango in Whiteout and get it to Level 7
Sprite-Santa Javelin
Santa Javelin Duration affects Amount. Can deal critical damage.
  • Getting the Santa Javelin to level 7.
Sprite-Phas3r
Phas3r Generates thin damaging zones. 5 8 50
  • Starting weapon of Space Dude
  • Ignores Speed and Duration
  • Getting the Phas3r to level 7.
Sprite-Silver Wind
Silver Wind Legacy Of The Moonspell DLC Defeated enemies might drop hearts. 10 8 50
  • Surviving for 15 minutes with Miang
Sprite-Four Seasons
Four Seasons Legacy Of The Moonspell DLC Generates 4 explosions. Amount and Duration affect damage instead. 5 8 50
  • Exclusive to Legacy of the Moonspell
  • Starting weapon of Menya
  • Amount and Duration increase damage instead
  • Ignores Speed
  • Surviving for 15 minutes with Menya
Sprite-Summon Night
Summon Night Legacy Of The Moonspell DLC Generates damaging zones above the character. 10 8 50
  • Exclusive to Legacy of the Moonspell
  • Starting weapon of Syuuto
  • Ignores Speed
  • Surviving for 15 minutes with Syuuto
Sprite-Mirage Robe
Mirage Robe Legacy Of The Moonspell DLC Generates freezing mines with a chance to explode. 10 8 50
  • Exclusive to Legacy of the Moonspell
  • Starting weapon of Babi-Onna
  • Ignores Speed
  • Scales with Luck
  • Surviving for 15 minutes with Babi-Onna
Sprite-Mille Bolle Blu
Mille Bolle Blu Legacy Of The Moonspell DLC Fires lingering projectiles. 5 8 1
  • Exclusive to Legacy of the Moonspell
  • Starting weapon of Gav'Et-Oni
  • Scales with all stat bonuses
  • Unlocking Gav'Et Oni
Sprite-Night Sword
Night Sword Legacy Of The Moonspell DLC Retaliates with a bonus damage affected by Greed. Might steal hearts. 5 8 30
  • Exclusive to Legacy of the Moonspell
  • Starting weapon of Megalo Syuuto
  • Ignores Speed and Duration
  • Scales with Luck and Armor
Sprite-108 Bocce
108 Bocce Legacy Of The Moonspell DLC Actually it's just 8. Damages nearby enemies. 12 8 10
  • Exclusive to Legacy of the Moonspell
  • Starting weapon of McCoy-Oni
  • Ignores Speed, Duration, and Amount
  • Scales with Luck or Curse
  • Surviving for 15 minutes with McCoy-Oni
Sprite-SpellString
SpellString Tides Of The Foscari DLC Strikes at nearby enemies. Damage multiplied by Speed. 5 6 70
  • Survive 15 minutes with Eleanor Uziron
Sprite-SpellStream
SpellStream Tides Of The Foscari DLC Generates an expanding damaging zone. Damage multiplied by Area. 5 6 70
  • Exclusive to Tides of the Foscari
  • Ignores Amount
  • Get SpellStream to Level 6
Sprite-SpellStrike
SpellStrike Tides Of The Foscari DLC Strikes at the nearest enemy. Damage further multiplied by Might 20 6 70
  • Exclusive to Tides of the Foscari
  • Ignores Area and Duration
  • Get SpellStrike to Level 6
Sprite-Eskizzibur
Eskizzibur Tides Of The Foscari DLC Attacks nearby enemies. Retaliates. 10 8 70
  • Exclusive to Tides of the Foscari
  • Starting weapon of Maruto Cuts
  • Ignores Duration and Speed
  • Scales with Armor
  • Survive 15 minutes with Maruto Cuts
Sprite-Flash Arrow
Flash Arrow Tides Of The Foscari DLC Can deal critical damage. Amount affects damage instead. 10 8 70
  • Exclusive to Tides of the Foscari
  • Starting weapon of Keitha Muort
  • Ignores Duration
  • Scales with Luck
  • Survive 15 minutes with Keitha Muort
Sprite-Prismatic Missile
Prismatic Missile Tides Of The Foscari DLC Generates explosions around the character. Affected by the first chosen Arcana between II, XIV, or XIX. 10 8 70
  • Exclusive to Tides of the Foscari
  • Starting weapon of Luminaire Foscari
  • Ignores Duration
  • Survive 15 minutes with Luminaire Foscari
Sprite-Shadow Servant
Shadow Servant Tides Of The Foscari DLC Has a chance to slow enemies down. 10 8 70
  • Exclusive to Tides of the Foscari
  • Starting weapon of Genevieve Gruyère
  • Scales with all stat bonuses and Luck
  • Survive 15 minutes with Genevieve Gruyère
Sprite-Party Popper
Party Popper Tides Of The Foscari DLC Throws bouncing projectiles. 5 8 1
  • Exclusive to Tides of the Foscari
  • Starting weapon of Rottin'Ghoul
  • Scales with all stat bonuses
  • Unlocking Rottin'Ghoul
Sprite-Report!
Report! Emergency Meeting DLC Damages enemies and pushes them away. 6.5 8 50
Sprite-Lucky Swipe
Lucky Swipe Emergency Meeting DLC The amount of Luck is affected by Amount and by low Luck. 10 8 50
  • Exclusive to Emergency Meeting
  • Starting weapon of Engineer Gino
  • Ignores Duration
Sprite-Lifesign Scan
Lifesign Scan Emergency Meeting DLC Restores HP based on Amount and Recovery. - 8 40
  • Exclusive to Emergency Meeting
  • Starting weapon of Ghost Lino
  • Area affects other players
  • Ignores Might, Duration, and Speed
  • Getting Lifescan Sign to level 7
Sprite-Just Vent
Just Vent Emergency Meeting DLC Destroys or heavily damages enemies. Amount affects how many times it can trigger. 200 8 50
Sprite-Clear Debris
Clear Debris Emergency Meeting DLC Generates projectile spawning zones that follow the player. 10 8 50
Sprite-Sharp Tongue
Sharp Tongue Emergency Meeting DLC Strikes enemies in front of you. Damage multiplied by Recovery. 10 8 50
  • Exclusive to Emergency Meeting
  • Starting weapon of Impostor Rina
  • Ignores Duration
Sprite-Science Rocks
Science Rocks Emergency Meeting DLC Generates zones that explode when touched by a player. Amount affects the number of explosion clusters. 10 8 50
  • Exclusive to Emergency Meeting
  • Starting weapon of Scientist Mina
  • Ignores Speed
Sprite-Hats
Hats Emergency Meeting DLC Throws cute bouncing projectiles with random properties. 10 8 1
  • Exclusive to Emergency Meeting
  • Starting weapon of Horse
  • Unlocking Horse
Sprite-Long Gun
Long Gun Operation Guns DLC Fires constantly in the faced direction.
  • Surviving 15 minutes with Bill
Sprite-Short Gun
Short Gun Operation Guns DLC Fires bursts of decaying projectiles horizontally.
  • Surviving 15 minutes with Lance
Sprite-Spread Shot
Spread Shot Operation Guns DLC Fires in a wide spread in the faced direction.
  • Surviving 15 minutes with Ariana
Sprite-C-U-Laser
C-U-Laser Operation Guns DLC Fires a piercing projectile in the faced direction.
  • Surviving 15 minutes with Lucia
Sprite-Firearm
Firearm Operation Guns DLC Fires spinning projectiles at the nearest enemy.
  • Surviving 15 minutes with Brad
Sprite-Sonic Bloom
Sonic Bloom Operation Guns DLC Fires growing projectiles in the faced direction.
  • Surviving 15 minutes with Browny
Sprite-Homing Miss
Homing Miss Operation Guns DLC Fires exploding projectiles that home in on enemies.
  • Exclusive to Operation Guns
  • Starting weapon of Stanley
  • Surviving 15 minutes with Stanley
Sprite-Diver Mines
Diver Mines Operation Guns DLC Fires explosive projectiles that travel along walls.
  • Surviving 15 minutes with Newt
Sprite-Blade Crossbow
Blade Crossbow Operation Guns DLC Fires homing projectiles that spin in place when they hit.
  • Surviving 15 minutes with Sheena
Sprite-Prism Lass
Prism Lass Operation Guns DLC Has a small chance to freeze enemies.
  • Exclusive to Operation Guns
  • Starting weapon of Probotector
  • Surviving 15 minutes with Probotector
Sprite-Metal Claw
Metal Claw Operation Guns DLC Cooldown is affected by missing health.
  • Surviving 15 minutes with Bahamut



Evolutions[]

Evolved weapons cannot be upgraded, only have one level, and have a rarity of 1 with the exception of Bi-Bracelet and Tri-Bracelet.

Icon Weapon Description Base damage Effects Unlock requirements
Sprite-Bloody Tear
Bloody Tear Evolution of the whip. Can deal critical damage and absorb HP. 40
  • Starting weapon of Minnah Mannarah
  • Ignores Duration and Speed
  • Scales with Luck
Sprite-Holy Wand
Holy Wand Evolution of the Magic Wand. Fires with no delay. 30
  • Starting weapon of Leda
  • Ignores Duration
Sprite-Thousand Edge
Thousand Edge Evolved Knife. Fires with no delay. 16.5
  • Requires the Bracer for evolution
Sprite-Death Spiral
Death Spiral Evolved Axe. Passes through enemies. 60
Sprite-Heaven Sword
Heaven Sword Evolved Cross. Can do critical damage. 77
  • Starting weapon of Gains Boros
  • Ignores Duration
  • Scales with Luck
  • Requires the Clover for evolution
Sprite-Unholy Vespers
Unholy Vespers Evolved King Bible. Never Ends. 30
  • Scales with all stat bonuses
Sprite-Hellfire
Hellfire Evolved Fire Wand. Passes through enemies. 100
  • Ignores Duration
Sprite-Soul Eater
Soul Eater Evolved Garlic. Steals hearts. Power increases when recovering HP. 20
  • Starting weapon of Peppino
  • Ignores Amount, Duration, and Speed
Sprite-La Borra
La Borra Evolved Santa water. Damaging zones follow you and grow when they move. 30
  • Scales with all stat bonuses and MoveSpeed
Sprite-NO FUTURE
NO FUTURE Evolved Runetracer. Explodes when bouncing and in retaliation. 30
  • Scales with all stat bonuses and Armor
  • Requires Armor for evolution
Sprite-Thunder Loop
Thunder Loop Evolved Lightning Ring. Projectiles strike twice. 65
  • Ignores Duration and Speed
Sprite-Gorgeous Moon
Gorgeous Moon Evolved Pentagram. Generates extra gems and gathers all of them. -
  • Ignores everything but Cooldown
  • Requires Crown for evolution
Sprite-Vicious Hunger
Vicious Hunger Evolved Gatti Amari. Might turn anything into gold. 30
  • Starting weapon of Sammy Tides Of The Foscari DLC
  • Scales with all stat bonuses and Luck
Sprite-Mannajja
Mannajja Evolved Song of Mana. Might slow enemies down. 40
  • Ignores Speed and Amount
Sprite-Valkyrie Turner
Valkyrie Turner Evolved Shadow Pinion. Bigger, longer, faster, stronger. 35
  • Scales with all stat bonuses and MoveSpeed
  • Requires Wings for evolution
Sprite-Infinite Corridor
Infinite Corridor Evolved Clock Lancet. Halves enemies' health. -
  • Ignores Might, Speed, Amount, and Area
Sprite-Crimson Shroud
Crimson Shroud Evolved Laurel. Caps incoming damage at 10. Retaliates when losing charges. -
  • Ignores Speed, Duration, and Amount
  • Scales with Armor and Curse
Sprite-Bi-Bracelet
Bi-Bracelet Fires three projectiles at a random enemy. 30
  • Scales with all stat bonuses
  • Has a rarity of 20 and a max level of 6
  • Does not require any passives for evolution
Sprite-Tri-Bracelet
Tri-Bracelet Fires three projectiles at a random enemy. 30
  • Scales with all stat bonuses
  • Has a rarity of 20 and a max level of 6
  • Does not require any passives for evolution
Sprite-Mazo Familiar
Mazo Familiar Evolved Pako Battiliar. Damage and Amount affected by Max Health. 40
Sprite-Ashes of Muspell
Ashes of Muspell Evolved Flames of Misspell. The more enemies are defeated, the stronger it grows. 50
  • Scales with all stat bonuses
Sprite-Celestial Voulge
Celestial Voulge Evolved Glass Fandango. Might deal critical damage and freeze enemies. Turns Orologions into Starry Heavens. 20
  • Ignores Speed and Duration
  • Requires Wings for evolution
Sprite-Seraphic Cry
Seraphic Cry Evolved Santa Javelin. Critical damage affected by Luck. Turns Rosaries into Weird Souls Purifiers.
Sprite-Photonstorm
Photonstorm Evolved Phas3r. Fires 2 to 5 times more projectiles depending on Luck. 25
  • Ignores Speed and Duration
Sprite-Anima of Mortaccio
Anima of Mortaccio Evolved Bone. Projectiles accelerate when bouncing. 65
  • Scales with all stat bonuses
Sprite-Yatta Daikarin
Yatta Daikarin Evolved Cherry Bomb. Generates extra explosions that can deal critical Luck based damage. 20
  • Scales with all stat bonuses and Luck
  • Requires Chaos Rosalia and Level 80+ Cavallo for evolution
  • Acquired automatically when conditions are met
Sprite-Profusione D'Amore
Profusione D'Amore Evolved Celestial Dusting. 10
  • Scales with all stat bonuses
  • Requires Chaos Altemanna and Level 80+ O'Sole for evolution
  • Acquired automatically when conditions are met
Sprite-Festive Winds
Festive Winds Legacy Of The Moonspell DLC Evolved Silver Wind. Weakens enemies defenses. 30
  • Requires Pummarola at max level for evolution
Sprite-Godai Shuffle
Godai Shuffle Legacy Of The Moonspell DLC Evolved Four Seasons. Generates an additional explosion. 10
  • Exclusive to Legacy of the Moonspell
  • Ignores Speed
Sprite-Echo Night
Echo Night Legacy Of The Moonspell DLC Evolved Summon Night. Generates damaging zones below the character. 30
  • Exclusive to Legacy of the Moonspell
  • Ignores Speed
Sprite-J'Odore
J'Odore Legacy Of The Moonspell DLC Evolved Mirage Robe. Projectiles move and confuse enemies. 60
  • Exclusive to Legacy of the Moonspell
  • Scales with all stat bonuses and Luck
Sprite-Boo Roo Boolle
Boo Roo Boolle Legacy Of The Moonspell DLC Evolved Mille Bolle Blu. Projectiles can hit the same target more than once. 20
  • Exclusive to Legacy of the Moonspell
  • Scales with all stat bonuses
Sprite-Muramasa
Muramasa Legacy Of The Moonspell DLC Evolved Night Sword. Enables critical hits and combo finisher. Drains Health. 80
  • Exclusive to Legacy of the Moonspell
  • Ignores Speed and Duration
  • Scales with Luck and Armor
Sprite-Legionnaire
Legionnaire Tides Of The Foscari DLC Evolved Eskizzibur. Generates additional projectiles that deal retaliatory damage. 40
  • Requires Armor at max level for evolution
Sprite-Millionaire
Millionaire Tides Of The Foscari DLC Evolved Flash Arrow. Fires additional projectiles based on Amount and when picking up gold coins. 40
  • Exclusive to Tides of the Foscari
  • Ignores Duration
  • Scales with Luck
  • Requires Bracer at max level for evolution
Sprite-Luminaire
Luminaire Tides Of The Foscari DLC Evolved Prismatic Missile. Increases the value of gems and coins on the ground. 25
  • Exclusive to Tides of the Foscari
  • Ignores Duration and Speed
  • Requires Crown at max level for evolution
Sprite-Ophion
Ophion Tides Of The Foscari DLC Evolved Shadow Servant. Has a chance to instantly kill enemies. 50
  • Exclusive to Tides of the Foscari
  • Ignores Speed
  • Scales with Luck
Sprite-Emergency Meeting
Emergency Meeting Emergency Meeting DLC Evolved Report! Occasionally destroys all of one type of enemy. 45
Sprite-Crossed Wires
Crossed Wires Emergency Meeting DLC Evolved Lucky Swipe. Attacks in up to four directions. 40
  • Exclusive to Emergency Meeting
  • Ignores Duration
Sprite-Paranormal Scan
Paranormal Scan Emergency Meeting DLC Evolved Lifesign Scan. Periodically grants a random stat boost for the rest of the run. -
  • Exclusive to Emergency Meeting
  • Ignores Might, Speed, and Duration
Sprite-Unjust Ejection
Unjust Ejection Emergency Meeting DLC Evolved Just Vent. Sucks in enemies. 100
  • Exclusive to Emergency Meeting
  • Ignores Speed
Sprite-Clear Asteroids
Clear Asteroids Emergency Meeting DLC Evolved Clear Debris. Amount creates cluster explosions. 50
  • Exclusive to Emergency Meeting
  • Ignores Duration
Sprite-Impostongue
Impostongue Emergency Meeting DLC Evolved Sharp Tongue. Deals high damage to the strongest enemy and anything in its path. 45
  • Exclusive to Emergency Meeting
  • Ignores Duration
Sprite-Rocket Science
Rocket Science Emergency Meeting DLC Evolved Science Rocks. Triggers a finisher when the right conditions are met. 20
  • Exclusive to Emergency Meeting
  • Ignores Speed
Sprite-Prototype A
Prototype A Operation Guns DLC Evolved Long Gun. Calls forth 2 drones for support fire.
Sprite-Prototype B
Prototype B Operation Guns DLC Evolved Short Gun. Calls forth 2 drones for support fire.
  • Exclusive to Operation Guns
Sprite-Prototype C
Prototype C Operation Guns DLC Evolved Spread Shot. Calls forth 2 drones for support fire.
  • Exclusive to Operation Guns
Sprite-Pronto Beam
Pronto Beam Operation Guns DLC Evolved C-U-Laser. Lasers split into multiple beams when they hit.
  • Exclusive to Operation Guns
Sprite-Fire-L3GS
Fire-L3GS Operation Guns DLC Evolved Fire Arm. Fires again when destroying a light source or destructible item.
  • Exclusive to Operation Guns
Sprite-Wave Beam
Wave Beam Operation Guns DLC Evolved Sonic Bloom. Charges up a more powerful auto-aimed blast when standing still.
  • Exclusive to Operation Guns
Sprite-Multistage Missiles
Multistage Missiles Operation Guns DLC Evolved Homing Miss. Projectiles split into smaller ones when they hit.
  • Exclusive to Operation Guns
Sprite-Atmo-Torpedo
Atmo-Torpedo Operation Guns DLC Evolved Diver Mines. Creates damaging zones that attract enemies.
  • Exclusive to Operation Guns
Sprite-BFC2000-AD
BFC2000-AD Operation Guns DLC Evolved Blade Crossbow. Calls forth divine intervention with a Luck-based frequency.
  • Exclusive to Operation Guns
Sprite-Time Warp
Time Warp Operation Guns DLC Evolved Prism Lass. May freeze, slow down, or DeFang enemies.
  • Exclusive to Operation Guns
Sprite-Big Fuzzy Fist
Big Fuzzy Fist Operation Guns DLC Evolved Metal Claw. Pummels the most powerful enemies in sight.
  • Exclusive to Operation Guns

Unions[]

Union weapons are a unique type of evolution. They merge two weapons into one and free up a weapon slot. They may or not may need a passive item to be united.

Icon Weapon Description Base damage (level 1) Effects Unlock requirements
Sprite-Vandalier
Vandalier Union of Peachone and Ebony Wings. 28
  • Starting weapon of Smith IV
  • Scales with all stat bonuses and MoveSpeed
  • Acquisition will free a weapon slot
  • Has two areas that orbit in both directions
  • Has a max level of 8
  • Requires both Peachone and Ebony Wings
Sprite-Phieraggi
Phieraggi Union of Phiera Der Tuphello and Eight The Sparrow. Scales with Revivals. 15
  • Ignores Duration
  • Scales with Revival
  • Acquisition will free a weapon slot
  • Requires Tirajisú for evolution and both Phiera Der Tuphello and Eight The Sparrow
Sprite-Fuwalafuwaloo
Fuwalafuwaloo Union of Vento Sacro and Bloody Tear. Critical hits might generate explosions 20
  • Scales with all stat bonuses, MoveSpeed, and Luck
  • Requires both Vento Sacro and Bloody Tear
Sprite-SpellStrom
SpellStrom Tides Of The Foscari DLC Union of SpellString, SpellStream, and SpellStrike. Grows stronger after every singularity. 15
  • Requires SpellString, SpellStream, and SpellStrike at max level for evolution

Gifts[]

Gifts are extra weapons or passive items which can only be obtained via Treasure Chest when player meets certain conditions. Gifts do not replace the base weapon or passive item.

Icon Weapon Description Base damage (level 1) Max level Effects
Sprite-Sole Solution
Sole Solution Gift of Victory Sword. The more enemies are defeated, the stronger it grows. 10
  • Ignores everything but Might
  • Requires Torrona's Box at max level to obtain this gift
Sprite-Super Candybox II Turbo
Super Candybox II Turbo Gift of Candybox. Allows to choose among a selection of advanced weapons. -
  • Has a rarity of 0.1
  • Rarity affected by Luck
  • Can turn into any evolved weapon
  • Does not require any passives to obtain this gift

Counterpart Weapons[]

Counterpart weapons cannot appear when leveling up. They are used as the counterpart of existing weapon when selecting the Gemini (I) Arcana.

Icon Weapon Description Base damage (level 1) Max level Effects
Sprite-Cygnus
Cygnus Bombards in a circular area. 10 8
  • Scales with all stat bonuses
  • Area orbits clockwise and slightly further around the player
Sprite-Zhar Ptytsia
Zhar Ptytsia Bombards in a circular area. 10 8
  • Scales with all stat bonuses
  • Area orbits counterclockwise around the player
Sprite-Red Muscle
Red Muscle Fires quickly in four fixed directions. 5 8
  • Ignores Duration
  • Shooting angles align slightly closer to vertical
Sprite-Twice Upon a Time
Twice Upon a Time Fires quickly in four fixed directions. 5 8
  • Ignores Duration
  • Shooting angles align slightly closer to vertical
Sprite-Flock Destroyer
Flock Destroyer Summons capricious projectiles. Might interact with pickups. 10 8
  • Scales with all stat bonuses and Luck
  • Cats have unique interaction with Pickups
Sprite-Levelin'Eh
Levelin'Eh Duration affects Amount. Can deal critical damage.
Sprite-Silver Sliver
Silver Sliver Tides Of The Foscari DLC Counterpart to Shadow Servant and Ophion from Arcana I - Gemini 10 8
  • Scales with all stat bonuses and Luck
Sprite-Party Pooper
Party Pooper Tides Of The Foscari DLC Counterpart to Party Popper from Arcana I - Gemini 10 8
  • Scales with all stat bonuses
Sprite-Silver Tongue
Silver Tongue Emergency Meeting DLC Strikes enemies behind you. Damage multiplied by Recovery. 10 8
  • Ignores Duration
Sprite-Prism Damsel
Prism Damsel Operation Guns DLC Has a small chance to freeze enemies.

Special Weapons[]

Special weapons cannot appear when leveling up. They are used as the structure of an attack that is temporary or an effect. When they are used as an effect, they behave slightly differently compared to when they are modified to be actual weapons.

Icon Weapon Base damage Effects
Sprite-Nduja Fritta Tanto
Nduja Fritta 30
  • Scales with all stat bonuses
  • Duration affects both the NFT and the each individual flame
  • Area increases the growth rate of each flame
Sprite-Dairy Cart
Dairy Cart 100
  • Ignores Duration
  • Ignores Speed, Duration, Cooldown, and Amount as an effect
  • Does not bounce off the screen like Carréllo
  • Triggers when dealt enough damage.
  • Can kill Stalker, making it drops a Treasure Chest as an effect
Sprite-Dairy Cart
Take Us Away 200
  • Scales with all stat bonuses.
  • Gains bonus flat damage based on Area, Speed, and Duration.
Sprite-Sarabande of Healing-weapon
Sarabande of Healing 0
  • Ignores Might, Duration, and Speed
  • Ignores everything but Area as an effect
  • Deals damage equal to the amount healed as Arcana effect
Sprite-Stained Glass
Stained Glass 130
  • Ignores Duration and Speed
  • Ignores Speed, Duration, Cooldown, and Amount as an effect
  • Triggers when dealt enough damage
  • Effect used by Game Killer (0),
Sprite-Experience Gem
Game Killer 10
  • Ignores Duration
  • Ignores Duration, Cooldown, and Amount as an effect
  • Shoot out a placeholder piano that aims straight at the closest enemy similar to Magic Wand
  • Deals damage equal to the experience gem value, multiplied by Growth
Sprite-Heart of Fire-weapon
Heart of Fire 10
  • Ignores Duration and Speed
  • Ignores Speed, Duration, Cooldown, and Amount as an effect
  • Used by Gatti Amari when a cat consumes an NFT
  • Retaliatory explosion scales with Armor as Arcana effect
  • Deals damage equal to its base damage or half the highest weapons Base Damage as Arcana effect, triggered by hitting enemies, taking damage, and destroying Light sources.
Sprite-Out of Bounds-weapon
Out of Bounds 10
  • Ignores Duration and Speed
  • Ignores Duration, Speed, Cooldown, and Amount as an effect
  • Triggered by freezing enemies as Arcana effect,
Sprite-Divine Bloodline-weapon
Divine Bloodline 0
  • Ignores Might, Area, Duration, and Speed
  • Ignores everything but Armor and deals contact damage as Arcana effect
Sprite-Blood Astronomia-weapon
Blood Astronomia 5
  • Ignores Area, Duration, and Speed
  • Scales with Magnet
  • Ignores Area, Duration, and Speed as Arcana effect
Sprite-Insatiable
Insatiable Tides Of The Foscari DLC 10

Trivia[]

External links[]

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