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Icon-Whip

Whip is the first weapon the player gets in their hands when they enter the Mad Forest as Antonio.

Weapons are used by the character to fend off enemies, each having its own unique way of doing so. Most weapons deal damage to enemies, while some apply debuffs to enemies or buffs to the player.

The player can select up to six different weapons from level ups, but it is possible to carry more by picking up weapons that generate with the stage. Most weapons must be unlocked before they can be offered to the player.

Most weapons are unique, which means a character can only gain a weapon once per run, and there is no way to get the same weapon multiple times (even if it is consumed). Exceptions include single-use weapons like Candybox or Arma Dio.

Obtaining[]

Normally, each character has access to one of the base weapons as their starting weapon and is able to obtain additional base weapons as they level up. Rarity determines the weight of how often that weapon shows up in the pool of possible weapons and passive items during the level-up screen and when opening Treasure Chests.

Upgrading[]

If an already owned weapon is selected upon level up it will be upgraded to a higher level and it will gain certain stat bonuses unique to the weapon. There is certain chance to have owned items offered to you. When a weapon is fully leveled it cannot appear in the level up options anymore. Upgrading a weapon will also reset its Cooldown and activate it instantly, which is useful for powerful weapons with long Cooldown.

Evolution[]

When a base weapon is leveled to the max and its corresponding passive item is obtained, it can be transformed into an evolved weapon by collecting a Treasure Chest. Not all weapons have an evolution.

Evolution actually works as removing the base weapon and acquiring the evolved one (with few exceptions), which means whenever weapon is evolved, all the effects of the original weapon will be lost, and the evolved weapon's Cooldown starts from zero, (which is notable for weapons with long Cooldown like Santa Water). Evolved weapons also remove the base weapon regardless if obtained by normal evolution rules or not, (for example, obtaining an evolution by Super Candybox II Turbo will also remove its base weapon).

Certain characters (Mortaccio, Yatta Cavallo, and O'Sole Meeo) automatically evolve their starting weapon when they morph into a new form, provided you have the required relic and meet the necessary condition.

Stats[]

Weapons have different stats, which define their functions.

See Overview Stats for a list of base stats of the weapons.

Weapon stats
Max level The highest level the weapon can be upgraded to. Rarity The weight of the weapon in the pool of weapons and passive items.
Base damage The damage dealt by a single projectile per hit. Modified by Might stat.
Note: The damage displayed with the "Damage Numbers" option ticked shows a randomized value within ±5 of the scaled base damage, but this is only a visual feature and the damage dealt by a weapon is always the same.
Area The base area of the weapon. Modified by Area stat.
Speed The base projectile speed of the weapon. Modified by Speed stat. Amount The amount of projectiles fired per use. Modified by Amount stat.
Duration The duration of the weapon's effect. Modified by Duration stat. Pierce The number of enemies a single projectile can hit before being used up.
Cooldown The time required for the weapon to be used again. There is a trigger for the cooldown to start after a weapon's duration ends. Modified by Cooldown stat. Projectile Interval The time required for an additional projectile to be fired between each Cooldown. Can overlap with another set of shots even before it finishes shooting.
Hitbox Delay The time before the same enemy can be hit by the same projectile again. All delays refresh simultaneously as soon as one fully counts down. Knockback The knockback dealt multiplier of the weapon. Determines the strength of the knockback effect along with the enemy's knockback taken multiplier and movement speed.
Pool limit The maximum amount of projectiles that can be on screen. Chance The chance of a special effect happening. Modified by Luck stat. Technically, Crit Chance is a separate stat but both have not been used at the same time yet.
Crit Multi Damage multiplier to critical hits. Block by walls Can the projectile be blocked by obstacles.

Types[]

There are base, evolutions or unions, and special weapons

See Combos for a list of which passive items and their corresponding player stats affect which weapon.

Base Weapons[]

Base weapons can be chosen by leveling up. Most of them are locked behind achievements at first.

Icon Weapon Description Base damage (level 1) Max level Rarity Effects Unlock requirements
Sprite-Whip
Whip Attacks horizontally, passes through enemies. 10 8 100
  • Starting weapon of Antonio Belpaese
  • Ignores Duration and Speed
  • Belongs to vampire-killing toolsOde to Castlevania DLC
  • Unlocked by default
Sprite-Magic Wand
Magic Wand Fires at the nearest enemy. 10 8 100
  • Unlocked by default
Sprite-Knife
Knife Fires quickly in the faced direction. 6.5 8 100
  • Starting weapon of Gennaro Belpaese
  • Ignores Duration
  • Belongs to vampire-killing toolsOde to Castlevania DLC
  • Unlocked by default
Sprite-Axe
Axe High damage, high area scaling. 20 8 100
  • Starting weapon of Lama Ladonna
  • Ignores Duration
  • Belongs to vampire-killing toolsOde to Castlevania DLC
  • Unlocked by default
Sprite-Cross
Cross Aims at the nearest enemy, has a boomerang effect. 5 8 80
  • Starting weapon of Krochi Freeto
  • Ignores Duration
  • Belongs to vampire-killing toolsOde to Castlevania DLC
Sprite-King Bible
King Bible Orbits around the character. 10 8 80
  • Starting weapon of Dommario
  • Scales with all stat bonuses
  • Belongs to vampire-killing toolsOde to Castlevania DLC
  • Unlocked by default
Sprite-Fire Wand
Fire Wand Fires at a random enemy, deals heavy damage. 20 8 80
Sprite-Garlic
Garlic Damages nearby enemies. Reduces resistance to knockback and freeze. 5 8 70
  • Starting weapon of Poe Ratcho
  • Ignores Amount, Duration, and Speed
Sprite-Santa Water
Santa Water Generates damaging zones. 10 8 100
  • Starting weapon of Suor Clerici
  • Ignores Speed
  • Belongs to vampire-killing toolsOde to Castlevania DLC
  • Unlocked by default
Sprite-Runetracer
Runetracer Passes through enemies, bounces around. 10 8 80
  • Starting weapon of Pasqualina Belpaese
  • Scales with all stat bonuses
  • Belongs to vampire-killing toolsOde to Castlevania DLC
  • Surviving for 5 minutes with Pasqualina
Sprite-Lightning Ring
Lightning Ring Strikes at random enemies. 15 8 80
  • Starting weapon of Porta Ladonna
  • Ignores Speed and Duration
  • Belongs to vampire-killing toolsOde to Castlevania DLC
Sprite-Pentagram
Pentagram Erases everything in sight. - 8 60
Sprite-Peachone
Peachone Bombards in a circular area. 10 8 50
  • Starting weapon of Toastie
  • Cosmo starts with it by default, not using up a weapon slot
  • Scales with all stat bonuses
  • Area orbits clockwise around the player
  • Surviving for 10 minutes with any character
Sprite-Ebony Wings
Ebony Wings Bombards in a circular area. 10 8 50
  • Starting weapon of Exdash Exiviiq
  • Cosmo starts with it by default, not using up a weapon slot
  • Scales with all stat bonuses
  • Area orbits counterclockwise around the player
  • Getting the Peachone to level 7
Sprite-Phiera Der Tuphello
Phiera Der Tuphello Fires quickly in four fixed directions. 5 8 50
  • Surviving for 10 minutes with Pugnala
Sprite-Eight The Sparrow
Eight The Sparrow Fires quickly in four fixed directions. 5 8 50
  • Surviving for 15 minutes with Pugnala
Sprite-Gatti Amari
Gatti Amari Summons capricious projectiles. Might interact with pickups. 10 8 50
  • Starting weapon of Giovanna Grana
  • Scales with all stat bonuses and Luck
  • Cats have unique interaction with Pickups
  • Surviving for 15 minutes with Giovanna
Sprite-Song of Mana
Song of Mana Attacks vertically, passes through enemies. 10 8 50
  • Surviving for 15 minutes with Poppea
Sprite-Shadow Pinion
Shadow Pinion Generating damaging zones when moving, strikes when stopping. 10 8 50
  • Surviving for 15 minutes with Concetta
Sprite-Clock Lancet
Clock Lancet Chance to freeze enemies in time. - 7 70
Sprite-Laurel
Laurel Shields from damage while active. - 7 60
  • Unlocked by default
Sprite-Vento Sacro
Vento Sacro Stronger with continuous movement. Can deal critical damage. 2 8 50
  • Surviving for 15 minutes with Zi'Assunta
Sprite-Bone
Bone Throws a bouncing projectile. 5 8 1
  • Starting weapon of Mortaccio
  • Scales with all stat bonuses
  • Unlocking Mortaccio
Sprite-Cherry Bomb
Cherry Bomb Throws a bouncing projectile that explodes after some time. 10 8 1
  • Starting weapon of Yatta Cavallo
  • Scales with all stat bonuses and Luck
  • Unlocking Cavallo
Sprite-Carréllo
Carréllo Throws a bouncing projectile. Number of bounces affected by Amount. 10 8 1
  • Unlocking Bianca Ramba
Sprite-Celestial Dusting
Celestial Dusting Throws a bouncing projectile. Cooldown reduces when moving. 5 8 1
  • Starting weapon of O'Sole Meeo
  • Ignores Speed
  • Scales with MoveSpeed
  • Unlocking O'Sole
Sprite-La Robba
La Robba Generates bouncing projectiles. 10 8 1
  • Starting weapon of Sir Ambrojoe
  • Scales with all stat bonuses
  • Unlocking Ambrojoe
Sprite-Greatest Jubilee
Greatest Jubilee Has a chance to summon light sources. 10 9 20
  • Ignores Speed
  • Scales with Luck
  • Complete Eudaimonia Machine after having started and exited a run in Endless mode and a run in Inverse mode.
Sprite-Bracelet
Bracelet Fires three projectiles at a random enemy. 10 6 40
  • Starting weapon of Gyorunton
  • Scales with all stat bonuses
  • Survive 30 minutes with either Gallo or Divano
Sprite-Candybox
Candybox Allows you to choose any unlocked base weapon. N/A 1 2
  • Starting weapon of Trouser
  • Rarity affected by Luck
  • Can turn into most unlocked base weapon
  • Discover every standard evolution and union
Sprite-Arma Dio
Arma Dio Allows you to choose an extra passive weapon. N/A 1
  • Rarity affected by Luck
  • Can turn into any normal passive item (rings and metaglios, as well as most DLC passive items cannot be picked).
Sprite-Pako Battiliar
Pako Battiliar May retaliate when losing health. 20 8 60
  • Starting weapon of Robbert
  • Ignores Duration
  • Defeating 161,161 bats.
Sprite-Victory Sword
Victory Sword Strikes with a combo attack at the nearest enemy. Retaliates. 5 12 30
  • Starting weapon of Sigma
  • Ignores Speed and Duration
  • Scale with Luck and Armor
  • Defeating 100,000 enemies in a single run with Queen Sigma.
Sprite-Flames of Misspell
Flames of Misspell Emits cones of flames. 10 8 30
  • Starting weapon of Avatar
  • Scales with all stat bonuses
  • Unlock Avatar
Sprite-Glass Fandango
Glass Fandango Stronger with movement, Orologions, and against frozen enemies 10 8 50
  • Starting weapon of She-Moon
  • Ignores Speed and Duration
  • Find the Glass Fandango in Whiteout and get it to Level 7
Sprite-Santa Javelin
Santa Javelin Duration affects Amount. Can deal critical damage. 20 8
  • Getting the Santa Javelin to level 7.
Sprite-Phas3r
Phas3r Generates thin damaging zones. 5 8 50
  • Starting weapon of Space Dude
  • Ignores Speed and Duration
  • Getting the Phas3r to level 7.
Sprite-Silver Wind
Silver Wind Legacy Of The Moonspell DLC Defeated enemies might drop hearts. 10 8 50
  • Starting weapon of Miang
  • Scales with all stat bonuses and Luck
  • Surviving for 15 minutes with Miang
Sprite-Four Seasons
Four Seasons Legacy Of The Moonspell DLC Generates 4 explosions. Amount and Duration affect damage instead. 5 8 50
  • Surviving for 15 minutes with Menya
Sprite-Summon Night
Summon Night Legacy Of The Moonspell DLC Generates damaging zones above the character. 10 8 50
  • Starting weapon of Syuuto
  • Ignores Speed
  • Surviving for 15 minutes with Syuuto
Sprite-Mirage Robe
Mirage Robe Legacy Of The Moonspell DLC Generates freezing mines with a chance to explode. 10 8 50
  • Starting weapon of Babi-Onna
  • Ignores Speed
  • Scales with Luck
  • Surviving for 15 minutes with Babi-Onna
Sprite-Mille Bolle Blu
Mille Bolle Blu Legacy Of The Moonspell DLC Fires lingering projectiles. 5 8 1
  • Starting weapon of Gav'Et-Oni
  • Scales with all stat bonuses
  • Unlocking Gav'Et Oni
Sprite-Night Sword
Night Sword Legacy Of The Moonspell DLC Retaliates with a bonus damage affected by Greed. Might steal hearts. 5 8 30
  • Starting weapon of Megalo Syuuto
  • Ignores Speed and Duration
  • Scales with Luck and Armor
Sprite-108 Bocce
108 Bocce Legacy Of The Moonspell DLC Actually it's just 8. Damages nearby enemies. 12 8 10
  • Starting weapon of McCoy-Oni
  • Ignores Speed, Duration, and Amount
  • Scales with Luck or Curse
  • Surviving for 15 minutes with McCoy-Oni
Sprite-SpellString
SpellString Tides Of The Foscari DLC Strikes at nearby enemies. Damage multiplied by Speed. 5 6 70
  • Survive 15 minutes with Eleanor Uziron
Sprite-SpellStream
SpellStream Tides Of The Foscari DLC Generates an expanding damaging zone. Damage multiplied by Area. 5 6 70
  • Ignores Amount
  • Get SpellStream to Level 6
Sprite-SpellStrike
SpellStrike Tides Of The Foscari DLC Strikes at the nearest enemy. Damage further multiplied by Might 20 6 70
  • Ignores Area and Duration
  • Get SpellStrike to Level 6
Sprite-Eskizzibur
Eskizzibur Tides Of The Foscari DLC Attacks nearby enemies. Retaliates. 10 8 70
  • Starting weapon of Maruto Cuts
  • Ignores Duration and Speed
  • Scales with Armor
  • Survive 15 minutes with Maruto Cuts
Sprite-Flash Arrow
Flash Arrow Tides Of The Foscari DLC Can deal critical damage. Amount affects damage instead. 10 8 70
  • Starting weapon of Keitha Muort
  • Ignores Duration
  • Scales with Luck
  • Survive 15 minutes with Keitha Muort
Sprite-Prismatic Missile
Prismatic Missile Tides Of The Foscari DLC Generates explosions around the character. Affected by the first chosen Arcana between II, XIV, or XIX. 10 8 70
  • Survive 15 minutes with Luminaire Foscari
Sprite-Shadow Servant
Shadow Servant Tides Of The Foscari DLC Has a chance to slow enemies down. 10 8 70
  • Survive 15 minutes with Genevieve Gruyère
Sprite-Party Popper
Party Popper Tides Of The Foscari DLC Throws bouncing projectiles. 5 8 1
  • Starting weapon of Rottin'Ghoul
  • Scales with all stat bonuses
  • Unlocking Rottin'Ghoul
Sprite-Report!
Report! Emergency Meeting DLC Damages enemies and pushes them away. 6.5 8 50
Sprite-Lucky Swipe
Lucky Swipe Emergency Meeting DLC The amount of Luck is affected by Amount and by low Luck. 10 8 50
Sprite-Lifesign Scan
Lifesign Scan Emergency Meeting DLC Restores HP based on Amount and Recovery. - 8 40
  • Starting weapon of Ghost Lino
  • Area affects other players
  • Ignores Might, Duration, and Speed
  • Getting Lifescan Sign to level 7
Sprite-Just Vent
Just Vent Emergency Meeting DLC Destroys or heavily damages enemies. Amount affects how many times it can trigger. 200 8 50
Sprite-Clear Debris
Clear Debris Emergency Meeting DLC Generates projectile spawning zones that follow the player. 10 8 50
Sprite-Sharp Tongue
Sharp Tongue Emergency Meeting DLC Strikes enemies in front of you. Damage multiplied by Recovery. 10 8 50
Sprite-Science Rocks
Science Rocks Emergency Meeting DLC Generates zones that explode when touched by a player. Amount affects the number of explosion clusters. 10 8 50
Sprite-Hats
Hats Emergency Meeting DLC Throws cute bouncing projectiles with random properties. 10 8 1
  • Unlocking Horse
Sprite-Long Gun
Long Gun Operation Guns DLC Fires constantly in the faced direction. 5 8 50
  • Surviving 15 minutes with Bill
Sprite-Short Gun
Short Gun Operation Guns DLC Fires bursts of decaying projectiles horizontally. 10 8 50
  • Starting weapon of Lance Bean
  • Ignores Duration
  • Best with Amount and Area
  • Surviving 15 minutes with Lance
Sprite-Spread Shot
Spread Shot Operation Guns DLC Fires in a wide spread in the faced direction. 10 8 50
  • Starting weapon of Ariana
  • Ignores Duration
  • Surviving 15 minutes with Ariana
Sprite-C-U-Laser
C-U-Laser Operation Guns DLC Fires a piercing projectile in the faced direction. 10 8 50
  • Surviving 15 minutes with Lucia
Sprite-Firearm
Firearm Operation Guns DLC Fires spinning projectiles at the nearest enemy. 10 8 50
  • Starting weapon of Brad Fang
  • Best with Duration and Speed
  • Surviving 15 minutes with Brad
Sprite-Sonic Bloom
Sonic Bloom Operation Guns DLC Fires growing projectiles in the faced direction. 10 8 50
  • Starting weapon of Browny
  • Best with Might
  • Surviving 15 minutes with Browny
Sprite-Homing Miss
Homing Miss Operation Guns DLC Fires exploding projectiles that home in on enemies. 20 8 50
  • Starting weapon of Stanley
  • Best with Amount and Area
  • Ignores Duration
  • Surviving 15 minutes with Stanley
Sprite-Diver Mines
Diver Mines Operation Guns DLC Fires explosive projectiles that travel along walls. 10 8 50
  • Surviving 15 minutes with Newt
Sprite-Blade Crossbow
Blade Crossbow Operation Guns DLC Fires homing projectiles that spin in place when they hit. 10 8 50
  • Surviving 15 minutes with Sheena
Sprite-Prism Lass
Prism Lass Operation Guns DLC Has a small chance to freeze enemies. 10 8 50
  • Surviving 15 minutes with Probotector
Sprite-Metal Claw
Metal Claw Operation Guns DLC Cooldown is affected by missing health. 60 8 50
  • Starting weapon of Colonel Bahamut
  • Ignores Speed and Duration
  • Best with MaxHealth and Armor
  • Surviving 15 minutes with Bahamut.
Sprite-Alchemy Whip
Alchemy Whip Ode to Castlevania DLC Grows stronger every time a boss enemy is defeated. 10 8 80 Surviving 6 minutes with Leon Belmont.
Sprite-Wind Whip
Wind Whip Ode to Castlevania DLC Damage affected by growth. 10 8 80 Surviving 12 minutes with Simon Belmont.
Sprite-Platinum Whip
Platinum Whip Ode to Castlevania DLC Every 3rd activation fires projectiles in fixed directions. 10 8 80 Surviving 18 minutes with Richter Belmont.
Sprite-Dragon Water Whip
Dragon Water Whip Ode to Castlevania DLC Every 7th activation fires a snaking dragon projectile. 10 8 80 Surviving 10 minutes with Trevor Belmont.
Sprite-Sonic Whip
Sonic Whip Ode to Castlevania DLC Chance to instant kill based on curse. 10 8 80 Surviving 8 minutes with Sonia Belmont.
Sprite-Jet Black Whip
Jet Black Whip Ode to Castlevania DLC Strikes at the nearest enemy and generates a linear damaging zone. 10 8 80 Surviving 14 minutes with Christopher Belmont.
Sprite-Vibhuti Whip
Vibhuti Whip Ode to Castlevania DLC Strikes at the nearest enemy and generates a cluster of explosions. 10 8 80 Surviving 16 minutes with Juste Belmont.
Sprite-Vanitas Whip
Vanitas Whip Ode to Castlevania DLC Strikes at the nearest enemy and generates a perpendicular damaging zone. Zone damage affected by MaxHealth. 10 8 80 Surviving 20 minutes with Julius Belmont.
Sprite-Shuriken
Shuriken Ode to Castlevania DLC Fires projectiles in the faced direction. 10 8 80
  • Belongs to vampire-killing tools
  • Starting weapon of Quincy Morris
Get Shuriken to Level 2.
Sprite-Curved Knife
Curved Knife Ode to Castlevania DLC Fires a spinning projectile at random enemy. 10 8 80
  • Belongs to vampire-killing tools
  • Starting weapon of Grant Danasty
Get Curved Knife to Level 1.
Sprite-Javelin
Javelin Ode to Castlevania DLC Fires a penetrating projectile in a fixed direction. 10 8 70 Get Javelin to Level 3.
Sprite-Discus
Discus Ode to Castlevania DLC Fires a defensive projectile. 10 8 70 Get Discus to Level 5.
Sprite-Iron Ball
Iron Ball Ode to Castlevania DLC Deals retaliatory damage. 20 8 60
  • Belongs to vampire-killing tools
  • Starting weapon of John Morris
Get Iron Ball to Level 4.
Sprite-Hand Grenade
Hand Grenade Ode to Castlevania DLC Fires an exploding projectile. 10 8 50
  • Belongs to vampire-killing tools
  • Starting weapon of Soma Cruz
Get Hand Grenade to Level 7.
Sprite-Wine Glass
Wine Glass Ode to Castlevania DLC Throws an exploding projectile. 10 8 50 Get Wine Glass to Level 8.
Sprite-Raging Fire
Raging Fire Ode to Castlevania DLC Generates an exploding damaging zone. 10 8 60
  • Belongs to Belnades' Spell
  • Starting weapon of Charlotte Aulin
  • Best with Cooldown and Duration
Evolve Raging Fire.
Sprite-Ice Fang
Ice FangOde to Castlevania DLC Generates damaging zones in a straight line. 10 8 60
  • Belongs to Belnades' Spell
  • Starting weapon of Sypha Belnades
  • Best with Cooldown and Duration
Evolve Ice Fang.
Sprite-Gale Force
Gale Force Ode to Castlevania DLC Fires light-hitting projectiles backwards. 3 8 60
  • Belongs to Belnades' Spell
  • Starting weapon of Julia Laforeze
  • Best with Cooldown and Duration
Evolve Gale Force.
Sprite-Rock Riot
Rock Riot Ode to Castlevania DLC Fires projectiles from a fixed location. 10 8 60
  • Belongs to Belnades' Spell
  • Starting weapon of Carrie Fernandez
  • Best with Cooldown and Duration
Evolve Rock Riot.
Sprite-Fulgur
Fulgur Ode to Castlevania DLC Strikes at fixed locations. 10 8 60
  • Belongs to Belnades' Spell
  • Starting weapon of Yoko Belnades
  • Best with Cooldown and Duration
Evolve Fulgur.
Sprite-Keremet Bubbles
Keremet Bubbles Ode to Castlevania DLC Fires slow moving damaging zones. 10 8 60
  • Belongs to Belnades' Spell
  • Starting weapon of Rinaldo Gandolfi
  • Best with Cooldown and Duration
Evolve Keremet Bubbles.
Sprite-Hex
Hex Ode to Castlevania DLC Generates a moving damaging zone. Damage affected by Curse. 10 8 60
  • Belongs to Belnades' Spell
  • Starting weapon of Elizabeth Bartley
  • Best with Cooldown and Duration
Evolve Hex.
Sprite-Refectio
Refectio Ode to Castlevania DLC Generates a damaging zone that also provides light healing. 3 8 60
  • Belongs to Belnades' Spell
  • Starting weapon of Mina Hakuba
  • Best with Cooldown and Duration
Evolve Refectio.
Sprite-Mace
Mace Ode to Castlevania DLC Amount affects number of hits. 30 8 60
  • Belongs to magic weapons
  • Starting weapon of Hector
Inflict a total of 50,000 damage with Mace.
Sprite-Star Flail
Star Flail Ode to Castlevania DLC Fires lingering projectiles. Damage multiplied by Recovery. 10 8 60
  • Belongs to magic weapons
  • Starting weapon of Sara Trantoul
  • Best with Amount and recovery
Inflict a total of 60,000 damage with Star Flail.
Sprite-Alucard Spear
Alucard Spear Ode to Castlevania DLC Executes a spinning attack when changing horizontal direction. 10 8 60 Inflict a total of 30,000 damage with Alucart Spear.
Sprite-Trident
Trident Ode to Castlevania DLC Strikes at fixed locations. 5 8 60
  • Belongs to magic weapons
  • Starting weapon of Isaac
Inflict a total of 40,000 damage with Trident.
Sprite-Iron Shield
Iron Shield Ode to Castlevania DLC Retaliates by shooting lingering projectiles. 5 8 50
  • Belongs to magic weapons
  • Starting weapon of Vincent Dorin
  • Best with Armor and Parm Aegis
Inflict a total of 70,000 damage with Iron Shield.
Sprite-Guardian's Targe
Guardian's Targe Ode to Castlevania DLC Summons defensive followers. Overhealing triggers additional follower's attacks. 10 8 50 Inflict a total of 80,000 damage with Guardian Targe.
Sprite-Alucart Sworb
Alucart Sworb Ode to Castlevania DLC Allegedly strikes at the nearest enemy. 5 8 50
  • Belongs to magic weapons
  • Starting weapon of Alucard
Inflict a total of 10,000 damage with Alucart Sworb.
Sprite-Silver Revolver
Silver Revolver Ode to Castlevania DLC Fires a powerful projectiles, six times. 30 8 60
  • Belongs to vampire-killing tools
  • Starting weapon of Henry Oldrey
Get Silver Revolver to Level 6.
Sprite-Tyrfing
Tyrfing Ode to Castlevania DLC Has boomerang effect, can deal critical damage. 10 8 80 Inflict a total of 20,000 damage with Tyrfing.
Sprite-Confodere
Confodere Ode to Castlevania DLC Attack nearby enemies. Speed affects damage. 6 6 80
  • Belongs to ambiguous powers
  • Starting weapon of Shanoa
Defeat 1,000 enemies with Shanoa.
Sprite-Optical Shot
Optical Shot Ode to Castlevania DLC Fires two penetrating projectiles. 10 8 60
  • Belongs to ambiguous powers
  • Starting weapon of Albus
  • Ignores Duration
Defeat 2,000 enemies with Albus.
Sprite-Luminatio
Luminatio Ode to Castlevania DLC Fires spinning projectiles made of light. 10 6 60 Defeat 3,000 enemies with Lisa.
Sprite-Umbra
Umbra Ode to Castlevania DLC Fires spinning projectiles made of darkness. 10 6 60
  • Belongs to ambiguous powers
  • Starting weapon of Shaft.
  • Best with Duration.
Defeat 4,000 enemies with Shaft.
Sprite-Globus
Globus Ode to Castlevania DLC Fires two bouncing projectiles. Amount affects Duration. 5 8 60
  • Belongs to ambiguous powers
  • Starting weapon of Saint Germain
  • Best with Speed and Duration.
Defeat 5,000 enemies with Saint Germain.
Sprite-Sonic Dash
Sonic Dash Ode to Castlevania DLC Increases Move Speed by 10% per level and damages nearby enemies. Area and speed increases damage. 5 8 50
  • Belongs to ambiguous powers
  • Starting weapon of Nathan Graves
  • Ignores Amount
Defeat 6,000 enemies with Nathan Graves.
Sprite-Dextro Custos
Dextro Custos Ode to Castlevania DLC Summons Cerberus' fiery head in faced direction. 20 6 70
  • Belongs to ambiguous powers
  • One of optional starting weapons of of Cornell
  • Ignores Speed and Duration
Get Dextro Custos to Level 6.
Sprite-Sinestro Custos
Sinestro Custos Ode to Castlevania DLC Summons Cerberus' icy head in faced direction. 20 6 70
  • Belongs to ambiguous powers
  • One of optional starting weapons of Cornell
  • Ignores Speed and Duration
Get Sinestro Custos to Level 6.
Sprite-Centralis Custos
Centralis Custos Ode to Castlevania DLC Summons Cerberus' vengeful head. Boosts Armor, Recovery and Cooldown when damaged. 8 6 70
  • Belongs to ambiguous powers
  • Ignores Speed
Defeat 7,000 enemies with Cornell.
Sprite-Dominus Anger
Dominus Anger Ode to Castlevania DLC Fires a penetrating projectile. Drains health. 10 6 50
  • Belongs to ambiguous powers
  • Optional starting weapon of Barlowe
  • Best with Recovery and Maxhealth
Get Dominus Anger to Level 6.
Sprite-Dominus Hatred
Dominus Hatred Ode to Castlevania DLC Fires projectiles from above. Drains health. 10 6 50
  • Belongs to ambiguous powers
  • Optional starting weapon of Barlowe
  • Best with Recovery and Maxhealth
Get Dominus Hatred to Level 6.
Sprite-Dominus Agony
Dominus Agony Ode to Castlevania DLC Increases Might, Speed, Duration, and Area. Drains Health. N/A 6 50
  • Belongs to ambiguous powers
  • Best with Recovery and Maxhealth
Defeat 8,000 enemies with Barlowe.
Sprite-Endo Gears
Endo Gears Ode to Castlevania DLC Also triggers other clockwork weapons. Damage increased by Amount and currently found Orologions. 10 9 20
  • One of four Clockwork weapons
  • Best with Speed and Duration
Unites the Clock Tower.
Sprite-Peri Pendulum
Peri PendulumOde to Castlevania DLC Also triggers other clockwork weapons. Damage increased by Amount and currently found Orologions. 10 9 20
  • One of four Clockwork weapons
  • Best with Speed and Duration
Unites the Clock Tower.
Sprite-Myo Lift
Myo LiftOde to Castlevania DLC Also triggers other clockwork weapons. Damage increased by Amount and currently found Orologions. 10 9 20
  • One of four Clockwork weapons
  • Best with Speed and Duration
Unites the Clock Tower.
Sprite-Epi Head
Epi HeadOde to Castlevania DLC Also triggers other clockwork weapons. Damage increased by Amount and currently found Orologions. 10 9 20
  • One of four Clockwork weapons
  • Best with Speed and Duration
Unites the Clock Tower.
Sprite-Morning Star
Morning StarOde to Castlevania DLC Allows you to choose from a selection of magic whips. N/A 1 2
  • Optional starting weapon of certain eligible characters.
  • Evolve all 8 magic whip lines.
Sprite-Coat of Arms
Coat of ArmsOde to Castlevania DLC Allows you to choose from a selection of vampire-killing tools. N/A 1 2
  • Optional starting weapon of certain eligible characters.
  • Evolve all 16 vampire-killing tool lines.
Sprite-Spectral Sword
Spectral SwordOde to Castlevania DLC Allows you to choose from a selection of magic weapons. N/A 1 2
  • Optional starting weapon of certain eligible characters.
  • Evolve all 8 magic weapon lines.
Sprite-Belnades' Spellbook
Belnades' SpellbookOde to Castlevania DLC Allows you to choose from a selection of spells. N/A 1 2
  • Optional starting weapon of certain eligible characters.
  • Juste Belmont may has it as 4th upgrade option until Level 7.
  • Evolve all 8 spell lines.
Sprite-Ebony Diabologue
Ebony DiabologueOde to Castlevania DLC Allows you to choose from a selection of ambiguous powers. N/A 1 2
  • Optional starting weapon of certain eligible characters.
  • Barlowe may has it as 4th upgrade option until Level 11.
  • Evolve all 8 glyph lines.
Sprite-Familiar Forge
Familiar ForgeOde to Castlevania DLC Allows you to summon a familiar. N/A 1 6
  • Find a Familiar Forge.
Sprite-Valmanway
ValmanwayOde to Castlevania DLC Fires faster when moving. 10 8 20
  • Belongs to magic weapons
  • Best with Move Speed
Sold by Master Librarian for 2,800 coins.
Sprite-Icebrand
IcebrandOde to Castlevania DLC Fires lingering projectiles. Might freeze enemies. 10 8 20
  • Belongs to magic weapons
Sold by Master Librarian for 2,800 coins.
Sprite-Arrow of Goth
Arrow of GothOde to Castlevania DLC Critical hits maximise amount of projectiles. 10 8 20
  • Starting weapon of Alamaric Sniper
  • Belongs to magic weapons
  • Ignores Duration
Sold by Master Librarian for 2,800 coins.
Sprite-Aura Blast
Aura BlastOde to Castlevania DLC Generates explosive sideways. 10 8 20
  • Belongs to magic weapons
  • Ignores Speed and Duration
Sold by Master Librarian for 2,800 coins.
Sprite-Svarog Statue
Svarog StatueOde to Castlevania DLC Geneartes damaging zones when moving. 5 8 20
  • Belongs to vampire-killing tools
  • Leon Belomont automatically acquire it at level 5
  • Ignores Speed
Sold by Master Librarian for 2,800 coins.
Sprite-Neutron Bomb
Troll BombOde to Castlevania DLC This one doesn't bounce. 1000 8 20
  • Belongs to vampire-killing tools
  • Best with Cooldown and Amount
Sold by Master Librarian for 2,800 coins.
Sprite-Hydro Storm
Hydro StormOde to Castlevania DLC Generates damaging waves based on Projectile Speed and Duration. 3 8 20
  • Belongs to vampire-killing tools
  • Ignores Amount
Sold by Master Librarian for 2,800 coins.
Sprite-Grand Cross
Grand CrossOde to Castlevania DLC Summons holy light. 30 9 20
  • Belongs to vampire-killing tools
  • Best with Cooldown and Revivals
Sold by Master Librarian for 2,800 coins.
Sprite-Summon Spirit
Summon Spirit Ode to Castlevania DLC Fires a homing projectile. 10 8 20
  • Belongs to ambiguous powers
  • Best with Duration
Sold by Master Librarian for 2,800 coins.
Sprite-Dark Rift
Dark RiftOde to Castlevania DLC Generates vertical damaging zones. 10 8 20
  • Belongs to ambiguous powers
Sold by Master Librarian for 2,800 coins.
Sprite-Soul Steal
Soul StealOde to Castlevania DLC Damages all enemies in sight and attempts to turn them into hearts. 6 9 20
  • Belongs to ambiguous powers
Sold by Master Librarian for 2,800 coins.
Sprite-Sword Brothers
Sword BrothersOde to Castlevania DLC Grants a brief moment of Invulnerability and generates a damaging wave. 30 8 20
  • Belongs to ambiguous powers
Sold by Master Librarian for 2,800 coins.
Sprite-Spirit Tornado
Summon Spirit TornadoOde to Castlevania DLC Summons spirits that will occasionally pick up XP gems for you. 10 8 20
  • Belongs to Belnades' Spell
Sold by Master Librarian for 2,800 coins.

Evolutions[]

Evolved weapons cannot be upgraded, only have one level, and have a rarity of 1 with the exception of Bi-Bracelet and Tri-Bracelet.

Icon Weapon Description Base damage Effects Unlock requirements
Sprite-Bloody Tear
Bloody Tear Evolution of the whip. Can deal critical damage and absorb HP. 40
  • Starting weapon of Minnah Mannarah
  • Ignores Duration and Speed
  • Scales with Luck
Sprite-Holy Wand
Holy Wand Evolution of the Magic Wand. Fires with no delay. 30
  • Starting weapon of Leda
  • Ignores Duration
Sprite-Thousand Edge
Thousand Edge Evolved Knife. Fires with no delay. 16.5
Sprite-Death Spiral
Death Spiral Evolved Axe. Passes through enemies. 60
Sprite-Heaven Sword
Heaven Sword Evolved Cross. Can do critical damage. 77
  • Starting weapon of Gains Boros
  • Ignores Duration
  • Scales with Luck
Sprite-Unholy Vespers
Unholy Vespers Evolved King Bible. Never Ends. 30
  • Scales with all stat bonuses
Sprite-Hellfire
Hellfire Evolved Fire Wand. Passes through enemies. 100
  • Ignores Duration
Sprite-Soul Eater
Soul Eater Evolved Garlic. Steals hearts. Power increases when recovering HP. 20
  • Starting weapon of Peppino
  • Ignores Amount, Duration, and Speed
Sprite-La Borra
La Borra Evolved Santa water. Damaging zones follow you and grow when they move. 30
  • Scales with all stat bonuses and MoveSpeed
Sprite-NO FUTURE
NO FUTURE Evolved Runetracer. Explodes when bouncing and in retaliation. 30
  • Scales with all stat bonuses and Armor
Sprite-Thunder Loop
Thunder Loop Evolved Lightning Ring. Projectiles strike twice. 65
  • Ignores Duration and Speed
Sprite-Gorgeous Moon
Gorgeous Moon Evolved Pentagram. Generates extra gems and gathers all of them. -
  • Ignores everything but Cooldown
Sprite-Vicious Hunger
Vicious Hunger Evolved Gatti Amari. Might turn anything into gold. 30
  • Starting weapon of Sammy Tides Of The Foscari DLC
  • Scales with all stat bonuses and Luck
Sprite-Mannajja
Mannajja Evolved Song of Mana. Might slow enemies down. 40
  • Ignores Speed and Amount
Sprite-Valkyrie Turner
Valkyrie Turner Evolved Shadow Pinion. Bigger, longer, faster, stronger. 35
  • Scales with all stat bonuses and MoveSpeed
Sprite-Infinite Corridor
Infinite Corridor Evolved Clock Lancet. Halves enemies' health. -
  • Ignores Might, Speed, Amount, and Area
Sprite-Crimson Shroud
Crimson Shroud Evolved Laurel. Caps incoming damage at 10. Retaliates when losing charges. -
  • Ignores Speed, Duration, and Amount
  • Scales with Armor and Curse
Sprite-Bi-Bracelet
Bi-Bracelet Fires three projectiles at a random enemy. 30
  • Scales with all stat bonuses
  • Has a rarity of 20 and a max level of 6
Sprite-Tri-Bracelet
Tri-Bracelet Fires three projectiles at a random enemy. 30
  • Scales with all stat bonuses
  • Has a rarity of 20 and a max level of 6
Sprite-Mazo Familiar
Mazo Familiar Evolved Pako Battiliar. Damage and Amount affected by Max Health. 40
Sprite-Ashes of Muspell
Ashes of Muspell Evolved Flames of Misspell. The more enemies are defeated, the stronger it grows. 50
  • Scales with all stat bonuses
Sprite-Celestial Voulge
Celestial Voulge Evolved Glass Fandango. Might deal critical damage and freeze enemies. Turns Orologions into Starry Heavens. 20
  • Ignores Speed and Duration
Sprite-Seraphic Cry
Seraphic Cry Evolved Santa Javelin. Critical damage affected by Luck. Turns Rosaries into Weird Souls Purifiers.
  • Requires Sprite-Clover Clover at max level
Sprite-Photonstorm
Photonstorm Evolved Phas3r. Fires 2 to 5 times more projectiles depending on Luck. 25
  • Ignores Speed and Duration
Sprite-Anima of Mortaccio
Anima of Mortaccio Evolved Bone. Projectiles accelerate when bouncing. 65
  • Scales with all stat bonuses
Sprite-Yatta Daikarin
Yatta Daikarin Evolved Cherry Bomb. Generates extra explosions that can deal critical Luck based damage. 20
  • Scales with all stat bonuses and Luck
  • Requires relic Sprite-Chaos Rosalia Chaos Rosalia and Level 80+ Cavallo for evolution
  • Acquired automatically when conditions are met
Sprite-Profusione D'Amore
Profusione D'Amore Evolved Celestial Dusting. Projectiles generate a chain explosion at fixed intervals. 10
  • Scales with all stat bonuses
  • Requires relic Sprite-Chaos Altemanna Chaos Altemanna and Level 80+ O'Sole for evolution
  • Acquired automatically when conditions are met
Sprite-Festive Winds
Festive Winds Legacy Of The Moonspell DLC Evolved Silver Wind. Weakens enemies defenses. 30
  • Scales with all stat bonuses and Luck
  • Requires Sprite-Pummarola Pummarola at max level for evolution
Sprite-Godai Shuffle
Godai Shuffle Legacy Of The Moonspell DLC Evolved Four Seasons. Generates an additional explosion. 10
  • Ignores Speed
Sprite-Echo Night
Echo Night Legacy Of The Moonspell DLC Evolved Summon Night. Generates damaging zones below the character. 30
  • Ignores Speed
Sprite-J'Odore
J'Odore Legacy Of The Moonspell DLC Evolved Mirage Robe. Projectiles move and confuse enemies. 60
  • Scales with all stat bonuses and Luck
Sprite-Boo Roo Boolle
Boo Roo Boolle Legacy Of The Moonspell DLC Evolved Mille Bolle Blu. Projectiles can hit the same target more than once. 20
  • Scales with all stat bonuses
Sprite-Muramasa
Muramasa Legacy Of The Moonspell DLC Evolved Night Sword. Enables critical hits and combo finisher. Drains Health. 80
  • Ignores Speed and Duration
  • Scales with Luck and Armor
Sprite-Legionnaire
Legionnaire Tides Of The Foscari DLC Evolved Eskizzibur. Generates additional projectiles that deal retaliatory damage. 40
  • Scales with all stat bonuses, Armor, and MoveSpeed
Sprite-Millionaire
Millionaire Tides Of The Foscari DLC Evolved Flash Arrow. Fires additional projectiles based on Amount and when picking up gold coins. 40
  • Ignores Duration
  • Scales with Luck
  • Requires Sprite-Bracer Bracer at max level
Sprite-Luminaire
Luminaire Tides Of The Foscari DLC Evolved Prismatic Missile. Increases the value of gems and coins on the ground. 25
  • Ignores Duration and Speed
  • Requires Sprite-Crown Crown at max level for evolution
Sprite-Ophion
Ophion Tides Of The Foscari DLC Evolved Shadow Servant. Has a chance to instantly kill enemies. 50
  • Ignores Speed
  • Scales with Luck
Sprite-Emergency Meeting
Emergency Meeting Emergency Meeting DLC Evolved Report! Occasionally destroys all of one type of enemy. 45
  • Ignores Duration
Sprite-Crossed Wires
Crossed Wires Emergency Meeting DLC Evolved Lucky Swipe. Attacks in up to four directions. 40
  • Ignores Duration
Sprite-Paranormal Scan
Paranormal Scan Emergency Meeting DLC Evolved Lifesign Scan. Periodically grants a random stat boost for the rest of the run. -
  • Ignores Might, Speed, and Duration
Sprite-Unjust Ejection
Unjust Ejection Emergency Meeting DLC Evolved Just Vent. Sucks in enemies. 100
  • Ignores Speed
Sprite-Clear Asteroids
Clear Asteroids Emergency Meeting DLC Evolved Clear Debris. Amount creates cluster explosions. 50
  • Ignores Duration
Sprite-Impostongue
Impostongue Emergency Meeting DLC Evolved Sharp Tongue. Deals high damage to the strongest enemy and anything in its path. 45
  • Ignores Duration
Sprite-Rocket Science
Rocket Science Emergency Meeting DLC Evolved Science Rocks. Triggers a finisher when the right conditions are met. 20
  • Ignores Speed
Sprite-Prototype A
Prototype A Operation Guns DLC Evolved Long Gun. Calls forth 2 drones for support fire. 10
  • Ignores Duration
Sprite-Prototype B
Prototype B Operation Guns DLC Evolved Short Gun. Calls forth 2 drones for support fire. 60
  • Ignores Duration
Sprite-Prototype C
Prototype C Operation Guns DLC Evolved Spread Shot. Calls forth 2 drones for support fire. 35
  • Ignores Duration
Sprite-Pronto Beam
Pronto Beam Operation Guns DLC Evolved C-U-Laser. Lasers split into multiple beams when they hit. 25
  • Ignores Duration
Sprite-Fire-L3GS
Fire-L3GS Operation Guns DLC Evolved Firearm. Fires again when destroying a light source or destructible item. 28
Sprite-Wave Beam
Wave Beam Operation Guns DLC Evolved Sonic Bloom. Charges up a more powerful auto-aimed blast when standing still. 30
Sprite-Multistage Missiles
Multistage Missiles Operation Guns DLC Evolved Homing Miss. Projectiles split into smaller ones when they hit. 40
  • Ignores Duration
Sprite-Atmo-Torpedo
Atmo-Torpedo Operation Guns DLC Evolved Diver Mines. Creates damaging zones that attract enemies. 40
Sprite-BFC2000-AD
BFC2000-AD Operation Guns DLC Evolved Blade Crossbow. Calls forth divine intervention with a Luck-based frequency. 24
Sprite-Time Warp
Time Warp Operation Guns DLC Evolved Prism Lass. May freeze, slow down, or DeFang enemies. 10
Sprite-Big Fuzzy Fist
Big Fuzzy Fist Operation Guns DLC Evolved Metal Claw. Pummels the most powerful enemies in sight. 60
  • Ignores Speed and Duration
Sprite-Vampire Killer
Vampire Killer Ode to Castlevania DLC Evolved Alchemy Whip. Every 3rd activation fires additional projectiles. Intense sunlught incinerates boss enemies. 80
Sprite-Spirit Tornado Tip
Spirit Tornado TipOde to Castlevania DLC Evolved Wind Whip. Every 7th activation summons a spirit that violently collects XP gems for you. 30
Sprite-Cross Crasher Tip
Cross Crasher TipOde to Castlevania DLC Evolved Platinum Whip. Every 7th activation also fires special projectiles. 50
Sprite-Hydrostormer Tip
Hydrostormer TipOde to Castlevania DLC Evolved Dragon Water Whip. Every 13th activation generates damaging waves based on Projectile Speed and Duration. 40
Sprite-Crissaegrim Tip
Crissaegrim TipOde to Castlevania DLC Evolved Sonic Whip. Every 5th activation also triggers a blast of damaging waves. 25
Sprite-Mormegil Tip
Mormegil Tip Ode to Castlevania DLC Evolved Jet Black Whip. Every 8th activation also triggers damaging zones. 40
Sprite-Daybreaker Tip
Daybreaker Tip Ode to Castlevania DLC Evolved Vibhuti Whip. Critical hits maximise amount of projectiles. 60
Sprite-Aurablaster Tip
Aurablaster Tip Ode to Castlevania DLC Evolved Vanitas Whip. Every 7th activation generates an explosion. 40
Sprite-Yagyu Shuriken
Yagyu Shuriken Ode to Castlevania DLC Evolved Shuriken. Fires with no delay. 20
Sprite-Bwaka Knife
Bwaka Knife Ode to Castlevania DLC Evolved Curved Knife. Projectiles bounce forever until Duration expires. 20
Sprite-Long Inus
Long Inus Ode to Castlevania DLC Evolved Javelin. Projectiles reappear after leaving the screen. 10
Sprite-Stellar Blade
Stellar Blade Ode to Castlevania DLC Evolved Discus. Travels along walls. Deals critical damage if the user is invulnerable. 30
Sprite-Wrecking Ball
Wrecking BallOde to Castlevania DLC Evolved Iron Ball. Fires a very heavy projectile. 100
Sprite-Jewel Gun
Jewel Gun Ode to Castlevania DLC Evolved Silver Revolver. Critical hits instantly kill enemies and turn them into Jewels. 100
Sprite-The RPG
The RPG Ode to Castlevania DLC Evolved Hand Grenade. Explosions propagate. 40 Starting weapon of Hammer.
Sprite-Meal Ticket
Meal TicketOde to Castlevania DLC Evolved Wine Glass. Soulful food deals Revival-based damage to unrefined palates. 15
Sprite-Salamender
Salamender Ode to Castlevania DLC Evolved Raging Fire. Also summons a snake of fire. 20 Starting weapon of Dario Bossi
Sprite-Cocytus
CocytusOde to Castlevania DLC Evolved Ice Fang. Also triggers a freezing wind. 5 Starting weapon of Loretta Lecarde
Sprite-Pneuma Tempestas
Pneuma Tempestas Ode to Castlevania DLC Evolved Gale Force. Also triggers a spinning tornado. 20 Starting weapon of Stella Lecarde
  • Requires Sprite-Bracer Bracer at max level
Sprite-Gemma Torpor
Gemma TorporOde to Castlevania DLC Evolved Rock Riot. Also triggers a rain of crystals that can turn enemies into valuable jewels. 50
Sprite-Tenebris Tonitrus
Tenebris TonitrusOde to Castlevania DLC Evolved Fulgur. Also triggers ball lightnings. 20 Starting weapon of Galamoth
Sprite-Keremet Morbus
Keremet Morbus Ode to Castlevania DLC Evolved Keremet Bubbles. Also triggers a slimy swarm that chases enemies down. 20 Starting weapon of Keremet
  • Requires Sprite-Armor Armor at max level
Sprite-Nightmare
Nightmare Ode to Castlevania DLC Evolved Hex. Also tirggers a negative energy zone that doubles Curse when stepped into. 60 Starting weapon of Succubus
Sprite-Sanctuary
Sanctuary Ode to Castlevania DLC Evolved Refectio. At fixed intervals, also fully heals characters and purifies all enemies in sight. 10
  • Requires Sprite-Clover Clover at max level
Sprite-Stamazza
StamazzaOde to Castlevania DLC Evolved Mace. Has a catastrophically high critical damage multiplier. 80
Sprite-Moon Rod
Moon Rod Ode to Castlevania DLC Evolved Star Flail. Projectiles are shot in the faced direction. 20
Sprite-Thunderbolt Spear
Thunderbolt Spear Ode to Castlevania DLC Evolved Alucard Spear. Every 7th activation triggers a special attack based on speed. 50
Sprite-Gungnir-Souris
Gungnir-Souris Ode to Castlevania DLC Evolved Trident. Critical hits also fire a damaging beam. 16
Sprite-Dark Iron Shield
Dark Iron ShieldOde to Castlevania DLC Evolved Iron Shield. Critical hits retaliate with spinning swords. 20
Sprite-Sacred Beasts Tower Shield
Sacred Beast Tower ShieldOde to Castlevania DLC Evolved Guardian's Targe. Overhealing also triggers a period of invulnerability. 20
Sprite-Rune Sword
Rune Sword Ode to Castlevania DLC Evolved Tyrfing. Critical damage also affected by Area, Speed, and Duration. 15
Sprite-Alucard Swords
Alucard Swords Ode to Castlevania DLC Evolved Alucart Sworb. Apparitions of the sword's true bearer seek out enemies. 50
  • Doesn't require passive item to evolve
Sprite-Vol Confodere
Vol ConfodereOde to Castlevania DLC Attack nearby enemies. Speed affects Damage. 10 Requires max-out Sprite-Confodere Confodere
Sprite-Melio Confodere
Melio ConfodereOde to Castlevania DLC Attack nearby enemies. Speed affects Cooldown and Damage. 14 Requires max-out Sprite-Vol Confodere Vol Confodere
Sprite-Anima of Dracula
NitescoOde to Castlevania DLC Evolved Globus. Fires a piercing energy beam in the faced direction. 20 Starting weapon of Walter Bernhard.
Sprite-Acerbatus
AcerbatusOde to Castlevania DLC Evolved Optical Shot. Damage is affected by the amount of defeated enemies. 50
Sprite-Rapidus Fio
Rapidus FioOde to Castlevania DLC Evolved Sonic Dash. Also triggers a single shield charge. 10 Starting weapon of Master Librarian.
  • Requires Sprite-Wings Wings at Max level
Sprite-Vol Luminatio
Vol LuminatioOde to Castlevania DLC Evolved Luminatio. Damage, Speed, Area, and Duration affected by Growth. 12
  • Requires Sprite-Crown Crown at Max level
Sprite-Vol Umbra
Vol UmbraOde to Castlevania DLC Evolved Umbra. Damage, Speed, Area, and Duration affected by Magnet. 12 Starting weapon of Graham Jones.

Unions[]

Union weapons are a unique type of evolution. They merge two weapons into one and free up a weapon slot. They may or not may need a passive item to be united.

Icon Weapon Description Base damage (level 1) Effects Unlock requirements
Sprite-Vandalier
Vandalier Union of Peachone and Ebony Wings. 28
  • Starting weapon of Smith IV
  • Scales with all stat bonuses and MoveSpeed
  • Acquisition will free a weapon slot
  • Has two areas that orbit in both directions
  • Has a max level of 8
Sprite-Phieraggi
Phieraggi Union of Phiera Der Tuphello and Eight The Sparrow. Scales with Revivals. 15
  • Ignores Duration
  • Scales with Revival
  • Acquisition will free a weapon slot
Sprite-Fuwalafuwaloo
Fuwalafuwaloo Union of Vento Sacro and Bloody Tear. Critical hits might generate explosions 20
  • Scales with all stat bonuses, MoveSpeed, and Luck
Sprite-SpellStrom
SpellStrom Tides Of The Foscari DLC Union of SpellString, SpellStream, and SpellStrike. Grows stronger after every singularity. 15
  • Scales with all stat bonuses
Sprite-Clock Tower
Clock TowerOde to Castlevania DLC Union of Endo Gears, Peri Pendulum, Myo Lift, and Epi Heads. 10
Sprite-Power of Sire
Power of Sire Ode to Castlevania DLC Union of Dominus Anger, Dominus Hatred and Dominus Agony. Deals critical damage to anything in sight. Drains health. 60
Sprite-Trinum Custodem
Trinum Custodem Ode to Castlevania DLC Union of Dextro Custos, Sinestro Custos, and Centralis Custos. 60
  • Ignores Speed and Duration

Gifts[]

Gifts are extra weapons or passive items which can only be obtained via Treasure Chest when player meets certain conditions. Most gifts do not replace the base weapon or passive item.

Icon Weapon Description Base damage (level 1) Max level Effects
Sprite-Sole Solution
Sole Solution Gift of Victory Sword. The more enemies are defeated, the stronger it grows. 10
  • Ignores everything but Might
Sprite-Super Candybox II Turbo
Super Candybox II Turbo Gift of Candybox. Allows to choose among a selection of advanced weapons. -
Sprite-Alucard Shield
Alucard ShieldOde to Castlevania DLC Gift of Alucard Swords. Absorbs and triggers all other equipped evolutions. Hovering shield damages enemies. 255
  • Functions as a weapon and take a weapon slot
  • Requires any 6 evolutions and 6 passive items at max level
Sprite-Universitas
UniversitasOde to Castlevania DLC Gift of Vol Luminatio and Vol Umbra. Meteors rain down on enemies at fixed intervals. 50 Requires Sprite-Vol Luminatio Vol Luminatio and Sprite-Vol Umbra Vol Umbra at Mex level

Counterpart Weapons[]

Counterpart weapons cannot appear when leveling up. They are used as the counterpart of existing weapon when selecting the Gemini (I) Arcana.

Icon Weapon Description Base damage (level 1) Max level Effects
Sprite-Cygnus
Cygnus Bombards in a circular area. 10 8
  • Scales with all stat bonuses
  • Area orbits clockwise and slightly further around the player
Sprite-Zhar Ptytsia
Zhar Ptytsia Bombards in a circular area. 10 8
  • Scales with all stat bonuses
  • Area orbits counterclockwise around the player
Sprite-Red Muscle
Red Muscle Fires quickly in four fixed directions. 5 8
  • Ignores Duration
  • Shooting angles align slightly closer to vertical
Sprite-Twice Upon a Time
Twice Upon a Time Fires quickly in four fixed directions. 5 8
  • Ignores Duration
  • Shooting angles align slightly closer to vertical
Sprite-Flock Destroyer
Flock Destroyer Summons capricious projectiles. Might interact with pickups. 10 8
  • Scales with all stat bonuses and Luck
  • Cats have unique interaction with Pickups
Sprite-Levelin'Eh
Levelin'Eh Duration affects Amount. Can deal critical damage. 20 8
Sprite-Silver Sliver
Silver Sliver Tides Of The Foscari DLC Counterpart to Shadow Servant and Ophion from Arcana I - Gemini 10 8
  • Scales with all stat bonuses and Luck
Sprite-Party Pooper
Party Pooper Tides Of The Foscari DLC Counterpart to Party Popper from Arcana I - Gemini 10 8
  • Scales with all stat bonuses
Sprite-Silver Tongue
Silver Tongue Emergency Meeting DLC Strikes enemies behind you. Damage multiplied by Recovery. 10 8
  • Ignores Duration
Sprite-Prism Damsel
Prism Damsel Operation Guns DLC Has a small chance to freeze enemies. 8 8
Sprite-Globus
Speculo Globus Ode to Castlevania DLC 5 8
Sprite-Raging Fire
Speculo Raging Fire Ode to Castlevania DLC Mirrors both Raging Fire and Salamender 10 8
Sprite-Ice Fang
Speculo Ice Fang Ode to Castlevania DLC Mirrors both Ice Fang and Cocytus 10 8
Sprite-Rock Riot
Speculo Rock Riot Ode to Castlevania DLC Mirrors both Rock Riot and Gemma Torpor 10 8
Sprite-Gale Force
Speculo Gale Force Ode to Castlevania DLC Point symmetries both Gale Force and Pneuma Tempestas upside down 3 8
Sprite-Fulgur
Speculo Fulgur Ode to Castlevania DLC Mirrors Fulgur and doubles Tenebris Tonitrus 10 8
Sprite-Keremet Bubbles
Speculo Keremet Bubbles Ode to Castlevania DLC Copies Keremet Bubbles. Has no effect on Keremet Morbus. 10 8
Sprite-Hex
Speculo Hex Ode to Castlevania DLC Mirrors both Hex and Nightmare 3 8
Sprite-Refectio
Speculo Refectio Ode to Castlevania DLC Point symmetries Refectio. Has no effect on Sanctuary. 10 8

Special Weapons[]

Special weapons cannot appear when leveling up. They are used as the structure of an attack that is temporary or an effect. When they are used as an effect, they behave slightly differently compared to when they are modified to be actual weapons.

Icon Weapon Base damage Effects
Sprite-Nduja Fritta Tanto
Nduja Fritta 30
  • Scales with all stat bonuses
  • Duration affects both the NFT and the each individual flame
  • Area increases the growth rate of each flame
  • Affected by Gemini (I) Arcana, which cause an extra fire breath backwards.
Sprite-Dairy Cart
Dairy Cart 100
  • Ignores Duration
  • Ignores Speed, Duration, Cooldown, and Amount as an effect
  • Does not bounce off the screen like Carréllo
  • Triggers when dealt enough damage.
  • Can kill Stalker, making it drops a Treasure Chest as an effect
Sprite-Dairy Cart
Take Us Away 200
  • Scales with all stat bonuses.
  • Gains bonus flat damage based on Area, Speed, and Duration.
Sprite-Sarabande of Healing-weapon
Sarabande of Healing 0
  • Ignores Might, Duration, and Speed
  • Ignores everything but Area as an effect
  • Deals damage equal to the amount healed as Arcana effect
Sprite-Stained Glass
Stained Glass 130
  • Ignores Duration and Speed
  • Ignores Speed, Duration, Cooldown, and Amount as an effect
  • Triggers when dealt enough damage
  • Effect used by Game Killer (0),
Sprite-Experience Gem
Game Killer 10
  • Ignores Duration
  • Ignores Duration, Cooldown, and Amount as an effect
  • Shoot out a placeholder piano that aims straight at the closest enemy similar to Magic Wand
  • Deals damage equal to the experience gem value, multiplied by Growth
Sprite-Heart of Fire-weapon
Heart of Fire 10
  • Ignores Duration and Speed
  • Ignores Speed, Duration, Cooldown, and Amount as an effect
  • Used by Gatti Amari when a cat consumes an NFT
  • Retaliatory explosion scales with Armor as Arcana effect
  • Deals damage equal to its base damage or half the highest weapons Base Damage as Arcana effect, triggered by hitting enemies, taking damage, and destroying Light sources.
Sprite-Out of Bounds-weapon
Out of Bounds 10
  • Ignores Duration and Speed
  • Ignores Duration, Speed, Cooldown, and Amount as an effect
  • Triggered by freezing enemies as Arcana effect,
Sprite-Divine Bloodline-weapon
Divine Bloodline 0
  • Ignores Might, Area, Duration, and Speed
  • Ignores everything but Armor and deals contact damage as Arcana effect
Sprite-Blood Astronomia-weapon
Blood Astronomia 5
  • Ignores Area, Duration, and Speed
  • Scales with Magnet
  • Ignores Area, Duration, and Speed as Arcana effect
Sprite-Insatiable
Insatiable Tides Of The Foscari DLC 10

Trivia[]

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